The Edgess - Please Comment!!

Edgess
Medium-size Construct
Hit Dice : 3d10 (16 hp)
Initiative : +5 (+4 Improved Initiative, +1 Dex)
Speed : 40 ft.
AC: 15 (+4 natural, +1 Dex)
Base Attack / Grapple : +2/+1
Attack: Rake +3 melee(20/x2/1d4+1 slashing)
Full Attack: Rake +3 melee(20/x2/1d4+1 slashing); slash –2 melee(19-20/x2/1d3 slashing)
Face/Reach : 5ft./5ft.
Special Attacks : Augmented criticals, shard burst
Special Qualities : Fast healing 1, construct traits, shatter vulnerability
Saves* : Fort +1, Ref +2, Will +3
Abilities : Str 12, Dex 13, Con -, Int -, Wis 11, Cha 1
Skills : Spot +6, Listen +6
Feats : Improved Initiative, Power Attack
Environment : Any land and underground
Organization : Solitary or squad (2 – 5)
Challenge Rating : 2
Treasure : Special (the crystals in an edgess’s body are worth 2d6 + 6 gp)
Alignment : Always neutral evil
Advancement : -


Edgess are creatures made from crystals and glass. They were made by evil mages in lost eras. The secret to their construction is now known by no living being. They resemble a crudely carved humanoid bristling with sharp edges. Their only purpose in “life” is to follow ancient orders by slaying every living thing they see. They are more dexterous than most constructs.
COMBAT
In combat, edgess use their shard burst to frighten their opponents. They then rely on their augmented criticals, Power Attack feat, and fast healing in melee. They are mindless and can use no other tactics.
Augmented Criticals (Ex): : An edgess threatens a critical hit on a natural 19 or 20, and deals double damage on a successful critical hit, with its slash attack.
Shard Burst (Ex): An edgess can release shards in a 10’ radius once per day. The slashing, flashing edges deal 1d8 points of slashing and piercing damage to all within that radius.
Fast Healing (Ex): An edgess heals 1 point of damage per round. Bludgeoning damage is not healed.
Shatter Vulnerability (Ex): The shatter spell deals 2d8 points of damage to an edgess.
Saves : Edgess’ good save is Will.
 
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Just one comment. You should replace the regeneration with fast healing, as constructs are immune to subdual damage (being non-living).

Other than that, I like it, it's a good low level construct threat, and it has built in plot hook aswell. :D
 



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