The Forge of Fury

Ears is first to the area near the door and seeing nothing in front of it that might be harmful he waves for Auris to step up quickly.

The halfling steps up about five feet from the door and his eyes start to sparkle with electricity. The crackle as he casts about in front of the door everyone knows where he is looking by the blue tinge on the door and floor. He shakes his head and then steps back as Ears once again moves in closer.

He quickly takes a look at the hinges and latch and then makes a motion that the door opens towards the group. And stepping of to the side latch in hand he waits as the others settle into place...

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lbl l l l l l l l l l l l l l l lLlGl lDl l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l lAlSlEl l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l lxlxlxlxlxlxl l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l lxlxl l lxl l l l l l l l l l l l l l l
lgl l l l l l l l l lxl l l l l l l l l lxl l l l l l l l l l l l l l l
lhl l l l l l l l lxlxlxlxl l l l l l lxlxl l l l l l l l l l l l l l l
lil l l l l l l l l lxlxlxlxl l l l l lxlxl l l l l l l l l l l l l l l
ljl l l l l l l l l l l lxlxlxl l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l l l l l l l l l
lll l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l lxlxlxlxl l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l ldldldl l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l ldldldldl l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l lxlxl l l l l l l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l lxlxl l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l...lxlxl l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lvl l l lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lwl l l lpl l l l l l l lxl l l l l l l l l l l l l l l l l l l l l l l
lxl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lyl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
l l = shadowy path
l l = path
lWl = Well
lDl = Door
... = wooden gate
lxl = crates and barrels
ldl = difficult terrian
lxl = coals burning

L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
p = prisoners

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Ears              [COLOR=#00ff00]35[/COLOR]    18    s.bow/none
Auris             [COLOR=lime]38    [/COLOR][COLOR=royalblue]20[/COLOR]    wand/mage armor
Gerlari           [COLOR=lime]55[/COLOR]    [COLOR=white]18[/COLOR]    l.bow/none
Lusk              [COLOR=lime]56    [/COLOR][COLOR=white]21[/COLOR]    axe&shield/none
Sabern            40    [COLOR=orange]18    [/COLOR]c.bow/none
[/sblock]

[sblock=NOTES]
24 hrs to give me a heads up and different action.

Gerlari - ready action = attack any foe that steps into the doorway
Auris - Total Defense??
Ears - Open door & Total Defense??
Sabern - ready action = crossbow shot if anything comes through the door
Lusk - Total Defense??
[/sblock]
 
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Barrels, crates ,and sacks of foodstuffs line the walls of this chamber. Among the loot, four oversized straw pallets and other simple furnishings show that the room now serves as a bunkroom. Four bestial humanoids with fearl eyes...
OOC: all I can use from the book...

...stand amongst the clutter. One hurls a javelin as the door opens, but hits the wall beside the door. The others stand with their weapons at the ready. Two have flails and the last has another javelin. The old gray haired orc from before sits propped up against the far wall a bandage around his middle, a hand axe in his hand.

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l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l lOl lYl l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l lOl l l l l
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lfl l l l l l l l l l l l l l l l l l l l l l l lAlSlEl l l lOl l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l lxlxl l lxl l l l l l l
lkl l l l l l l l l l l l l l l l l lxl l l l l l l l l lxl l l l l l l
lll l l l l l l l l l l l l l l l lxlxlxlxl l l l l l lxlxl l l l l l l
lml l l l l l l l l l l l l l l l l lxlxlxlxl l l l l lxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l lxlxlxl l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l
lpl l l l l l l l l l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
KEY:
l l = mountain
l l = shadowy path
l l = path
lWl = Well
lxl = crates and barrels


L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
Y = Yarrack
O = rainbow orcs be afraid

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Ears              [COLOR=#00ff00]35[/COLOR]    [COLOR=royalblue]22 [/COLOR] door;)/totalD
Auris             [COLOR=lime]38    [/COLOR][COLOR=royalblue]24[/COLOR]    wand/mage armor;totalD
Gerlari           [COLOR=lime]55[/COLOR]    [COLOR=white]18[/COLOR]    g.axe/none
Lusk              [COLOR=lime]56   [/COLOR][COLOR=royalblue]25[/COLOR]    axe&shield/totalD
Sabern            40    [COLOR=orange]18    [/COLOR]c.bow/none
[/sblock]

