Paul Farquhar
Legend
Limbo sets a really low bar.
That is very true and a good point. I think my thought process was that Xoriat seemed to be the first to make a "madness realm" an actual part of the base cosmology of a setting and thus the designers of 4E(?) took that success and incorporated it into the base cosmology of D&D (for 4E). The Far Realm of TGoFP was almost like a one-off idea that never got built upon, which is why I didn't give that module the proper credit it deserved.Just a clarification, the Far Realm predates Eberron and Xoriat by nearly a decade. It first appeared in the 1996 adventure "Gates of Firestorm Peak"
I would have to do some digging, but the Far Realm was mentioned several times in various 3e "non-setting" splat sources (like the Complete books). It wasn't a surprise when it became core in 4e.That is very true and a good point. I think my thought process was that Xoriat seemed to be the first to make a "madness realm" an actual part of the base cosmology of a setting and thus the designers of 4E(?) took that success and incorporated it into the base cosmology of D&D (for 4E). The Far Realm of TGoFP was almost like a one-off idea that never got built upon, which is why I didn't give that module the proper credit it deserved.
3.0 Tome and Blood has a whole prestige class about summoning things from the Far Realms including a template they use instead of fiendish or celestial.I would have to do some digging, but the Far Realm was mentioned several times in various 3e "non-setting" splat sources (like the Complete books). It wasn't a surprise when it became core in 4e.
On a bookshelf in Limbo, the books are in a random order.For me Limbo is chaos for chaos sake, whereas the Far Realms isn't chaotic, it's just so foreign/alien that it appears like chaos.
For example, say you are organizing a bookshelf, in our world we would organize it alphabetically by author's last name. Limbo would just be completely random and the books would change order every time you looked away, and even change which books are there. Far Realms the books would be organized by a numbering system, to get the number you take the numerical value the 3rd letter of author's first name and cube it, except if that letter is a vowel in which case you take the 7th letter, if there is no 7th letter then you look at the title if it's 3 words or less you multiply the number of letters in those words and add them together, if it's 4 words or more it's the number of words + 5. The tie break first involves going to the number of words on the last page of the book, the next tie break involves something else and so on. At first glance it seems random, but if you look closer you start to see the patterns, but everytime you think you've understood the pattern you find another exception which leads to new patterns and more convoluted rules that seem non-sensical but clearly were made with a purpose. Studying the patterns/purpose becomes a compulsion and leads to madness.
That said, in effect they both provide a chaos/madness element to a game and so generally in a generic campaign you'd probably only use one or the other or have the differeniation not be all that relevant.
3.0 Manual of the Planes had a big section on the Far Realm but places it in the appendix on variant planes that do not have a place on the default Great Wheel cosmology even though there had already been things in the default setting using the Far Realm.3.0 Tome and Blood has a whole prestige class about summoning things from the Far Realms including a template they use instead of fiendish or celestial.
For me the Far Realm / Blind Eternities is a transitive "Reality" not a plane at all. It doesn't embody any one thing other than being utterly different from the "Reality" of the D&D multiverse. It is not a plane of madness, but it might drive creatures of this reality mad. If you could properly navigate the Far Realm one could, in theory, travel to any location in this Reality (and vice versa).So that being said... the question I'm curious about pretty much is in the thread title-- are there (or should there be) any appreciable differences between Limbo (the outer plane of ultimate Chaos), and the Far Realm (an alien plane of "madness" "outside" of the known multiverse)? Because both of them seem to be treading upon the same thematic ground?
Or well....On a bookshelf in Limbo, the books are in a random order.
On a bookshelf in the Far Realm, fish and melted candles, and the color green tells you what to think