Level 1 Encounter Attack Powers
Gaze of the Hunter (Vampire Attack 1)
You gaze at your enemy, invading his thoughts. The informations you receive are random and chaotic, but they are enough for you to perceive the weaknesses of your foe.
Encounter * Shadow, Implement, Psychic, Gaze
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage. If you rolled a natural 17 or higher on the attack roll of this attack, the target is also dazed until the end of your next turn. In addition, the next attack you make against the target gains a + 4 bonus to the attack roll and deals 2d6 extra psychic damage on a hit.
Dimensional Sight (Vampire Attack 1)
For a moment, you look at the space behind your enemy. Then, you suddenly turn into a flock of shadow bats, land behind him, and compel him to kneel before you.
Encounter * Implement, Shadow, Psychic, Gaze
Standard Action Melee 10
Target: One creature
Effect: Before the attack, you teleport to a square adjacent to the target.
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier Psychic damage, and you knock the target prone. If the target stands up before the end of your next turn, you can use Vampiric Bite against it as an Immediate Interrupt.
Glare of Confusion (Vampire Attack 1)
You look at one enemy, then sweep your gaze at those around him. Then, they draw their blades and attack each other.
Encounter * Implement, Psychic, Shadow, Gaze
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d4 + Charisma modifier psychic damage.
Effect: Make a secondary attack.
Secondary Target: Each enemy within the target's melee reach.
Secondary Attack: Charisma vs. Will
Hit: 1d4 + Charisma modifier psychic damage.
Effect: After the attack, each enemy hit by one of the attacks must make a basic attack against another enemy targeted by this power.
Lethal Lunge (Vampire Attack 1)
You impale your enemy on both of your clawed hands, trying to pierce his heart and finish the fight.
Encounter * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier + Intelligence modifier damage. If you used the Bleeding Wounds class feature on this attack, the amount of ongoing damage increases by your Intelligence modifier.
Whirlwind of Blood (Vampire Attack 1)
You sweep your claws around you. For a moment, you look at beautifully bleeding enemies, before you turn away and leave them behind you.
Encounter * Shadow, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If you hit more than one target, you can apply your Bleeding Wounds class feature against each target hit by the attack, unless you used it already in this turn.
Effect: You shift a number of squares equal to the number of enemies hit by the attack.
Disheartening Slash (Vampire Attack 1)
You slash at your enemy, and then glare at him, damaging his will to fight.
Encounter * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Intelligence modifier damage, and the target takes a - 2 penalty to saving throws (save ends).
Effect: You shift 2 squares and gain a + 2 bonus to AC and Reflex until the end of your next turn.
Shared Thirst (Vampire Attack 1)
As you sink your fangs in your enemy's neck, his fangs grow, and he attempts to bite you.
Encounter * Shadow, Weapon
Standard Action Melee weapon
Requirement: You must use this power with a bite.
Target: One creature that you have combat advantage against.
Attack: Dexterity or Charisma vs. AC
Hit: 3[W] + Dexterity or Charisma modifier damage, and the next attack the target makes becomes a bite: It uses its previous attack bonus, but becomes a melee attack that targets AC. On a hit, instead of normal damage, the attack deals 1d6 + that creature's Dexterity modifier damage, and instead of other effects of the attack, that creature regains hit points equal to 5 + that creature's Intelligence modifier.
Level 1 Daily Attack Powers
Gaze of Ruin (Vampire Attack 1)
Under your gaze, steel shatters like glass and flesh becomes soft and fallible.
Daily * Implement, Shadow, Psychic, Gaze
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 3d10 + Charisma modifier psychic damage, and the target gains vulnerability to all damage from weapon attacks equal to your Intelligence modifier until the end of the encounter.
Miss: Half damage, and the target gains vulnerability to all damage from weapon attacks equal to your Intelligence modifier until the end of your next turn.
Sleep-Inducing Gaze (Vampire Attack 1)
You look deeply into your enemy's eyes. The enemy's movement slows, then he staggers, and then he finally collapses to the ground.
Daily * Implement, Reliable, Shadow, Psychic, Gaze
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: The target becomes unconcious (save ends). If an ally attacks the target, the target regains conciousness before the ally attacks. You cannot attack the target while it is unconcious, but if you are adjacent to the target, you can as a minor action deal 2d8 + Charisma modifier damage to it, and regain a healing surge. If you do so, the target regains conciousness after it takes the damage.
A Game of Blood (Vampire Attack 1)
You leap around your enemies, striking them with your claws, and then you stop in a defensive position, waiting for your enemies to follow you.
Daily * Shadow, Weapon
Standard Action Melee weapon
Effect: Before the attack, you fly 3 squares without provoking opportunity attacks. You must land at the end of the flight, or you fall.
Target: One creature that you have not targeted this turn.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. The target takes 5 ongoing damage (save ends) Until the target saves, the target takes a - 2 penalty to saving throws.
Miss: Half damage.
Effect: You can repeat the first effect and the attack twice. In addition, you gain a + 2 bonus to all defences against enemies taking ongoing damage until the end of the encounter.
Clawrend (Vampire Attack 1)
You sink your claws inside the flesh of your enemy, and then rend them outwards, savagely mauling the foe.
Daily * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage.
Miss: Half damage.
Effect: The amount of all types of ongoing damage the target has is doubled.
Finishing Bite (Vampire Attack 1)
You rip savagely into your enemy's throat, and then drink away so much blood that your enemy starts to shake.
Daily * Reliable, Shadow, Weapon
Standard Action Melee weapon
Requirement: You must use this power with a bite.
Target: One creature that you have combat advantage against.
Attack: Dexterity or Charisma vs. AC
Hit: 2d12 + Dexterity or Charisma modifier damage, and the target is weakened (save ends).