doghead
thotd
:: the fighter's lament ::
I don't understand the world any more. It is getting more and more complicated. I don't understand half of the "adventurers wanted" notices any more. Anachy Arches? Blowhards? Dweeby Defenders? And those are just a few that I can remember. Sadol'wankers? What the hell, does a Sadol'wanker do? ... No! On second thoughts, I don't want to know.
I'm just a man with a sword. A good man and a good sword.
Know anyone whose hiring?
I have just come back to D&D after some time away. It's been a challenge to work out what people are talking about at times. After reading one particular recruiting thread, I decided to try and build a Level 10 swordsman (40 point buy), partly out of curiosity, partly because anything else would probably have been too much of a challenge.
This what I came up with. The idea was to make a charater able to move easily in and out of combat with a balance of offense and defensive ability. However, as I am not so familier with the new system, I am not sure about the choice of abilities and feats. Corrections, comments, suggestions and feedback welcome.
Human Fighter Level 10
Str 16 (+3)
Dex 16 (+3)
Con 14 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 12 (+1)
Fort 9 (Base 7, Con +2)
Reflex 6 (Base 3, Dex +3)
Will 7 (Base 3, Will +1, IronWill +2)
BAB +10
Attacks +5
Class Proficiencies
:: Simple Weapons
:: Martial Weapons
:: All Armour
:: All Shields
Feats
:: Improved Initiative (+4 Initiative)
:: Proficiency - Bastard Sword
:: Focus - Bastard Sword (+1 AttackRoll)
:: Improved Critical
:: Dodge
:: Mobility
:: Combat Reflexes
:: Iron Will (+2 Will Save)
::
::
::
Weapons and Armour
:: Bastard Sword* - Dam 1d10, Crit 19.20/X2, :: Bonus +13.
:: Breastplate * - AC +5, MaxDex +3, Check -3.
::Small Shield* - Ac +1, Check 0.
* Masterwork (he's not really one for majik)
I don't understand the world any more. It is getting more and more complicated. I don't understand half of the "adventurers wanted" notices any more. Anachy Arches? Blowhards? Dweeby Defenders? And those are just a few that I can remember. Sadol'wankers? What the hell, does a Sadol'wanker do? ... No! On second thoughts, I don't want to know.
I'm just a man with a sword. A good man and a good sword.
Know anyone whose hiring?
I have just come back to D&D after some time away. It's been a challenge to work out what people are talking about at times. After reading one particular recruiting thread, I decided to try and build a Level 10 swordsman (40 point buy), partly out of curiosity, partly because anything else would probably have been too much of a challenge.
This what I came up with. The idea was to make a charater able to move easily in and out of combat with a balance of offense and defensive ability. However, as I am not so familier with the new system, I am not sure about the choice of abilities and feats. Corrections, comments, suggestions and feedback welcome.
Human Fighter Level 10
Str 16 (+3)
Dex 16 (+3)
Con 14 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 12 (+1)
Fort 9 (Base 7, Con +2)
Reflex 6 (Base 3, Dex +3)
Will 7 (Base 3, Will +1, IronWill +2)
BAB +10
Attacks +5
Class Proficiencies
:: Simple Weapons
:: Martial Weapons
:: All Armour
:: All Shields
Feats
:: Improved Initiative (+4 Initiative)
:: Proficiency - Bastard Sword
:: Focus - Bastard Sword (+1 AttackRoll)
:: Improved Critical
:: Dodge
:: Mobility
:: Combat Reflexes
:: Iron Will (+2 Will Save)
::
::
::
Weapons and Armour
:: Bastard Sword* - Dam 1d10, Crit 19.20/X2, :: Bonus +13.
:: Breastplate * - AC +5, MaxDex +3, Check -3.
::Small Shield* - Ac +1, Check 0.
* Masterwork (he's not really one for majik)
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