The Fall of Plaguestone

Pak steps into the pond to engage the snake. Splashing through the water Pak swings at the snake. Unable to see the slick stones in the shallow water Pak's footing slips and his swing goes wide. He recovers and places his shield between himself and the snake in case the snake strikes while he is off balance.

OOC: Action 1: Move up one space to the monster.
Action 2: Katana strike at Snake.: 1d20+5 17 1d6+2 6
Action 3: Raise shield
 

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FitzTheRuke

Legend
Hiromi moved with Pak, trying to get on the other side of the snake. She hated getting wet, but there was nothing to be done. The thrust with her rapier, and the serpentine body wiggled to the side as the blade slid off. She thrust with her dagger, and it bit into the flesh.

 

Kaodi

Hero
Silvi is a mite far away to feel the woosh of air as Grimsby attempts to smack the serpent's face off but she dazedly imagines it tousling her just slightly had she been standing next to him. The gnome is unsure whether the snake has anything left to fight with but she attempts to cloud it's mind a second time for good measure.
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/0955
Weather: Normal for the season (hot), light wind, heavy rain
Round 3.2

(Snake rolled a 21 Perception vs Moritmer’s faint, so no flat footed unfortunately.)

The snake didn’t seem at all confused by Mortimer’s feint, and dodged easily out of the way of his first strike. The second strike with the rapier skidded along the snake's scales, but didn’t find purchase.

Grimsby whiffs at the snake with his maul, but the follow through connects with the snake’s jaw, sending the head snapping back. The remaining party members take a few more stabs at it until Silvi tries her magic and realizes there is no more mind to cloud as the giant snake twitches a few times and then slowly slides back into the depths of the pool.

COMBAT OVER!

Light:
Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

JustinCase

the magical equivalent to the number zero
Mortimer collects himself as the serpent falls, sheathing his rapier and taking a few breaths before looking for his dagger.

"Perhaps next time we can move away from angry creatures that only guard their turf?" he asks drily, not really expecting a response.

OOC: Can I retrieve the dagger I threw?
 

KahlessNestor

Adventurer
Mortimer collects himself as the serpent falls, sheathing his rapier and taking a few breaths before looking for his dagger.

"Perhaps next time we can move away from angry creatures that only guard their turf?" he asks drily, not really expecting a response.

OOC: Can I retrieve the dagger I threw?
OOC: Yes, you can fish the dagger out, or find it in the shallows.
 

Leatherhead

Possibly a Idiot.
Grimsby looks for more trouble after the snake falls. Satisfied that it was over for now, he slumps on his maul like it was a walking stick.

OOC: Stopping Rage
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1005
Weather: Normal for the season (hot), light wind, heavy rain
Round 0

As Mortimer retrieved his dagger from the pool, he noticed at the bottom of the shallow pool is the body of an explorer who died here many years ago. Nothing more than bones now, the body has slowly been consumed by limestone that has calcified around its skeleton. He finds the pommel of a weapon sticking out of the stone. With a hammer and a little work, they could probably extract the weapon.

Light: Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

JustinCase

the magical equivalent to the number zero
"There's poor fellow down there," Mortimer points towards the submerged skeleton before moving out of the pool and trying in vain to squeeze the water out of his clothes. The former barrister puts away his dagger and rapier.

"If nothing else, there's a good case to be made against Hallod for murder, or at least for not reporting a crime. A dead body on his own terrain, and obviously not recent."

He looks at his companions before smiling.

"Just making a list to help with our defense. We've got more pressing problems, I'll admit."

He starts moving on, his pace brisk, hoping to catch Halod still.
 

Kaodi

Hero
Silvi peers into the water, wrinkling her nose a little. "Well that is certainly the wrong kind of surprise," she mutters aloud while her fingers trace a symbol in the air beside her. Then with a whisper her senses briefly expand encompass the fantastical.

OOC: Casting detect magic.
 

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