M.L. Martin
Hero
FireLance said:I have asked this question before but I've never received a satisfactory answer.
And, the wealth per level tables don't dictate the amount of magic required to keep up with the game. They dictate how effective a character needs to be in order to overcome the challenges he is expected to face, but his effectiveness doesn't have to come from magic.
Give your "non-magic" 6th-level fighter a +1 enhancement bonus to hit and damage with any weapon he wields and a +2 enhancement bonus to AC with any armor he uses (maybe require him to spend a day practising with the weapon and armor first), give him a +1 dodge bonus to AC and a +2 resistance bonus to saves (call these level-dependant bonuses or whatever).
In fact, you can just work off the Vow of Poverty benefits from the Book of Exalted Deeds to create a "low-magic" character that is about as effective as his "properly-equipped" counterpart.
This is a good idea and one I've considered myself . . . but it runs smack into the problem that the game just dumps the wealth levels on the DM with little or no guidance as to how the game expects that wealth to be used in order to keep PCs at their proper "effective level".
What I've wanted for years, and hope to see at some point in the future (whether in a DMG III, some other supplement, or That Which Must Not Be Named

Matthew L. Martin