I'm running two 5th edition campaigns for two groups of players, each consisting largely of new players with one more experienced gamer. Each game has been lasting about 9 months, and there are a few rules that trip up both groups across the board, nearly every session. And while I know the rules, these are the ones that come up literally every session.
1) Inspiration - it's forgotten nearly every time, in every combat, in every situation. I've gotten tired of telling the players they can use it, so I just make a mental note to give each player a "freebie" at least once a session.
2) Concentration - "I can't cast Haste and Fly at the same time?" "I took damage, do I lose the spell?"
3) Bonus action spells - Wanting to cast spells that take an action and a second spell that takes a bonus action (neither are cantrips)
4) Spell Save DCs, Spell Attack Bonuses
5) Hit Dice - how do we use them? How many do we get back?
6) When can I use Sneak Attack?
7) What's my Passive Perception?
8) What are Saving Throws?
9) Arcane Recovery/Second Wind/Action Surge - these abilities are always forgotten
Does anyone else have similar problems?
1) Inspiration - it's forgotten nearly every time, in every combat, in every situation. I've gotten tired of telling the players they can use it, so I just make a mental note to give each player a "freebie" at least once a session.
2) Concentration - "I can't cast Haste and Fly at the same time?" "I took damage, do I lose the spell?"
3) Bonus action spells - Wanting to cast spells that take an action and a second spell that takes a bonus action (neither are cantrips)
4) Spell Save DCs, Spell Attack Bonuses
5) Hit Dice - how do we use them? How many do we get back?
6) When can I use Sneak Attack?
7) What's my Passive Perception?
8) What are Saving Throws?
9) Arcane Recovery/Second Wind/Action Surge - these abilities are always forgotten
Does anyone else have similar problems?