overgeeked
Open-World Sandbox
Yep. The planes are mostly bad and hard to deal with, one note and boring.
The World Axis cosmology from 4E fixed that. It’s was designed around the idea of making the cosmos suitable for adventure, so no weird spells or magic items required just to survive on a given plane.
The World Axis cosmology from 4E fixed that. It’s was designed around the idea of making the cosmos suitable for adventure, so no weird spells or magic items required just to survive on a given plane.