On several threads there has been the comment that pet/summoner classes were pulled because of the Economy of Actions.
The Economy of Actions is that 4e combat is structured heavily on: Standard, Move, Minor, and Immediate actions. Since many abilities have been sequestered to these. This is why action points (Granting an extra standard) are potent, and so on.
However. I am seeing a potential. Look at various spells with "Sustain: Minor". For that matter, the strongest case is Flaming Sphere. As a move action you can move it. As a standard, you can attack with it.
On the one hand, I think it would be rather annoying if your Pet can only attack if you sacrifice a standard action, only move if you sacrifice a Move action. Because then your encounter or other powers aren't really coming into play, since you're so focused on your pet. On the other, I can't see a decent way to balance it.
So what is a sufficient way to balance the Pet issue?
WotC has mentioned that in the Martial Power sourcebook, we'll see Animal Companions. So we may have a clue how this could be handled by then.
The real meat that I want to see is tricking out your pet. Giving them new abilities (either for the encounter, or in some manner I haven't considered). The necromancer setting his skeleton ablaze, the Artificer granting wings to his homuculi, etc.
The Economy of Actions is that 4e combat is structured heavily on: Standard, Move, Minor, and Immediate actions. Since many abilities have been sequestered to these. This is why action points (Granting an extra standard) are potent, and so on.
However. I am seeing a potential. Look at various spells with "Sustain: Minor". For that matter, the strongest case is Flaming Sphere. As a move action you can move it. As a standard, you can attack with it.
On the one hand, I think it would be rather annoying if your Pet can only attack if you sacrifice a standard action, only move if you sacrifice a Move action. Because then your encounter or other powers aren't really coming into play, since you're so focused on your pet. On the other, I can't see a decent way to balance it.
So what is a sufficient way to balance the Pet issue?
WotC has mentioned that in the Martial Power sourcebook, we'll see Animal Companions. So we may have a clue how this could be handled by then.
The real meat that I want to see is tricking out your pet. Giving them new abilities (either for the encounter, or in some manner I haven't considered). The necromancer setting his skeleton ablaze, the Artificer granting wings to his homuculi, etc.