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The Enemy Within: Shadows Over Bögenhafen

The demon's form flickers and roils more frequently, becoming less well defined but even more hideous with each successful attack against it. Its shadowy form bends away from Aaryn's fire but disperses in shreds under Kildrak's assault.

In response, it draws in tentacles of shadow and lashes out at the dwarf runepriest, who deflects them away harmlessly.

[sblock=OOC]
Aaryn's scorching burst misses.
Kildrak - critical hit. I don't think inherent bonuses are affected, but will check.
Garold - misses.

Demon's attack on Kildrak, misses.
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Gorim Grimmson

Gorim continuous to hammer the demon heedlessly.

[sblock=OOC]

we have an enhancement bonus to attack damage?
this provides a +1d6 crit extra damge / +1

standard: Brash Strike vs demon's AC (mark demon). Gorim provided CA
(hits 29, forgot the bonus from flanking)

[sblock=Mini stat block]
Gorim Grimmson
Perception: 13 Insight: 13 Low-light Vision
AC 18 Fortitude 17 Reflex 12 Will 13
Initiative: +2
Hit Points: 33 / 37 Bloodied: 18
Temporary Hit Points: 0
Insanity: 1
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:9 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew, Boundless Endurance
Daily Powers: Driving Attack

Condition:

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DESTRUCTION: allies have +1 to hit and +2 to damage vs demon
demon has vulnerable all 2 and vulnerable 5 vs OAs


Kildrak quickly draws a rune on Gorim which glows red as it collects his blood before exploding and coating the groups weapons and implements.
"From your service, I release you." Kildrak's hammer glows with bright runes which remain on the demon on hit, their spikes ready to wound the beast further when others attack.


[sblock=Actions]
Minor: Rune of Mending on Gorim, Gorim regains surge value of hp, all allies get +2 power bonus to damage
Standard: Word of diminishment vs demon AC; damage (1d20+8=26, 1d10+5+2=9) - demon gains vulnerable 2, 5 against OAs.
[/sblock]
 

The demon's form becomes even more unstable after Gorim's powerful attack, collapsing into a morass of tentacles, eyes, mouths, the occasional wing and clawed arm thrusting out from the chaotic mess, which slops awakwardly along like a limping beast. Kildrak's rune finishes it off, and it vanishes in a puff of purple smoke, leaving no trace behind.

[sblock=OOC]
That seems to have done the trick!
[/sblock]
 

Gorim Grimmson

"Bah, no demon can withstand the rightful wrath of dwarfs."
Gorim says, looking cautiously around what happens next.

[sblock=OOC]

we have an enhancement bonus to attack damage?

get we back sanity like in Call of Cthulhu for besting the enemy? Just curious.

[sblock=Mini stat block]
Gorim Grimmson
Perception: 13 Insight: 13 Low-light Vision
AC 18 Fortitude 17 Reflex 12 Will 13
Initiative: +2
Hit Points: 37 / 37 Bloodied: 18
Temporary Hit Points: 0
Insanity: 1
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:9 Surges per day: 11 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew, Boundless Endurance
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

"Well, that went well. Elf, be so nice and don't shoot everything at first sight. You will find yourself in the situation where we won't be around or willing to help. For example if you tackle drunk Firebelly clansman.

Now that we're already here, let's see what the demon was guarding. I would leave the circle unbroken, just in case the demon is only temporarily banished."


Kildrak crouches near the remains of the goblin, drawing few runes around them. "Poor creature, may your afterlife be better then you experienced in life."
 


The cabinet is locked, and doesn't yield when Garold tries it. Lying in front of it is a silk handkerchief with the letters "F.S." monogrammed on one corner, but there are no other features to the room except for the magic circle itself.

[sblock=ooc]
Good question re: sanity - I don't think the original WHFRP does that, since the sanity works in a different way. Everyone who gained an insanity point should make a d6 roll - if you get a 1 (i.e. current insanity point total or less) then you develop an insanity.

I may alter the system so that you only gain an insanity point if you fail three consecutive saving throws.

Re: bonuses etc., I'm leaning towards the "expert training" method since this is quite a good mimic of the WHFRP career system.
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Aaryn eyes Kildrak for a brief moment after hearing his warning. His eyes then drift to the place the demon formerly occupied momentarily before going back to meet Kildrak's gaze. A slight smile, barely perceptible, crosses his face for a very short period of time before he moves into the room to investigate.

"You needn't worry about the circle. It was no doubt inscribed to contain the demon within. Judging by its dimensions, it was meant to prevent further ingress into this room."

The elf examines the room closely, looking for some detail that might have been missed (Perception). But his examination is merely a personal diversion to give his eyes something to do while his mind explores the knowledge contained within in an effort to discern what purpose this room may have served by comparing it to what he knows of similar situations from the past (History).
 


Into the Woods

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