the fighter's lament

doghead

thotd
:: the fighter's lament ::

I don't understand the world any more. It is getting more and more complicated. I don't understand half of the "adventurers wanted" notices any more. Anachy Arches? Blowhards? Dweeby Defenders? And those are just a few that I can remember. Sadol'wankers? What the hell, does a Sadol'wanker do? ... No! On second thoughts, I don't want to know.

I'm just a man with a sword. A good man and a good sword.

Know anyone whose hiring?


I have just come back to D&D after some time away. It's been a challenge to work out what people are talking about at times. After reading one particular recruiting thread, I decided to try and build a Level 10 swordsman (40 point buy), partly out of curiosity, partly because anything else would probably have been too much of a challenge.

This what I came up with. The idea was to make a charater able to move easily in and out of combat with a balance of offense and defensive ability. However, as I am not so familier with the new system, I am not sure about the choice of abilities and feats. Corrections, comments, suggestions and feedback welcome.

Human Fighter Level 10

Str 16 (+3)
Dex 16 (+3)
Con 14 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 12 (+1)

Fort 9 (Base 7, Con +2)
Reflex 6 (Base 3, Dex +3)
Will 7 (Base 3, Will +1, IronWill +2)

BAB +10
Attacks +5

Class Proficiencies
:: Simple Weapons
:: Martial Weapons
:: All Armour
:: All Shields

Feats
:: Improved Initiative (+4 Initiative)
:: Proficiency - Bastard Sword
:: Focus - Bastard Sword (+1 AttackRoll)
:: Improved Critical
:: Dodge
:: Mobility
:: Combat Reflexes
:: Iron Will (+2 Will Save)
::
::
::

Weapons and Armour
:: Bastard Sword* - Dam 1d10, Crit 19.20/X2, :: Bonus +13.
:: Breastplate * - AC +5, MaxDex +3, Check -3.
::Small Shield* - Ac +1, Check 0.

* Masterwork (he's not really one for majik)
 
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I look's pretty descent but you should have equipment for 49,000 gp so if you don’t want magic weapons and amour I would suggest that you take a mithriel full plate let you have a dex mod on +3 and an adamantium bastard sword and large shield but in 3ed you normally get magic stuff on 3 or 4 lvl.
Why moblity plane on runnie around you're enemys?
 

My idea was to keep the equipment as simple as possible - basically just cold steel. The concept was more theoretical than practical, I suppose.

I don't really know the new combat system so the Feat choice was basically based on my impression of the skill. Hence the open house on suggestions. My thinking was that the ability to move in and out of combat easily can make someone a very difficult dangerous opponent.
 

Actually, If you have access to the Mongoose Books, the Quintessential Fighter is a sword-swingers best friend.

For example, for armour I'ld personally go with Dragonscale from the Quint Fighter.
It's +10 AC, +3 Max dex, -4 Armour check penalty, 30% spell failur chance, weighs 30 Lbs. It also gives you Resistance: 10 vs the element that the dragonscale was taken from (IE Fire Resist 10 if it's from a red dragon, electricity if it's blue, etc). And it's only considered a Medium Armour.
The problem is that it costs 4,500 (And the MW component if you wanted to make it magic is another 150). SO for a +1 Dragonscale you'ld end up paying 5,650... but that's a +11 Armour bonus.

And for the Shield, they've got...
Dragonscale shield (go figure, eh?)
+3 AC bonus, weighs 10 pounds, gives resistance 5 vs it's particular type (Just like the armour), and costs 3,000.

Thing is most DMs don't let you just BUY the stuff, you have to either earn it or have a good background to show how you got it.


Feat-wise I would personally swap out Improved iniative for Weapon Specialization. A +2 damage/swing is better than going a bit earlier in the round. (B/c unless the combat's only going to last a round or two, the initiative order just becomes a circle... you basically all get the same amount of turns)

Actually on second thought, I just realized something... You've got 3 feats you haven't chosen yet. You've got a total right now of 8 feats. A lvl 10 human fighter should have 11.
(1 at first level, 3rd, 6th, and 9th. 1 bonus for being human, and bonuses for fighter levels at 1, 2, 4, 6, 8, and 10. that's 11 feats total you're entitled to.)

SO, keep improved initiative and just add Spring attack, Weapon Specialization, and one more... hm.. judging from the way your guy's going, you'ld probly like Combat Rotation (A feat from my much beloved book, Quint Fighter).
Requirements: Mobility, BAB +3 or better.
Benefit: You may change places with any ally within 5 feet who is currently engaged in melee combat. This is a standard action on your part and does not generate an attack of opportunity either on yourself or your ally. Can only be used on your turn in the initiative, and only if your ally is willing to 'be moved'

it'd be useful if a freind's getting his butt kicked.. switch with him, and then leave. (You have spring attack). That way you both get out of their without any AoO's

OR if you wanna keep it from PHB, then I'ld have to suggest Expertise or Quick Draw.
 

Thanks Jemal

I only have SDR with me, which can be a bit sparse on details in places. I wanted to create the character after reading Urial "mad DM" thread, but it is not part of the game, so I don't have to worry about asking a DM for something. But I could probably swing it, as I don't see the charater having much else of note. Just a bastardsword of some type. I like the idea of the DragonScale armour. I see the character as being a bit suspicious of majik. Perhaps Black DragonScale.

I'll look over the feats again. The SDR doesn't really specify how feats are gained. You have to hunt the information out.
 

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