The Dwarven Scourge (Gnoll NPC)

Schmoe

Adventurer
This is an NPC from my game. As the party trekked across the Wasted Lands, they attracted his attention. He stalked and harried them for some time before their combined might finally brought him low.

Note: I have house-ruled that a ranger's virtual two-weapon fighting feats apply to double weapons.

The Scourge (CR 14)
Male Gnoll, Chaotic Evil
Ranger 6/Foe (Dwarf) Hunter 3/Ghostwalker 4
HD: 2d8+13d10+48 (124 HP)
Init: +2 (+2 Dex)
Speed: 30'
AC: 20 (+2 Dex, +3 Natural, +5 Armor)
BAB: +14/+9/+4
Attacks: Quarterstaff +21/+16/+11 melee; or Quarterstaff +19/+14/+9 and +19/+14 melee; or Longbow +18/+13/+8 ranged (110')
Damage: Quarterstaff 1d6+8, 20/x2; or Quarterstaff 1d6+6, 20/x2 and 1d6+3, 20/x2; or Longbow 1d8+4, 20/x3
Special: Favored Enemy (Dwarf +2, Elf +1); Ranger Spells; Hated Enemy (Dwarf); Dwarven Rancor +3d6 1/round; Dwarven DR 3/-; Painful Reckoning +4; Anonymity; Resolute Aura (+4 Intimidate); Feign Death (40 rds/day); Etherealness (4 rds/day); Superior Iron Will
Saves: Fort +19 Ref +9 Will +14
Abilities: Str-21 Dex-14 Con-16 Int-10 Wis-14 Cha-9
Feats: Ambidexterity, Two-Weapon Fighting, Track, Weapon Focus (Quarterstaff), Endurance, Toughness, Iron Will, Improved Two-Weapon Fighting
Skills: Spot +8, Listen +7, Wilderness Lore +11, Hide +7, Intuit Direction +5, Intimidate +13, Climb +11, Swim +12, Craft (Woodworking) +6
Spells (DC 12+level): 2 1st/day
Favorite Spells: Pass w/o Trace, Camouflage (MoW), Hawkeye (MoW), Resist Elements
Equipment: +1/+1 Quarterstaff, MW Mighty (+4) Composite Longbow, +1 Chain Shirt, +2 Amulet of Natural Armor, +1 Cloak of Resistance, 30 MW Arrows, Potion Cure Serious Wounds x4, Potion Endurance x2

An enigmatic figure, the Scourge wanders the Wasted Lands like a haunted specter. His garb is tattered, and he props his tall, corded figure on a staff carved with gruesome runes and figures of death. Several dwarven skulls hang from his belt as trophies of foes worthy of such "honor". His fur is dark gray and patched with the scars of countless battles. His eyes are black and deep.

The gnolls tell that the Scourge was once a member of a tribe in the foothills of the Hoarfrost Mountains. He was one of the tribe's elite Dwarfslayers, tasked to lead them in battle and eradicate the foul dwarves. One fateful day, he led his warriors into what he believed would be an easy victory, but it was an ambush, and they were slaughtered. He was knocked unconscious early in the fighting, and he came to surrounded by the vultures and carrion. After feasting on the corpses of his fallen tribesmen, he struck a vow to hunt down every last remaining dwarf from the clan that had led to his humiliation. Now, his name long forgotten, the Scourge carries out his mission of vengeance on all who cross his path.

In combat, the Scourge is a crafty opponent. He has not survived these many years in the Wasted Lands by being rash or foolhardy. He prefers hit-and-run tactics, taking advantage of his ability to go Ethereal when the time comes to flee. He will use the spell Pass without Trace to avoid pursuit, and the spell Camouflage (MoW) helps him set ambushes. The Scourge will rarely try the same tactic twice; one time he will try to snipe with his bow from a defensible position, another time he will lay in hiding for his quarry to pass nearby, and another time he will charge fearlessly into battle, only to slip into the Ethereal when sorely pressed.
 
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Of course, now that the Scourge has been defeated, the hatred burning within him has reanimated him as a Revenant. He lost some equipment, but has more personal abilities to draw from.

Note: The following uses the Revenant template from Monsters of Faerun. I have changed Regeneration 3 to Fast Healing 3. I'm still not sure about this, as only being truly damaged by Fire is a significant boost in power over Fast Healing.

The Scourge (CR 15)
Male Gnoll Revenant, Chaotic Evil
Ranger 6/Foe (Dwarf) Hunter 3/Ghostwalker 4
HD: 15d12+3 (109 HP)
Init: +2 (+2 Dex)
Speed: 30'
AC: 17 (+2 Dex, +1 Natural, +4 Armor)
BAB: +14/+9/+4
Attacks: Quarterstaff +23/+18/+13 melee; or Quarterstaff +21/+16/+11 and +21/+16 melee Damage: Quarterstaff 1d6+10, 20/x2; or Quarterstaff 1d6+7, 20/x2 and 1d6+3, 20/x2;
Special: Favored Enemy (Dwarf +2, Elf +1); Ranger Spells; Hated Enemy (Dwarf); Dwarven Rancor +3d6 1/round; Dwarven DR 3/-; Painful Reckoning +4; Anonymity; Resolute Aura (+4 Intimidate); Feign Death (40 rds/day); Etherealness (4 rds/day); Superior Iron Will, Undead, Vengeful Strike (+1d10 melee vs. killers), Paralyzing Gaze (Will DC 17), DR 5/+1, Fast Healing 3, Immunities (Acid, Gas, Electricity, Polymorph, Mind-influencing spells and abilities), Find the Guilty
Saves: Fort +15 Ref +8 Will +13
Abilities: Str-25 Dex-14 Con- - Int-10 Wis-14 Cha-11
Feats: Ambidexterity, Two-Weapon Fighting, Track, Weapon Focus (Quarterstaff), Endurance, Toughness, Iron Will, Improved Two-Weapon Fighting
Skills: Spot +8, Listen +7, Wilderness Lore +11, Hide +7, Intuit Direction +5, Intimidate +14, Climb +13, Swim +14, Craft (Woodworking) +6
Spells (DC 12+level): 2 1st/day
Favorite Spells: Pass w/o Trace, Camouflage (MoW), Hawkeye (MoW), Resist Elements
Equipment: MW/MW Quarterstaff, MW Chain Shirt

Even more fearsome than before, the Scourge is now a Revenant, an undead figure animated by a burning desire for vengeance. He will stop at nothing to track down and destroy his killers, ignoring all others unless they pose an obstacle to his mission.
 


psychognome said:
Really cool. Nice flavour text too. And a nice name too. :)

Why, thank you kindly! He has been a blast to play. His introduction to the group was great, too. They were in a gnoll village composed of nothing but women and young gnolls, having their fortunes read by the resident crone. When the time came to read the dwarf's fortune, she basically said "I see a ghost that haunts your past, a ghost seeking vengeance for crimes of blood. You do not know this one, but soon you will, very soon."

And with that, the Scourge appeared in the doorway to the hut. He strode directly up to the dwarf and smote him with a powerful blow powered by his dwarven rancor.

Ahh, sometimes I love being the DM. :) I can't wait until they meet the revenant Scourge!
 

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