ok, is this a magic the gathering thing...or a movie thing?? eaither way I missed my know: geek DC
Timmy, Johnny, and Spike Revisited : Daily MTG : Magic: The Gathering
ok, is this a magic the gathering thing...or a movie thing?? eaither way I missed my know: geek DC
Quite frankly, from how this reads?
In this thread, people who have never read a single handbook complain about them.
I'd be a bit more generous and suggest that maybe they read them, but only after they had a negative opinion of the CharOp boards, and everything therein. Some posters seem to be very touchy about the idea that you might not follow their advice 100%, for whatever reason.Quite frankly, from how this reads?
In this thread, people who have never read a single handbook complain about them.
It's a Magic thing describing player archetypes.
Spike likes to win.
Timmy likes big creatures and big effects.
Johnny likes making weird decks and combos.
I've read them and I admit some are better than others. I just disagreed with about 90% of the advice given in the Avenger one. I found that as I was going through the list of powers, it would often say "Don't take this power, it only does 2[w] which is way too low for a Striker power of this level, instead, if you can, multiclass into Rogue and take this power instead". Then I looked at the power and said "Well, it isn't the greatest power in the world but it encourages enemies to stay beside me and attack me which is the primary goal of my character...it doesn't do that much damage but if all the enemies attack you, it does way more damage. I think I'm going to take it."I'd be a bit more generous and suggest that maybe they read them, but only after they had a negative opinion of the CharOp boards, and everything therein. Some posters seem to be very touchy about the idea that you might not follow their advice 100%, for whatever reason.
If you want or expect the Handbooks to build your character for you... Well, they mostly will, and it will be both optimized (for certain values of optimized) and cookie-cutter.
To be more specific, WOTC figured out that there are a number of player personalities. It applies specifically to Magic, but the research can at least be adapted to other games.
Part of the key to game design is understanding these player personalities and understanding that they each view the game in a different way. A power that is Str-5 vs AC for 4[w]+str at 5th level might be a little weak for most Spikes but will have Timmy's taking it constantly. A power that does 0 damage but immobilizes an enemy likely has Timmys and Spikes staring in disbelief but has Johnnys drooling after they see the power that stuns someone who is immobilized without an attack roll.
So, you need to design powers and abilities that apply to each of the player types. And guides really need to be written with each of these types in mind.
I wanted to discuss this, but unfortunately neither of the Avenger Handbooks that I can currently find seem to be complete enough to actually have a powers section at the moment... =/ I blame the WotC boards reorganization / facelift...I've read them and I admit some are better than others. I just disagreed with about 90% of the advice given in the Avenger one.
Well, IMO, that's not what the Handbooks are. I may personally not think that "well thought out and balanced" is a great description for the whole of the CharOp boards (and I don't feel inclined to sift out the gold from the, uh, "you know"), but the boards are where you are going to see the real discussion. The Handbooks are pretty much for people who don't want to sift through discussion, and just see the "final" results, at least as filtered by the Handbook's compiler. And one advantage of the Handbooks for me is that there's less temptation to go and post about what advice you are using and/or what you're ignoring, which would probably just start an argument anyway. The Handbook is one person's compiled advice on how to optimize your character. Optimize =/= build; the reason all of the options, even the "dead" / "bad" ones, are listed is that they are all still available to you, if that's what you want to do. It's up to you and the rest of the group you play with how much optimization is enough (and how much is too little or too much).Of course the Handbooks aren't going to build a character for me. But I do expect a well thought out and balanced discussion of the merits and flaws of powers.