bsss
Adventurer
Different degrees of it can exist and still be TRRPGing, for sure, but I play at tables and with games where the players have the ability (mechanical or just because we're storytelling) to say "hey wouldn't it be cool if X" and we just roll with it. I have GMed games where basically my only role was arbiter and 95% of the session was letting the players loose.I don't really buy that, based on many years of experience with many people. Sure, sometimes it is fully collaborative, but I think that is very much the exception. Most players (again, IME) are not passive, per se, but they definitely eat the meal more than they prepare it. And that's not a bad thing. Too many chefs spoil the soup, and all that.
Both approaches work, but because of that, it means the imbalance implicit in the metaphor does not work for me. And add that characters and play contribute to what we make, even if there is an imbalance in a particular instance, and I don't think there's anything I can really hang my hat on with the cooking analogy.
If I strain myself, I see it like a self-serving family-style buffet.







