This one is rather a radial shape with a bulbous disk-shaped body and 4 long spider-like legs spanning a good 18' or so, and holding the body a good 10-12' off the floor. The arms are roughly the size of a hill giant's, spaced between the legs. Again, most of the eyes fringe the body, with mouths beneath, but also in random places.
Flesh-Fused Monstrosity
Huge Abberation
Hit Dice: 16d8+144 (216 hp)
Initiative: +2 (-2 Dex, +4 improved initiative)
Speed: 20 ft (4 squares)
Armor Class: 14 (-2 Dex, -2 size, +8 natural), 6 touch, 14 flat-footed
Base Attack/Grapple: +12/+31
Attack: Slam +20 melee (1d8+7) or axe +20 melee (2d6+7 (20/x3))
Full Attack: 4 slams +20 melee (1d8+7) or 4 axes +18 melee (2d6+7(20/x3))*
Space/Reach: 15ft/10ft
Special Attacks: Gnaw 2d8+5, trample
Special Qualities: All-around vision, darkvision 60', DR 6/-, regeneration 8, repulse, SR 18
Saves: Fort +16, Ref +3, Will +9
Abilities: Str 32*, Dex 6, Con 28, Int 6, Wis 8, Cha 5
Skills: Climb +14, Jump +8, Spot +13**
Feats: Cleave, Improved Initiative, Improved Sunder, Great Fortitude, Multiweapon Fighting, Power Attack
Environment: Any land or underground
Organization: Solitary, pair, or gang (3-10)
Challenge Rating: 8
Treasure: None
Alignment: Usually Chaotic Neutral
Advancement: 17-31 HD (Huge) and special
Level Adjustment: -
* Arm Str is only 24, reach only 10 ft.
Any comments on the forms? Questions? Suggestions? Critiques? Whatever...go for it.
Flesh-Fused Monstrosity
Huge Abberation
Hit Dice: 16d8+144 (216 hp)
Initiative: +2 (-2 Dex, +4 improved initiative)
Speed: 20 ft (4 squares)
Armor Class: 14 (-2 Dex, -2 size, +8 natural), 6 touch, 14 flat-footed
Base Attack/Grapple: +12/+31
Attack: Slam +20 melee (1d8+7) or axe +20 melee (2d6+7 (20/x3))
Full Attack: 4 slams +20 melee (1d8+7) or 4 axes +18 melee (2d6+7(20/x3))*
Space/Reach: 15ft/10ft
Special Attacks: Gnaw 2d8+5, trample
Special Qualities: All-around vision, darkvision 60', DR 6/-, regeneration 8, repulse, SR 18
Saves: Fort +16, Ref +3, Will +9
Abilities: Str 32*, Dex 6, Con 28, Int 6, Wis 8, Cha 5
Skills: Climb +14, Jump +8, Spot +13**
Feats: Cleave, Improved Initiative, Improved Sunder, Great Fortitude, Multiweapon Fighting, Power Attack
Environment: Any land or underground
Organization: Solitary, pair, or gang (3-10)
Challenge Rating: 8
Treasure: None
Alignment: Usually Chaotic Neutral
Advancement: 17-31 HD (Huge) and special
Level Adjustment: -
* Arm Str is only 24, reach only 10 ft.
Any comments on the forms? Questions? Suggestions? Critiques? Whatever...go for it.

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