Moggthegob said:
Well regarding it. have seen factotum in action at Undermountain events and I have to say, they break a lot of encounters. because of the way their stuff works they can have like +30 to certain skills by 4th level(and I am not talking diplomacy).
Assume 33 point by and 4th level (where Brains over Brawn kicks in) w/ the 4th point in Str and no magic items.
Str 16, Dex 15, Con 8, Int 18, Wis 9, Cha 8
The factotum has 11 skill points per level in this build, and they'll need at least one point in each to use the inspiration ability to add Factotum level 1/day.
For skills w/o any ranks, Str skills/checks will have a +7 bonus (+3 Str + 4 Int), Dex skills/checks a +6 (+2 Dex + 4 Int) bonus (including init). If they are fully trained, that is +14 and +13 respectively and once per day they can bump it up to +18/+17 is they add in their factotum bonus. As they can only add their factotum bonus to classes that they are trained in, the majority of these skills will not be at this maximum level. Even with +5 competence bonus from a magic item and +2 synergy bonus, that is +25/+24
once per day which is going to be rare; it would take another pair of attribute +2 items to get it to +27/+26; but at forth level, this level of magic enhancement could only be temporary (not permanent items).
They are, however, flexible, and can choose to boost the right skill at the right moment and thus choose to apply the
bull's strength and
fox's cunning potions at the right moment).