Darklone
Registered User
Having played such a packmule (sometimes more than 30 weapons) in LARPs, I can tell you: You don't need to sheathe weapons. Draw one or two new onesAust Diamondew said:This idea seems the most logical decision to me. The fighter class can be a generalist when it comes to weapons. Maybe you can convince your DM to let you take a feat that allows you to sheath weapons as a free action to, which would certainly help you out.
Generalist should have the following feats:
- PBS, Rapid Shot, Precise Shot, Manyshot. One of the last three may suffice, you'll be pretty valid as archer.
- Spring Attack & Combat Reflexes, perhaps Hold the Line. That's enough for a good polearm fighter (plus prerequisites).
- Power Attack & Cleave. These feats can be used with every melee weapon.
I wouldn't take Weapon Finesse but keep Dex and strength equally high. TWF style costs a lot of feats, perhaps TWF and TWD are enough (and help with throwing weapons). Quickdraw has been mentioned and is a must IMHO. Combat Expertise is a good idea.
Improved Initiative and some other general feats for combat...
Well, this guy would have spent already a huge amount of feats and didn't even start with Special things like Imp Disarm/Sunder/Bullrush ...
I would take some rogue levels (3 or 4) for the necessary skills like tumble, jump, balance and climb.