Dragonblade
Adventurer
I personally love the ELH (Epic Level Handbook). Pretty much the only thing I would throw out are the epic spell rules. Everything else works fine for me.
However, to use the ELH effectively you have to be willing to throw away some of the assumptions in the DMG. For example, the notion that most NPCs are level 1 is a silly assumption that only works in a campaign setting where level 20 is the pinnacle of human achievement. With all due respect to Mr. Cook's fine work, this just boggles my mind.
Once levels go beyond 20, NPCs have to scale upwards as well. With the average NPC level shifting upward from level 1 to anywhere from levels 5 to 15 or even higher. And most major NPCs should have epic levels on par with the PC's.
The main problem with this is that you have build these assumptions into your campaign world from the very beginning. If the town lord was only level 10 when the PC's were level 1, its not very believeable that he is now level 30 when the PCs are level 20.
The problem is further compounded by most game designers perpetuating the silly notion that the average NPC should be level 1. Adventures are written for low-level characters and most published products or campaign settings simply reinforce the idea that most games are coming to an end as the PC's approach 20th level. They do this because thats how most people play. And the reason most people play this way is because thats how most game products assume they play!
It has become something of a self-fulfilling prophecy. Nobody thinks the epic level rules are good because the game breaks down at high levels. The game breaks down because people try to integrate the ELH with the default DMG and PHB assumptions. Those assumptions are based on the notion that most DM's run games under 20th level. And most DM's run games under 20th level because of the default assumptions and their poor experiences with epic level play!!! Aaaarrrggghhhh!!!
There is just no love for fans of epic gaming. And WotC not releasing most of the ELH into the SRD doesn't help matters.
Epic play also requires a completely different mind-set than normal play. In my experience, most epic games are a grand affair with a cast of thousands. Most epic PC's have become mighty lords or ladies with their own personal entourages of followers and henchmen. Armies clashing, mighty magics, and the labyrinthine politics of sprawling empires are the rule. To make epic games work, you also have to be willing to embrace the grand scale that goes along with it.
To me this is what epic fantasy is all about. Its a shame that more designers don't take the initiative and make an epic level friendly campaign world that can really show off the benefits of epic level games. In my experience, everything that can be done in a low-level game with all that gritty intimacy, can not only be done in an epic level game, but can be done better!
The mechanics in the ELH are sound, but to really play a good and consistent epic level game requires more than just rules for leveling up a character past 20th level. It also requires a fundamental understanding of the D&D 3e design assumptions, and why some of those assumption need to be changed or discarded to make epic level play work successfully. And in terms of teaching DMs and players how an epic game really works both in front of and behind of the DM screen, the ELH failed.
However, to use the ELH effectively you have to be willing to throw away some of the assumptions in the DMG. For example, the notion that most NPCs are level 1 is a silly assumption that only works in a campaign setting where level 20 is the pinnacle of human achievement. With all due respect to Mr. Cook's fine work, this just boggles my mind.
Once levels go beyond 20, NPCs have to scale upwards as well. With the average NPC level shifting upward from level 1 to anywhere from levels 5 to 15 or even higher. And most major NPCs should have epic levels on par with the PC's.
The main problem with this is that you have build these assumptions into your campaign world from the very beginning. If the town lord was only level 10 when the PC's were level 1, its not very believeable that he is now level 30 when the PCs are level 20.
The problem is further compounded by most game designers perpetuating the silly notion that the average NPC should be level 1. Adventures are written for low-level characters and most published products or campaign settings simply reinforce the idea that most games are coming to an end as the PC's approach 20th level. They do this because thats how most people play. And the reason most people play this way is because thats how most game products assume they play!
It has become something of a self-fulfilling prophecy. Nobody thinks the epic level rules are good because the game breaks down at high levels. The game breaks down because people try to integrate the ELH with the default DMG and PHB assumptions. Those assumptions are based on the notion that most DM's run games under 20th level. And most DM's run games under 20th level because of the default assumptions and their poor experiences with epic level play!!! Aaaarrrggghhhh!!!


There is just no love for fans of epic gaming. And WotC not releasing most of the ELH into the SRD doesn't help matters.
Epic play also requires a completely different mind-set than normal play. In my experience, most epic games are a grand affair with a cast of thousands. Most epic PC's have become mighty lords or ladies with their own personal entourages of followers and henchmen. Armies clashing, mighty magics, and the labyrinthine politics of sprawling empires are the rule. To make epic games work, you also have to be willing to embrace the grand scale that goes along with it.
To me this is what epic fantasy is all about. Its a shame that more designers don't take the initiative and make an epic level friendly campaign world that can really show off the benefits of epic level games. In my experience, everything that can be done in a low-level game with all that gritty intimacy, can not only be done in an epic level game, but can be done better!
The mechanics in the ELH are sound, but to really play a good and consistent epic level game requires more than just rules for leveling up a character past 20th level. It also requires a fundamental understanding of the D&D 3e design assumptions, and why some of those assumption need to be changed or discarded to make epic level play work successfully. And in terms of teaching DMs and players how an epic game really works both in front of and behind of the DM screen, the ELH failed.
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