The Dungeon Masters' Foundation Mk.II


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Here's a real curve ball for you...

LilMissKittyn said:
We should get this thread going again. Updates on what's happening in your campaigns, anyone?

Well, as ye all may remember, I'm *technically* on DM vacation untill this spring/summer. But now I'm full speed ahead on developing my homebrew thanks to the arrival of Arcana Evolved.

Whoooooo!!!!!

My only real issue at this point is the intigtration of core material and AE material. Specifically the spell system. The spell system in AE is superior IMO, but my players (via surveys) have indicated they would like to occasionaly fall back on core rule favorites (which is why the campaign world will feature both books).

This means I may need to run both and let the players choose which system they would like to use. I'm already doing this with the races. Dwarves, halflings, and elves (oh my!) live predominately in the western regions of the northern continite while giants, faen, and litorians live predominately in the eastern lands. That's fine, it even allows me to add culture and location feel to the game.

But the spell system is another matter. The fact AE considers all magic arcane with no divine spell casters extends the issue. I mean, why would the cultures of the western lands worship gods and be granted spells while the cultures of the eastern lands not worship gods to the point of getting the same powers. Surely the gods wan't to be represented everywhere and dish out some magic mojo to the faithful.

My current solution is to allow the cleric class with access to magic from the players guide only while dissallowing the Wizard and Sorcerer and requiring the use of the Magister and Witch from Arcana Evolved with access to the spell system in that book. This would keep things nice and neatly seperated. But I have two possible issues with it. 1) Everyone would be required to work off of two different spell systems from two different books, or in otherwords, it would be a hassle and possibly confusing. 2) It disallows those who voted in my surveys that they would like "core rules to fall back upon", or in other words, possible player frustration.

Or I could use both systems fully, but would that lead to even more confusion?

Gah!!!

What do you fine folks think? What would be the best option? Or am I just low on sleep and over-reacting.

As a player, what would appeal to you the most? What would aggrivate you the most?

As an additional note. As I develope this campaign, I'm creating a Players Guide and I can easily adapt rules or specifics into it. But I don't want to edit and copy 100's of pages of spells and spell-rules into the guide to explain and streamline what is going on. I don't mind copying the spells as is for a handy inhouse guide for the players, but I already have tons of work detailing the world without editing one or two systems before copying it.
 

BOD --Night Cloak---

BOD- Luckily my players are all reluctant to actually buy anything for the game.... ;)
But my instructions are "DM is final say on what is used or not used in the game."

I have a player that wanted to use Vow of Poverty from Exhalted deeds....I agreed, after all we're all here to have fun. Aye Carumba...his characeter is now totally "out of control" and I even limted some of the adder feats....Why did the player want this feat, you may ask? Because he is a damn rules lawyer munchkin...Thats O.K> there are plenty of ways to kill a "untouchible" 28AC...

Please allow me to intorduce you to this nice incorporal creature ftom Tome of Horrors 2..
Oh I sorry did that hurt!.. OOhh Golly youre @ 1/3 Hit Points...Just imagin If i was actually able to possess his character (mwahahahaha!) :] :] :]

There are these little "stupid" feats like "nimbus cloud" that floats around this enlightened monk......I said NO WAY....The other thing is this.. There should always be a catch....
With VOP any gold or material wealth results in no feat....Just wait till this players argues for a "fair share" of the plundered gold...(he always will cuz he's capt. argument)

I also "banished" all PDF crap that PCs will down load. Much of this stuff is made up by players anyhow (its a conspiracy)

Dude you should have seen when Unearthed Arcanna for 3.5 came out....it was almost as bad as AD&D UnEarthed...(We actually burned a copy when camping!) Players were coming to me saying, "Yeah i want to take some of these talents listed here"

Mongoose makes good stuff.....It just needs editing and tweeking

i explained to my "uber monk" . "You realize that your character is pretty powerful, and to balance the game you will have to fight bigger baddies. Your characer is such an "Exalted" monk that his goodness draws evil and good alike. More enemies will attack you, and as a player you will have to fight off the greatest evil on the battle field, or it may easily pick through your comerades..."

