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The End of Rokugan d20


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KaeYoss said:
So, to get this straight:
1. You think that everyone should only ever do a single thing, the thing he's best with. So wizards, who makes most profit with Magic AFAIK, should dump the whole D&D thing (and the other trading card games they do) and only do Magic??
2. You think d20 system is rubbish?

I think you're wrong here.

Don't be surprised by his statement. I don't know about the L5R lists, but I know there was an incredible amount of vitriol aimed by certain members of the 7th Sea lists towards D20. I had joined the list because I love Swashbuckling Adventures, but D20 sucks, R&K arguments came out quite frequently. The moderators were nice enough to put the brakes on those types of discussions, but the sentiment was there.

R&K isn't perfect, neither is D20. But D20 is a heck of a lot easier to find players for, doesn't involve learning a whole new ruleset, and with a little imagination can be adapted to just about anything. There's also the nice fact that there are rules for some things....like how fast can my sloop sail vs. that ship of the line? R&K would just have the DM say "however fast you need it to". I prefer something a bit more informative. Never having sailed in a sloop or a ship of the line before, I have no clue how fast either sail. The Swashbuckling Adventures D20 variant at least had some rules for that. My players and I have been playing it, and having a blast.

Of course, many of the 7th Sea fans decided that since they hated D20, they'd stop buying 7th Sea products altogether. Incidentally, that resulted in the entire line dying. I hope they're happy. Now neither R&K *or* D20 fans get support for the game.

Banshee
 

epochrpg said:
Oh thank goodness for that. It is about time AEG realized that their best work was the Roll & Keep system, not this d20 foolishness.

With any luck, this severing L5R from the gangreen of the d20 system may prove to be the key to resurecting my beloved 7th sea!

You know, I felt that way, when the announcement of Third Edition of D&D came around. I was dead set against it, having played 1 & 2 Ed, in succession. But once I got my hands on a preview copy, and saw what going on...I adapted.

I have learned, that any player has the power, to stay and enjoy what they are comfortable with, or grow and keep on growing with the gaming genre.

Not everyone will like it, that is human nature fact. And there are those who will, and are willing to chance it, and see how it is.

Bottom Line:Static in a game mechanics, can after while, get boring. Any company will attempt to strive for a different angle on the same premise.

There are hits and misses...you win some, you lose some...and the biggest problem I do see in the gaming field, just from my experience, and it is a known complaint...not everyone wants to take the time to learn something new.

I didn't, with 3Ed., now I am playing 3.5, and not looking back...I grow, as the game mechanics grows...and I still having fun.

If 7th Sea can be brought back...my advice, adapt and grow.
 

I liked Swachbuckling Adventures too. I was really disappointed when they dropped the CCG and RPG.

I think AEG may end up making a new D20 system for L5R eventually. The OA and Rokugan books, while good, could have been done better.
 

Sorry Blue Prism, I am hard pressed to think of anything done by, say, WOTC, Mongoose, and others, that I can't say, "That could have been done a lot better!"

I actually liked Rokugan better because the "history" was so rich with a distinct flavor and their PrC's actually work well for their setting. Yes, it could have been done better, but so can FR, GH, and many other settings.
 


Treebore said:
Sorry Blue Prism, I am hard pressed to think of anything done by, say, WOTC, Mongoose, and others, that I can't say, "That could have been done a lot better!"
True. When WotC decided to feature Rokugan in OA I just had to say, "Meh. They could do better, like featuring Kara-Tur instead." he :] he :] he :]


Treebore said:
I actually liked Rokugan better because the "history" was so rich with a distinct flavor and their PrC's actually work well for their setting. Yes, it could have been done better, but so can FR, GH, and many other settings.
Meh. It just featured only one specific asian setting, mostly Japanese with a dash of Chinese flavor. OTOH, Kara-Tur is the "Asia Pacific" of Toril. :cool: :cool: :cool:
 

There is far more than a dash of chinese flavor, especially if you own more than just the OA and/or Rokugan books. There is far more flavor than Kara-Tur ever had. Kara-Tur always felt western to me. Rokugan actually came across as Asian to me.
 

My main contact with Kara-Tur was from reading that Forgotton REalms trilogy (Horselords, esomething else, then Crusade). The first two books protrayed an very 'oriental' feel for me. Can't say I can compare it to Rokugan though.
 

Treebore said:
There is far more than a dash of chinese flavor, especially if you own more than just the OA and/or Rokugan books. There is far more flavor than Kara-Tur ever had. Kara-Tur always felt western to me. Rokugan actually came across as Asian to me.
Hah! I have never seen a historical samurai much less a clan that are willing to tattoo themselves, diluting the line between them and the yakuza. Of course, yakuza were much cooler at the time and have held government jobs. :lol:
 

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