"The Elder Scrolls V: Skyrim" or "Kingdoms of Amalur: Reckoning"?

I like that Skyrim isn't ME or that either of them are KoA, and that DA, Witcher, Fallout, Fable, Bastion and FF are all different, too. Not all are my cup of tea, but they are someone's. Viva la difference!

You really like reading into things what you want to hear, don't you? Instead of making stuff up and ascribing it to what people said, you might like to try reading what they said and comprehending it first.

Since this is a trend in your replies I'm done responding to you at all. Suffice it to say that there is a substantive gap between my meaning and your understanding.
 

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You really like reading into things what you want to hear, don't you? Instead of making stuff up and ascribing it to what people said, you might like to try reading what they said and comprehending it first.

Making an observation and I didn't quote. Who's assuming here?
 

The developers could learn a lot from the devs of ME. ME keeps things pretty simple and straightforward so often gets accused of lacking dimensionality, but what it does do, it does very well. Skyrim is trying to be all things to all people and in doing so, falls behind in a lot of areas. This is most visible in the skill trees where some are really good, and others may as well not exist, which is applicable to almost all of the spell trees with only a few notable exceptions. When you're getting nothing but vanilla power boosts that don't even put you ahead of the power curve, you know they just gave up at that point and put it in the 'too hard' basket.

They're different games. I don't think you can really compare them. Like all Elder Scrolls games, it doesn't have a super focused story, depicted in cutscenes, chokepoints in the game etc.

But it also has far more flexibility. It's simply a matter of appreciating each of them for what they are. I don't expect them to be the same. Personally, I kind of see both as 9/10......but for different reasons.

The things they could take from Bioware are things that would make the game less of an Elder Scrolls sandbox experience.

And the ME games are, like all Bioware games pretty much identical in terms of structure. They really developed this structure back in Baldur's Gate II, and it's pretty much held through Knights of the Old Republic, Jade Empire, Dragon Age, Mass Effect 1 and 2, etc. Big opening chapter with "sandboxy" elements, then a chapter 2 that gives you 3 main corridors to go to, in any order you want, and then basically focusing to a climax that has limited options for resolution.

I'm not saying this to crap on Bioware....I *love* Bioware games....but they have become rather formulaic at this point. They work, and work relatively devoid of bugs *because* of how Bioware develops them, and because of those limited choices.

Elder Scrolls are a different beast. Skyrim is the best outing they've had yet, and considering how much flexibility there is, it's pretty impressive there aren't *more* bugs. I haven't seen any floating mammoths or anything crazy like that...but I *have* seen a flying dog. Other than that, aside from occasional clipping issues, and not being able to finish a minor quest because I found the maguffin before I got the quest, it's been pretty seamless for me.

If you like one type of game better than the other, more power to you.

Banshee
 

Personally, I kind of see both as 9/10......but for different reasons.

To clarify, my instinct is to give it a 9/10. However with all the issues I've encountered that number just keeps getting knocked down. The fact that there are SO many issues and I only knocked it down 7/10 is actually a testament to how good I think the game is, on a whole.

Now, if they fix all the bugs, that alone would bump it up to an 8/10. The rest of the issues aren't really fixable without a major content release that changes some fundamental aspects of the game, like the exceptionally vanilla perk trees that dominate (especially the spell trees) the game.

It's not about comparing ME2 with Skyrim. My ratings are given within a vacuum, considering only the game itself. I only offered the ratings as a means to give a sense of what I consider to be a quality game. The ME series is generally of very high quality, whilst I feel Skyrim is let down by quality issues, hence the lower rating.

Kingdoms of Amalur I won't give a rating because of my bias against cartoony games. I feel like I should be at least 26 years younger just to be playing it.
 
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To clarify, my instinct is to give it a 9/10. However with all the issues I've encountered that number just keeps getting knocked down. The fact that there are SO many issues and I only knocked it down 7/10 is actually a testament to how good I think the game is, on a whole.

Now, if they fix all the bugs, that alone would bump it up to an 8/10. The rest of the issues aren't really fixable without a major content release that changes some fundamental aspects of the game, like the exceptionally vanilla perk trees that dominate (especially the spell trees) the game.

