The Dungeon Masters' Foundation Mk.II

I looked a bit online at the D&D for Dummies book, but I can't imagine it's any better than the PHB itself. I've seen a couple of the Dummies series books (I'm in the middle of the C++ one right now) and really, they're just easier to read (probably especially compared to the PHB), they have a lot of humor to hold your attention, and they're much more comprehensive.
Perhaps better for the beginner, but if you really want to learn D&D, I'd say don't waste the money. The Dummies books are usually 30 bucks a pop. Go use that money and buy a DMG.
 

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I've got a critical hit system I came up with for d20 that takes into account weapon size vs. "target" as well as takes into account a character's increasing skill at arms to better deal critical damage. It demands a slight reworking of the weapons rules and keeping an old school table at hand to cross reference, but I like it a lot. I have Torn Asunder, and it's a fine product. But I came up with my system before they did, and I just like mine better.

As far as the D&D for Dummies goes, I'll buy it for the novelty.
 


Death by Kobold

I had just returned to AD&D, I was like 16....

Any way my first lvl Fighter Named "Kilroy the Fleshpeeler" was rolled up 15 miutes before the session....

Thus explaining the stupid name....

First encounter....a room with 6 Kolbolds in a barracks with bunks. ( why do barracks decorate every dungeon?)

Anyway....Kilroy charges into battle....Swings and misses....The Kobold rolls a 20, disembowels Kilroy... Insta-Deth. Quite frustrating...but very very funny..

Hackmaster has some pretty slick critical failures in their "DMG" . I actually was very interestd in playeing hackmaster...till I learned so much of it was a campy spoof....Cool reading though.

Oh and critical hits is like 6 pages of anatomical charts and weapon type injuries...You have to take an anatomy clas to know exactly what you have severed/crushed/skewered
 

I thought Hackmaster was a fictional creation of the Knights of the Dinner Table cartoon until about a year ago. (Just shows how much of a WotC fanboy I am).

My favorite memory of AD&D was when I played my short lived Berserker (gosh I miss kits). He was a raving lunatic with god-like luck, and often charged into battle without any concern for his safety. My DM hated this character for the simple fact that he just couldn't hit me (he rolled in the open and even though my AC was only about 7 [roughly AC 13 in v3.5], he only hit me twice in four adventures).

The party wizard absolutely loved this guy, though. Many wizards have to worry about hitting thier melee-focused comrades with area spells, but the Berserker (I think his name was Karnok, or some such) never minded being the center of a fireball blast. On average, I took about three blasts from friendly-fire spells per day, and like always, my luck prevailed (I don't think I once failed a save vs. Spell).

Ahh memories.
 

Hello!

Hello everyone.

I'm very new to DMing (1 PbP that had just started but fell apart due to computer fall out, and a custom setting I'm working on.).

Hopefully, I'll be able to draw some helpfull info from the wiser, smarter, [insert various other praises here] DMs on this board.
 

Chir'daki said:
Hello everyone.

I'm very new to DMing (1 PbP that had just started but fell apart due to computer fall out, and a custom setting I'm working on.).

Hopefully, I'll be able to draw some helpfull info from the wiser, smarter, [insert various other praises here] DMs on this board.

Hail and warm greetings Chir'daki.

You'll find the DMs here in the DMF and ENWorld at large to be quite helpful. I've been gaming for 26 years and still pick up great ideas from such a great community, so being new to DMing is nada big deal. The sheer variety in interests and styles here is awsome indeed
 




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