If you guys think this is/was a brutal bunch of edition wars, you haven't seen the aftermath of 2e, revised, and new mage. And in most cases the rules changes were vast improvements. It makes this look like a tea party trust me.
Still not a fan of 4e for long term campaigns, for a number of structural reasons including a need for more fluff, non-combat abilities, losing powers as you level, and the lack of mystique in magic (there are a couple others but I'm compressing for space). But it makes a bitching system for one shots, big boards, or short campaigns. Fantasy Feng Shui if you will, and I'm certainly not going to claim anyone who likes 4e is simple or the like.
Still not a fan of 4e for long term campaigns, for a number of structural reasons including a need for more fluff, non-combat abilities, losing powers as you level, and the lack of mystique in magic (there are a couple others but I'm compressing for space). But it makes a bitching system for one shots, big boards, or short campaigns. Fantasy Feng Shui if you will, and I'm certainly not going to claim anyone who likes 4e is simple or the like.