Hussar
Legend
If we're going to go with vehicle analogies, I've always seen 3e as a BMW Z3. It's German engineered, so it rarely breaks. Unfortunately, when it does, it's REALLY expensive to fix. Take a look at polymorph and you'll see what I mean. 
Staffan's point about when complexities pop up is well made. If you are forced to consult three or four charts with every PC action (GURPS, I'm looking at you), then it is difficult to say the system is elegant. Yes, there are some clunky rules in DnD - grapple probably being one that comes up the most since so many creatures have improved grab.
A lot of the others simply don't crop up THAT often. Take concealment as an example. That's going to really depend on the campaign how often it pops up. Personally, I've rarely seen it. Then again, I just played in the Shackled City, and the bloody skulks were concealed all the time.
Of course, all it does is add one extra die roll, so, is it really klunky?

Staffan's point about when complexities pop up is well made. If you are forced to consult three or four charts with every PC action (GURPS, I'm looking at you), then it is difficult to say the system is elegant. Yes, there are some clunky rules in DnD - grapple probably being one that comes up the most since so many creatures have improved grab.
A lot of the others simply don't crop up THAT often. Take concealment as an example. That's going to really depend on the campaign how often it pops up. Personally, I've rarely seen it. Then again, I just played in the Shackled City, and the bloody skulks were concealed all the time.
Of course, all it does is add one extra die roll, so, is it really klunky?