The Food Analogy

I don't really buy that, based on many years of experience with many people. Sure, sometimes it is fully collaborative, but I think that is very much the exception. Most players (again, IME) are not passive, per se, but they definitely eat the meal more than they prepare it. And that's not a bad thing. Too many chefs spoil the soup, and all that.
Different degrees of it can exist and still be TRRPGing, for sure, but I play at tables and with games where the players have the ability (mechanical or just because we're storytelling) to say "hey wouldn't it be cool if X" and we just roll with it. I have GMed games where basically my only role was arbiter and 95% of the session was letting the players loose.

Both approaches work, but because of that, it means the imbalance implicit in the metaphor does not work for me. And add that characters and play contribute to what we make, even if there is an imbalance in a particular instance, and I don't think there's anything I can really hang my hat on with the cooking analogy.

If I strain myself, I see it like a self-serving family-style buffet.
 

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Doooood.... need to get you at our table sometime. So much fun when everyone is collaborating. Promise promise, it's not actually too many cooks in the kitchen. It's a well oiled machine cranking out the best stories - your stories cause you made em with us :D

Not sometimes fully collab - always fully collab.
I bet we are also probably using different definitions of "collaboration".
 


What is yours then? Never hurts to be on same page for terms in case they are pivotal.
I would use the word in its most literal sense. That is, while we are all "creating a story together" when we play, general players doing player things aren't collaborating, they are playing. This includes more open, player driven games where they decide where to go and what to do. "Collaborating" would mean actively creating parts of the world and/or adventure. I think this is relatively rare outside of what world building players sometimes do when writing backstories.

So that is why I said that in the context of the analogy, players are absolutely essential to the experience of the meal, but they aren't helping to cook.

Of course, there are games and playstyles where players are very much "in the kitchen." But these are uncommon when compared to most traditional games and playstyles. Even the most popular game in the world is still a "chef" based game, after all.
 

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