Read It
Read it over the last several days. Liked it, but the end left me sad. Like Billy (the main character in the book besides the author), I'm a bit disappointed in the end that Mark (the author) doesn't play anymore . . . it doesn't need to be all about arguing and and one-ups-manship, as he saw with Billy.
To me, some of it was familiar, some of it was an insight to the origins of D&D slightly before my time (Mark started playing in 1975 as a wargamer, I started in 1981 as a neighbor asked me to play with him and his brother), and some of it was an insight into England in the 1970s -- which was actually quite interesting stuff.
The only D&D thing I had to look up while reading it, to see if Mark got it right, was the Mirror of Life Trapping. He did, though I think it's too big to carry around . . . but who knows, maybe a Portable Hole was used or something. I thought a lot about how Mark handled the situation (as DM) where it was used . . . a hopeless situation socially, but as DM, I would have tried to somehow have the mirror smashed to get back the character sucked into it. I've actually only seen a player kill another PC once, for a very good reason, and I agree with the action (and kicking out the other player). Those decisions do seem to be based on who the DM likes better.
Anyhow, I'm thinking about "rescuing" the trapped character in my campaign, just because I can. I've had characters from Gary's campaign ocassionally traipse through mine, so why not do the right thing for this poor, old, "famous" and stranded character?
As for how Mark ended up leaving the game, wow, I feel his pain on that one. Ouch.
Oh, the story about Llandudno, that's the only one I had trouble believing. Bus stop "dryads"? Really? Life was never like that in small town rural New York.
For the rest of it, not very similar to most of my gaming experiences, but I can definitely see it happening, and it seems many people here have had similar experiences/attitudes.