Last session the PCS fought a KYton with levels in Assassin...It was a CR 12 encounter .
Each round I rolled on a d6 "1-4 the kyton attacks "lil goody 2 shoes" 5/6 it attacks the priest..So i was mostly attacking the Exhalted monk. (I hit him a few times too!)


i dont know if any of this was helpful at all...

BOD- Just say " NO, or It seemed like a good idea, but it wasnt....I cant allow it in the game."

NIGHTCloak-fINALLY---ARCANA EVOLVED IS AWESOME.....IM STILL READING AN DROOLING ON THE PLAYER CLASSES.......Im going to fold the "sneak skill" vs. Hide/Movesilent into the campaign immediately...Not suprised that it brought you out of retirement.


Arcanna eveloved is the nicest, best put together supliment i have ever purchased...
it is soooo freaking deep...You need to tie a rope around you just to begin to read the feats"

It should come with Pittons...(D&D humor)

"This may say variant players handbook. But hands off its mine. Mine. All Mine.
(imagine a dimunitive daffy duck charging into alladins cave"



peace out
 

LilMissKittyn said:
We should get this thread going again. Updates on what's happening in your campaigns, anyone?

Well, I am really REALLY busy with RL right now and on a gaming hiatus since the group went belly-up, but I am now working on putting a group together and starting again the last week in March. Heck, I have posted for players on every gamer connection forum on the net. Many of my former players want in, but I am going to have to be judicious to be sure that the same thing does not happen again.

DM
 

Well, things got kind of interesting yesterday. I'm running the Grasp of the Emerald Claw, scaled up for 9th and 10th level characters. They are currently going down a river in Xen'drik heading towards a Ruins where the Emerald Claw has taken somethigs stolen from House Cannith. On the second night on the river, 4 Fleshraker Dinosuars, advanced to CR 6, attack. They are slowly but surely taking care of them, but one grabs Siddhartha,the Human Rogue, and grapples her. Over the course of the next few turns it tries to rip her to shreds, but only hits her once. Truban, Human Fighter, tries to come over and help her. He attempts to kill the dino, but due to bad luck, rolling 50% chance whether to to hit the Dino or Sidd, ended up hitting Sidd, twice bringing her to -6 hp. The dino then jumped off the boat with Sidd in its mouth and proceeded to swim away. But do to some quick thinking, the others summoned some Celestial dolphins and were able to save her. It was quite exciting.

By the way, when we finish this adventure, I'll probably take a break from DMing and let someone else do it until I'm ready with the next stuff. I haven't had the time to work on it much.
 

Morbog of Ghetto D said:
NIGHTCloak-fINALLY---ARCANA EVOLVED IS AWESOME.....IM STILL READING AN DROOLING ON THE PLAYER CLASSES.......Im going to fold the "sneak skill" vs. Hide/Movesilent into the campaign immediately...Not suprised that it brought you out of retirement.


Arcanna eveloved is the nicest, best put together supliment i have ever purchased...
it is soooo freaking deep...You need to tie a rope around you just to begin to read the feats"

It should come with Pittons...(D&D humor)

"This may say variant players handbook. But hands off its mine. Mine. All Mine.
(imagine a dimunitive daffy duck charging into alladins cave"

I know what you mean! I want to use it all, thus the dilemma. I don't want to take the players eyebrows off with all the changes, but the stuff is so good I want to use it. I love the way the classes are viable and interesting at all levels and the versatility of the spells (not to mention the spell templates), along with the over all flavor. In fact, I'm also planning on using the Mystic Secrets supplement and the Book of Iron Might!

I just have to figure out how to integrate everything together, especially the magic system with the core rules,
and then it'll be time to rock -n- roll :cool:

One more time for the road, with apologies to Rick Flair:

Whooooooooooo!!!!
 
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Nightcloak said:
I just have to figure out how to integrate everything together, especially the magic system with the core rules,
and then it'll be time to rock -n- roll :cool:

What is the magic system like? Is the book higher powered than core? Tell me more or direct me to some info, please!

DM
 

Blade of Desecration said:
What's Arcana Evolved?