It's not about comparing ME2 with Skyrim. My ratings are given within a vacuum, considering only the game itself. I only offered the ratings as a means to give a sense of what I consider to be a quality game. The ME series is generally of very high quality, whilst I feel Skyrim is let down by quality issues, hence the lower rating.

Kingdoms of Amalur I won't give a rating because of my bias against cartoony games. I feel like I should be at least 26 years younger just to be playing it.

Part of what bothers each person can differ though. Skyrim has some crazy bugs apparently. But I've been playing for 100 hours, and haven't run into very many. A flying dog, one quest I can't finish, and a misbehaving quest with a jester....but that one started working correctly by reloading a save from 2 minutes before I got that quest.

DA had problems. Wonderful game, but if you don't know what you're doing, you could easily get to the end of the game and be unable to finish it. For a friend of mine, it was one of his first experiences with an RPG. Given the flexibility to kill some NPCs before they joined the party, or to argue with them and have them leave, he was playing a warrior, killed one of the available spellcasters, refused to let the other join (or got rid of her), and didn't even find some of the others. I think he only had 4 NPCs plus the dog. He didn't know about "optimal" speccing of characters and was absolutely unable to finish the game as a result. He couldn't kill the arch dragon. Now....does that mean it was buggy? No, but from a design perspective, according to standards we've heard applied to D&D, it's apparently a poor design, because it shouldn't be possible through lack of experience to create a character that is suboptimal to the degree they literally *can't* compete. He was told by the staff at his local EB that many of their customers, who weren't as familiar with RPGs had the same problems. For me, with greater knowledge of how to win in RPGs, I beat the final battle on my first try. It was long, and took me about an hour to win....but I did win.

DA2 (for instance) had all kinds of problems. Unbalanced combat, magically spawning enemies mid-encounter, inappropriate challenge levels in spots etc. Recycled environments, etc. I gave up about 10 hours into the game, and haven't gone back.

Are either of those "bugs"? No, but I would think they're game design issues.

Skyrim ain't perfect....but given that they effectively created a world, and let you loose in it to play around and do whatever, it works pretty darned well for the most part.

There's nothing wrong with liking one over the other. It's just personal preference. Me? I'm willing to deal with flying elephants if I get an open world and the beauty of the environment that I have in Skyrim. Are parts of it shallow, such as NPC interaction? Absolutely. But the exploration is darned cool. It's like *every* dungeon's as visually stimulating and interesting as the one by that ruined temple with the dragon, in DA1. But the whole world is like that.

You want to chase butterflies, you can. You want to climb to a monument that's on top of a mountain, and watch the sun rise, you can. You want to face a dragon and have an epic fight? You can.

The dragon battles in DA were *tougher*.....but viscerally, I find those in Skyrim more *interesting*. I can remember most of them, and I've killed like 20. Do I one shot them? No. I guess my character isn't optimized enough. But I don't care. I can be talking to an NPC, and a dragon flies out of nowhere, picks him up, carries him into the sky and throws him off the side of a mountain. Or I can have a fight in the middle of a thunderstorm, at night, and see the dragon literally landing on a thatch roofed home, and see the dust and debris swirl into the air from the dragon landing, listen to it scream right before breathing flaming death on local villagers that I'm now running to try and save......I've stood on a mountain top, exchanging lightning bolts with a dragon as it wheeled over a valley and did swooping runs on me, then circled off into the distance to come back and strafe again. Watched it pick up my brand new horse and throw it, in a broken heap, to the ground. And had a battle with a dragon interrupted by a giant and a pair of mammoths, who assisted against the dragon, and then faced me.

I don't know.....to me, those "feelings" and dynamic setups are worth a lot. I'm willing to put up with the relatively minor bugs I've seen.....and the lack of an explicitly laid out storyline, in return for this kind of dynamic experience.

To be clear, I really, really like Bioware games. But they have their own problems. I think some people gravitate to certain styles of games, and are more willing to overlook the faults.

I think what's pretty darned cool is that, as RPG fans, and computer gaming fans, we've had Dragon Age 2, The Witcher 2, and Skyrim, all in one year. These are great days to be an RPG fan, after years of what looked like the slow death of the traditional RPG. Whether you only like one of those games or all of them, there are some awesome games to play at the moment, and that's a good thing :)

Banshee
 

Well said, Banshee.

