The fate of the Advanced Player's Guide

Good to see you got stuff straightened away. Despite not liking 4e, I myself might buy it and take a look around to see what you're doing and how you're doing it; maybe I could cannibalize something for my own games :angel:
 

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Question that y'all probably can't answer yet, but which I'll ask anyway - Power sources? Just Arcane, Divine, and Martial, or will there be new ones?

(I'm actually hoping for just the PHB sources.)
 

Question that y'all probably can't answer yet, but which I'll ask anyway - Power sources? Just Arcane, Divine, and Martial, or will there be new ones?

(I'm actually hoping for just the PHB sources.)

I don't think Joe would mind me telling you that you, personally, are going to be happy. ;)

Rather than try to create our own versions of new power sources--especially since we're going somewhat "old school" in some of our interpretations--it made more sense to fit the classes into the three existing, and arguably most "classic," power sources.
 

... can I get you another can of soda? Foot rub? expedited delivery to the printers? Celebratory cigar?

Just tell us when + where to preorder :)
 


Ari, is there New stuff in this, or is it just Conversions "Old skewl"?

The overwhelming bulk is conversion, since that was the design mandate--to "fill in some of the major gaps" left from prior editions. So, for instance, the races and classes are all conversions, albeit with 4E mechanics fully in mind.

But some individual powers, paragon paths, and other options, while designed to fit aesthetically with the converted stuff, are new in terms of specific details.

And it's important to note that "conversion" doesn't mean "everything but the mechanics is exactly the same." That doesn't always work, obviously. So for instance, our nature priest isn't exactly the druid of 1E, 2E, or 3E. Rather, it's a 4E class designed to incorporate as much of the feeling, mood, and aesthetic of the past versions.
 




The overwhelming bulk is conversion, since that was the design mandate--to "fill in some of the major gaps" left from prior editions. So, for instance, the races and classes are all conversions, albeit with 4E mechanics fully in mind.
So, just how "old skool" is the druid? I've always been a fan of the flavor from the 1e Heirophant.

I expect to pick up this book, regardless. If nothing else, shape-shifting isn't really what I'd whittle the druid down to.
 

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