BronzeGolem
First Post
klofft said:Shemeska,
I understand that idea of the Far Realm as the easiest way to attach it to the Great Wheel cosmology, but my intention in asking for advice was that that version of the Far Realm can't fly with the critical mods I've made for my homebrew.
Basically, the problem is that there can't BE a being that is divorced from good and evil (law and chaos are much less important modifiers in my world). Good and evil define the fundamental directions of the universe; everything one does is good or evil, and character can be defined by action. Beings of the Far Realm could be extremely alien, but ultimately their actions are defineable as good or evil. Given their apathy and/or desire to enslave everything they meet, I would generally define them as evil!
But I want evil outsiders and undead to be the "face" of evil in my game, so I was beflummoxed by the notion of the Far Realm as being, "Oh, you think devils are scary, wait till you see THIS!" If that were the case, I might as well play "Cthulu D&D," and I don't want to do that. So I'm trying to rectify denizens of the Far Realm as objectively evil in their actions (even if they themselves don't reckon themselves evil), while still making more traditional, willful, screaming-abyss-and-fires-of-hell "evil" to be the primary opponents of the characters' efforts.
I've even tried to think of a way to make the Far Realm beholden to the evil gods, but that didn't seem to work. So far, amethal has done the most with my idea of Far Realm as "cosmic dump," but I'd still be interested in other alternative theories.
C
My personal take on the Far Realm (I call it the Void Beyond) is that it exists beyond alignment considerations and the normal structures of the Outer and Inner Planes, but whenever a denizen of the Void Beyond enters the normal planar structure (The Inner and Outer Planes, Prime Material), the interaction between their normal environs and where they are located gives them what I call an 'alignment imposition'-which is a representation of their actions and nature. As a result, they can be detected as evil, banished, so on.
It also isn't particularly easy to reach as I've described it.