Me? I embrace the differences in each of them, and I love them both. Just get both and enjoy 'em, they both scratch different itches.
 

I have tried to start Skyrim couple of time but I hate combat system. Well, I could get over it, running around world is kinda fun but get's old very soon. Warrior/Rogues are easiest to play. Magic got short stick. Worst for me is conversations with utterly boring npc:s. I got bored after one. Yawn. Main plot is boring. Quests generally are boring.

For some reason I haven't gotten playing Witcher 2 for some reason. I don't like too much running around in first village. And I kept getting terrible graphics bugs. That also infected saves. I might got back to it again, I hope bug doesn't strike anymore.

I liked dragon age 1 but it had couple of really annoying bugs that stopped one quest chain (you get npc as random encounter, mistakingly talk with him, he attacks you kill him, should have taken quest first and choose which of two random encounter appearing npc:s to kill).

Dragon age 2, well that was dissapointment. I liked idea how story and timing progressed. But I didn't like that story didn't take into account that I was mage and blood mage to boot. There should have been at least some stuff about how I hide those facts from templars. All dungeon maps had same cartography, also city maps. And I didn't like map's generally too confusing too much running. Doing certain quest lines was really pain in the ass. Side scrolling for everything, selling loot, all the other console friendly elements, the suckiness. I hated the talent tree, origins had better one.

Itemization was really just your main char yet you got drops for all character classes which only could be weared by... you.

I really played game for plot and some occasional fun quests, but everything about gameplay was somehow bit off, teleporting enemies, yet game had traps etc. Never used them, tried.

And first "boss" was horrible with npc "disobidiance" wanted to run hit boss in melee, when it was doing area damage and was immune itself. No wow bosses for single players pz.

Second boss was retarded. Running around those two pillars. 45 min per fight and lot of talking before and after and coudn't save. It was meta-trap, most of end-game decicions are done here, and if you want to change the ending, fight the boring time-wasting fight again.

Last boss was luckily more sensible.

I don't need wow or final fantasy boss grinds for these kinda games. They are qualities I woud rather see every game get rid of.

I think despite my mixed feelings for Skyrim, it is probably better game than Amalur. It feels little like single play wow and I have active wow account (though don't currently play too boring). I've heard quests are boring grinds. If the story is any good, maybe, big maybe. No, I try Skyrim again.
 

I think I just broke Skyrim.

31st-level orc, specialising in Sneak, One-handed, Light Armour, Smithing and Speech. Two Glass Daggers (Flawless) both with Frostbite Poison (non-magical) and, of course, Berserker Rage.

And I just one-shot a Frost Dragon. Ok, technically it was a 'dual power attack' whilst Sneaking and Hidden, but still :D
 

Dunno about skyrim. Still haven't forgiven bethesda for the wonderfully crashy daggerfall and the way I was told "Sorry, we're not going to be fixing any more bugs in it. We already have your money."

I know bethesda's not even the same company from back in those days, but I hear told they kept the attitide from others who played oblivion and such?

I kinda likes reckoning. Was clean, if a bit streamlined in story.

Might and Magic, Dark messiah was pretty darn good for an RPG, even if it was on rails the whole way.

Witcher was fine until I was stuck om the city told to talk to all the NPCs to deduce guilt and had no more quests or ways to proceed. I mean, I understand not holding your hand, but I hunted for another quest chain or clue for 4 hours.

I guess what I want from an RPG is to be entertained. Period.
 

Both games I found to be entertaining and you'll probably end up getting 60-100 hours out of either one. Which, for me anyway, means that the purchase was worth it.
If you have played any previous Elder Scroll games than you should enjoy Skyrim. It's more of the same only better. I didn't experience any bugs during my play time, so I can't weigh in on that issue.
KoA is FUN. Beating enemies to death was the only thing that kept me playing it as long as I did (60 hoursish). The story is meh and even on the hardest difficulty it is a cake walk. But once I got to a high enough level so that I could max out a class tree I pretty much lost interest in it.

I would recommend Skyrim as I personally got more out of the game than KoA. But I'd say pick up KoA at Christmas when the price drops.
 

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