ThirdWizard
First Post
RangerWickett said:I have run high-magic games, and for me the problem wasn't that there was too much magic (the setting was intended to have lots of magic, after all), but rather the amount of book-keeping.
If you don't use it, sell it. Solves that problem.
Sundragon2012 said:I think that we should tread carefully when saying that anything outside the base assumptions of D&D isn't D&D. This kind of thinking makes it seem like up until now D&D wasn't D&D either. Call me crazy but 0D&D, AD&D, 2e, 3e and 3.5e are very different systems.
They'll all be D&D by definition. I'm not sure what relevance it has, but the question becomes how much do you have to change for your home campaign before you arn't playing D&D anymore. Some people are going to say one house rule and you arn't playing D&D. Others are going to give lots of leeway such as changing all the classes completely or making a whole new spell list.
Personally, I don't care what you call it as long as you're having fun. My only thought is that D&D itself is built as a high fantasy game, with lots of magic. People will still complain though. For example, some people think a single high level person shouldn't be able to take out an army of low level people. Of course, this is possible in D&D. It isn't a flaw, its a feature. Just like magic. This isn't the general all purpose game that some make it out to be.
Now, d20 has done a lot for that, and I think that's awesome. I think Iron Heroes is a great low magic game. Grim Tales is a great Grim & Gritty game. Better to pick up one of them than to wish D&D didn't have wealth guildlines built into the system.