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The Essential Knight


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To the one who fears it takes two rounds for the knight to get started:
Round 1:
Minor: Aura
Move >> Minor: Stance
Standard: Charge (use your pimped MBA) if enemy is more than 1 square away, MBA if enemy is adjacent.

Seems fine.

Normal Fighter
Round 1:
Move - Move
Standard - Charge

Twice as far. In the first example if the bad guys start further than 5 away (which to be honest probably happens more than not) you cannot do anything in the first round.

To take things to the absurd (and just for completeness, I don't really think this will happen often) if the enemy ends up exactly 1 square away from the Knight before his go on round 1, the Knight will neither be able to charge or attack on his first round if he wants to activate both his things.
 
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Normal Fighter
Round 1:
Move - Move
Standard - Charge

Twice as far. In the first example if the bad guys start further than 5 away (which to be honest probably happens more than not) you cannot do anything in the first round.

And you mark how many foes? And your basic attack on your charge does what? The knight could easily not fire up his aura and stance and do the exact same.
 

Normal Fighter
Round 1:
Move - Move
Standard - Charge

Twice as far. In the first example if the bad guys start further than 5 away (which to be honest probably happens more than not) you cannot do anything in the first round.

If the regular fighter is charging, he is using a standard basic attack, not an At-Will Power.

If the knight is charging, he is using a standard basic attack, not a stance-boosted one.

Seems like the knight doesn't lose anything in that situation. In fact, he gains something - he can choose to activate his stance instead of Defender aura, and thus get his Stance boost. The regular fighter doesn't have an option to, instead of marking on a charge, use an At-Will power.

I'm not seeing a problem.

And all this is assuming you can't just start fights with Defender Aura and a Stance on, which is how I expect most will play it, given those abilities are At-Will.
 

And you mark how many foes? And your basic attack on your charge does what? The knight could easily not fire up his aura and stance and do the exact same.

Seems to me since the power is at-will the Knight can just keep it active at all times or at least all times that they believe they need it. Would mean that noone else in the party will be bitten by mosquitos though.
 


The aura doesn't have a duration, and it's not a stance, so it doesn't end at the end of the encounter: you could just activate it when you wake up in the morning and when you regain consciousness.
 

The aura doesn't have a duration, and it's not a stance, so it doesn't end at the end of the encounter: you could just activate it when you wake up in the morning and when you regain consciousness.

Not only that you can remain in a stance between encounters. The only time you would need to use a minor action during combat is if you wanted to change stances.
 


@MikeMearls, looking at your status: Drop me a PM before you come to Tokyo next time and you'll get your beer. Thank you for staying in touch with the community.

On topic: I'd love to see the first Knight build with the Melee Training: Con, Hammer Rhythm and Hammer Shock feats...
 
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