The Edge of the Wild

Northman

First Post
After meeting in Allernan, the five unlikely companions take a job that takes them into the wild trackless forest. As the only bastion of civilization disapears from view, they fall into an easy pace as they make their way across the forest floor.

The earth is damp on this late spring morning.

(( In character chat can be done here until we play next week. ))
 

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Walfilbalf galumphs loudly through the woods near the rear of the party, occasionally hopping over an exposed root or fallen branch. As he walks, he sings what might generously be called a song:

"Hodge poe, dwarf-toe, hidder peekin' hobbo,
walkin' we in da trees,
bu' keep an' eye fer gobbos!

"To da runes, ta find da goons,
wakin' all da robbo!
Huck da bads, an' make 'em mad,
den back fer all da gold-o!

"Hodge poe, dwarf-toe, hidder peekin' hobbo,
look fer da stones, above da bones
but don'cha hurt dem buggo's!"

The current song seemingly finished, Walfilbalf calls up to Durg and Durgen, at the front of the party, "Ey, 'ow long'd dey say it was ta these runes?"
 
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Walking in the middle of the party, Eroria's footfalls are silent compared to Walfilbalf's.

Her head is still tilted downward, hood drawn, but her eyes are tilted upwards, flashing from side to side as she trudges along.
 

Zerash quietly walks along in the back of the party, taking in the surroundings. His scaled feet padding against the ground, while his robe, bothersomely, picks up all manner of forest items.

He gives a quick glance over his companions, a huge human warrior, a loud dwarven fighter, a hobgoblin woodsman who'd seemingly long abandoned the nation of Ulruz, and a almost deathly silent robed female, who's profession he could only wager a guess was a arcane spellcaster. A far different team then he had grown used too in service to the Grand Army of Naeron, but one he could learn much from, if they lived long enough.

Uttering a silent prayer to the Death Dragon, he continues marching onward, his thoughtful state broken by the singing of the large human. He wonders what bizarre individual he'll encounter next...
 
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"Well Durgen, here we go again, leading into the fray with naught a clue of what it could lead to. It does beat taking frivolous orders and fighting a fools war though."

Durg scouts ahead of everyone, though not to far, looking for tracks or signs of what might lie ahaead. He tries to keep to the easier paths to keep the others safe and rested. No sense going into the mix tired. His trail doesn't lead directly toward the ruins told of by the steward, instead he is leading a circular course, trying to look for signs of passage, while slowley gettting closer.

Sure the song can be heard for miles, Durg keeps quiet, confident in keeping his new found companions safe and aware of any danger. A few more miles though, and the Mountain will need to be told to sing qieter for all their sakes. Who knows what lies ahead.

"I believe it to be a few more miles that way," Durg points in the direction to his right, "the directions provided are vague at best and I am looking for signs of passage before we head straight in. I want a better picture before steel is bared."
 

Walfilbalf smiles, "Few miles, eh? That weren't so far. I was thinkin' it was further. Still, always seems further when yer walkin' in metal shoes!" He chuckles at his joke.

An idea suddenly occurs to Walfilbalf, and he ponders aloud, "Eh, did they menshun what these ruins were? What'd be built 'round 'ere out in the woods?"

He looks to Eroria, "Ey, Rora, you know whut might be out in da woods 'round 'ere? I don' know much 'bout who usta live 'ere in olden days."

His attention is again grabbed by a new subject, "Ey, I ain' never seen a tree like that. Strange lookin'. What's that 'un called?"
 

Eroria looks up with rather a deer-in-the-torchlight expression. "Umm..." she says, and then shakes her head. "I'm not... very good at the wilderness." She finishes quietly.

She tilts her head down, a look more pensive than frightened entering her eyes.
 


"Your caution and devotion to your task is most reassuring." Zerash says to Durg, approvingly.

He gives a glance to Eroria, curiously, and begins to open his maw as if to say somthing, but seems to decide against it at the last moment.
 

You continue to trek through the trackless wilderness. With only a vague idea of the locaiton of the ruins, you hope to reach the keep today, but it is likely it will be tomorrow.

It is slow going trampling through the wild forest without any trails to follow. You pass a huge spiderweb, torn and hanging losely with age. The disturbing thing about the old spiderweb is that it is more than fifteen feet in diameter.
 

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