The Forge of Fury

Auris

Not being a very trusting person, Auris uses a minor spell to scan the supposed prisoners for magic auras.

[sblock=OOC]

Casting detect magic.

mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 50/50

Effects: -

XP: 6,000


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Smiling smugly at the defeated lock, Ears pushes open the cage door and says, “Freedom is yours! Hey guys, I got it!” He turns around to see the carnage before him and exclaims to Sabern, “An ogre! Why didn’t someone say there was an ogre!!” Watching Sabern tend to Gerlari, he whines playfully, “I have a hole in me too, Sabern!

Deciding now would be a good time to check, Ears moves to each of the three tunnels and listens, quickly reporting his findings. Then, rubbing his hands together eagerly, he sets about searching the bodies of the fallen orcs and ogre for loot.

He adds busily, “We should probably clear behind us, make sure those orcs are gone and the sniper aerie is empty.

[sblock=Dice]I used the Dice Roller over at Myth-Weavers, view the results here.[/sblock]
 

"Oh, we thought with all the barrels and crates breaking, the sound of snarling wolves and grunts and groans of that ogre beast you might hear it... Ears." Sabern replies with a broad smile.

"Did you get a splinter from that wooden cage while you were working on the lock?" Sabern comments as he uses the healing wand on Ears.

[sblock=OOC]

CLW, Use 1 -- 1d8+1=2
CLW, Use 2 -- 1d8+1=4

Should take Ears to 35 of 36. Deducting two more uses of the CLW from my character sheet.

[/sblock]
 

Wiping a little orc blood on the shirt of a fallen orc he was searching, the half-elf grins and says, “But the lock was truly fascinating! That was certainly not an orcish lock, the tumbles were too precise. Must have been a dwarvish lock they broke off something and forcibly attached to the caging. By the gods, what a devilish lock!” Stretching his shoulder after the healing he remarks, “Thanks old man!
 

Quickly the prisoners exit the cage once the door is opened. They are both human one male and one female, and they are both very dirty. Grim from the natural cell is in there hair and under their nails as if they had tried to dig their way out with their bare hands. Their clothes are filthy, wrinkled, and raggedy.

"Thank you again," the man says. "My name is Geradil and this is Courana." he continues nodding to the female. Courana keeps looking about as if she is scared an orc will come along any moment. She keeps close to Geradil.

"How long we have been locked away? I can't tell you we haven't seen the sun in a long time, at least over a week. Our caravan was attacked by those orcs." Geradil says pointing then spits at the corspe. "Can we get out? Are all the orcs dead?"

[sblock=Auris]
As your spell resolves you look at the two humans and feel a faint arua. Just before you can warn someone though you notice it isn't coming from them, but behind them, from the barrels and crates near the cell door.

Do you keep it active if so how many rounds?[/sblock]

[sblock=Ears]
Listening down the eastern corridor (the one the ogre came out from), you hear grunts and harsh breathing. [/sblock]

[sblock=Gerlari]
Gathering up what you can these orcs look rather richer than most you have encountered. 27gp, 51sp And the ogre has a key ring with two small keys and one large one on it, a Huge greataxe, and hide armor(large). Knowing alittle from your travels about ogres this one must have a stash somewhere and the keys probably unlock it. [/sblock]

[sblock=XP]
Sentries and Archers = 150xp
Orcs = 100xp
Ogre&wolves = 300xp

Total = 550xp each [/sblock]
 
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Once healed, Gerlari spills the money he found (27 GP, 51 SP) onto the top of a crate for easy counting. "Got some keys, too - likely old Ugly over there has a stash somewhere. One of the keys might just open that lock, as well, Ears."
 


Hearing the grunts and harsh breathing, Ears promptly makes a faint clicking noise with his tongue to get everyone’s attention and signals there are ‘more’ down that way. He bounces over to the crate, pockets his share of the drinking money and appropriates the keys, smiling happily and whispering, “I love keys!” Then readying his bow he takes cover behind some crates and waits for the others to decide what they will do.
 

"The name is Sabern." Sabern replies to the prisoner. "Were there others taken from the caravan alive?"

Sabern starts to reply to the prisoners asking if they can get out when he hears Ears making a series of clicks, a familiar warning. "Sounds like there are some more orcs in here. Ears might be slow on the locks, but he has a keen ear for hearing things." Sabern replies. "It might be best if you keep hidden back in the cell while we see what this is. We can shut this door again, but not lock you in. I know you would rather just be free of this place, but there are likely more outside in the woods as Lusk there ran several off."

Sabern pauses just a moment to see what the freed prisoners decide as he drops his mace through a loop on his belt and pulls his crossbow back out and loads a bolt.

Sabern then moves to position himself behind some barrels and crates and looks the way Ears indicated.

[sblock=OOC]

Move to R/P if the barrels and crates are low enough for Sabern to see over and get a shot towards that eastern hall.

Perception Check -- 1d20+4=11
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The woman looks terrified and on the verge of tears but Geradil hurries her back into the cell. While Sabern takes up a great firing postion behind the barrels and crates.

[sblock=OOC] Just need Auris and Lusks respondes to the clicks. To continue.[/sblock]
 

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