The "Directors Cut" of Monte Cooks Arcana Unearthed as he describes it. Plus the players guide to AU and the Diamond Throne Campign setting are also added to this updated book, with color, plus a name change do to Wizards releasing Unearthed Arcana 9 months after it's release. As a bonus to fans, a few extras were also added. A new race, class, new witchery powers, advancement to 25 level, and some other fun stuff.

Does anyone have any ideas for the stats of a dairy cow? I have some really disturbing things planned involving these harmless little cud chewers... :]

:confused:

OK, I'll bite. What in the world are you going to do with a dire, er... dairy cow???

And do I really want to know or is Madmorgan going to make me roll a madness save if you tell me???
 

wolf70 said:
What is the magic system like? Is the book higher powered than core? Tell me more or direct me to some info, please!

DM

Oh boy. Were to begin. I'll try my best to give the reader's digest version.

The spell system works in similar concept to the core book system in that there are 9 spell levels (actually, there is 10 levels now if you buy Arcana Evolved). spells are simply "arcane" spells, there are no distinctions with divine magic, i.e. no clerics. The spells are still defined by schools and other energy or elemental descriptors. Spells are also listed as simple, complex, or exotic. Obviously, the simple spells are the most common or easy/universal for any class to know. The complex are rarer and more powerful on average. Exotic are almost unique to specific spell casters and are available only by feats or class previleages.

If a class can cast spells, then it first tells you if you have access to simple spells only or, in the case of the Magister, simple and complex spells. Some classes give you access to simple spells plus a few complex spells with a specific descriptor. Example: A greenbond has access to simple spells plus any complex spell with the "positive" energy descriptor.

If you are a spell caster, then you know all spells of a given level that you have access to. Your class gives you two charts, one tells you how many spells you can ready for a day, and the other tells you how many times you cast those ready spells. For instance, a 2nd level Magister can ready any 3 spells of first level that are simple or complex. Of those three spells readied, he can choose from them 2 times. Either the same one twice or two different ones. This combines the best part of the Wizard and the Sorcerer. You get the versatility of a Wizard but can cast any spell you have readied at your leasure any number of times as long as you still have the available spell slots to cast spells.

But it gets better, you can "unravel" spell slots to cast multiple spells of lower level, or combine low level spell slots to cast a higher level spell. Metamagic feats , in most cases, don't require you to cast the spell at a higher level, but "laden" the spell instead. That means you burn the the same level spell slot twice to cast the spell with the feat. That's nice, it gives you access to metamagic feats earlier in the game (a 5th level caster can cast a *fire ball* and modify it to be empowered by burning 2 third level spell slots.)

Now the best for last. Each spell comes with a diminished or hightened effect. You can knock a level off the spell for the "slot" you burn when casting it for the diminished spell effect or add a level to the spell slot you burn for the hightened spell effect.

Now the spells are on average a little weaker do to the versatility provided, but IMO, more interesting. For instance, there is not a fireball spell, but Sorcerous Blast: A complex spell that has long range with a 20' blast radius. The cool thing is, you get to choose an elemental type for the blast when you cast it (Air, Earth, Fire, or Water). You must aim the spell as a ray, and if it is blocked by a barrier, then the spell goes off before getting to the target; but if it hits the target, then not only does everyone have to make a ref save, but the target needs to make it twice! The diminshed version only effects one target (no blast) and the target only has to make one save (not bad for a second level attack spell). The heightened version does 1d8 points of damage per level and the caster can instead choose a energy type instead of the elemental types.

Example: Nightcloak the Magister, 10th level with a Sorcerous Blast readied for the day and the modify metamagic feat.

He could burn a 3rd level spell slot to cast a 10d6 fire blast, or two 3rd level slots two cast a modified (empowered) 15d6 fire blast, or one 4th level spell slot to cast a 10d8 Sonic blast. OR he could spend a 5th level spell slot and "unravel" it into two 4th level spell slots, and in turn use those to cast a modified (empowered) 15d8 Sonic Blast.

That's a lot of versatility. Plus I haven't even mentioned power components or the spell templates!

Hope I did all of that some justice. It's a big topic to cover with limited time/space. I'll answer any follow up questions the best I can.

Honestly, get the book (or PDF!), you won't regret it.
 

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