[sblock=NOTES]

Orcs are AC 13 and have 6 HP (and that ability that let's them fight on till -10 hp)

Gerlari - ready action = attack any foe that steps into the doorway
Auris - Total Defense??
Ears - Open door & Total Defense??
Sabern - ready action = crossbow shot if anything comes through the door
Lusk - Total Defense??
[/sblock]
 
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Sabern stands waiting as the javelin strikes the wall, hesitating a moment while Gerlari springs into action, his axe working a potentially deadly pattern.

[sblock=OOC]
Waiting for actions of earlier init folks to help determine his own actions.
[/sblock]

[sblock=Old Actions - Disregard, kept for historical reasons]

Sabern grumbles as the javelin comes flying but misses its mark. Deciding his crossbow will be of little use as the others leap into action, he moves into a position to get the best vantage point of seeing into the room and once again calls down the powers of Iomedae resulting in a tremendous boom in the chamber ahead.



[sblock=OOC]

My AC should be listed at 20, not 18.

Init -- 1d20+1=4

With that init roll, Sabern will be letting folks fall into place and then position himself in such a manner to see most clearly into the room to cast soundburst into the room. He will aim to catch as many of the orcs in it as he can without catching any party members in it.

Sound Burst: Range: 35' Area: 10' radius Effect: every creature in the area of effect takes 1d8 sonic damage *and* must succeed on a Fort save to avoid being stunned for one round.

[/sblock]
[/sblock]
 
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Lusk seems to stand unmoving for a moment, not reacting to the fact they have found more orcs.

[sblock=OOC]
Init - 1d20+5=6

With that thrilling roll, I'm going to wait to see what other do before i figure my actual move out.
[/sblock]
 

Peers at his friends, waiting for the charge.

[sblock=OOC]Hold action I guess? I'm not charging in there by myself! Once someone else goes in, I'll move in myself to attack.[/sblock]
 

Noting the hesitation of his peers, Gerlari springs into action, moving quickly to attack the pretty violet colored orc at the southern end of the line. His axe sweeps through the soft flesh of the first orc and into a second, then follows through into the third orc in line, mowing them down like sheaves of wheat.

[sblock=Actions]Initiative (1d20+3=13)

Move to (eu).

To Hit (dv) (1d20+7=19) for Damage (1d12+13=21)
To Hit (ev) (1d20+7=18) for Damage (1d12+13=18)
To Hit (fv) (1d20+7=16) for Damage (1d12+13=21)

Forgot to subtract for Power Attack from the first two rolls, remembered on the third. Forgot to do x1.5 damage for two handed weapon on all. Posted results include Power Attack, IC results do not.[/sblock]

[sblock=Stat Block]
Code:
   HP: 55/58       AC: 18      AC(T): 13  AC(FF): 15   Init: +03
  BAB: 04     CMB/CMD: 08/21     ACP: 00     ASF: 00   Perc: +04

RAGE (8/9 Rnds per Day):
   HP: 55/58       AC: 16      AC(T): 11  AC(FF): 13   CMB/CMD: 10/21

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            09     6     +3         +2 when Raging 
Ref:             03     0     +3          
Will:            00     0     +0         +2 when Raging, +1 vs. Fear

Weapon                     Attack    Damage      Critical     Special
+1 Great Axe               +9        1d12+07        20/x3     +1 to Confirm Crits
+1 Great Axe (PA)          +7        1d12+13        20/x3     +3 Critical Damage
Comp Longbow (MW, STR +4)  +8        1d08+04        20/x3        (All Attacks)
[/sblock]
 

[sblock=OOC]
[sblock=OOC]

My AC should be listed at 20, not 18.

Init -- 1d20+1=4

With that init roll, Sabern will be letting folks fall into place and then position himself in such a manner to see most clearly into the room to cast soundburst into the room. He will aim to catch as many of the orcs in it as he can without catching any party members in it.

Sound Burst: Range: 35' Area: 10' radius Effect: every creature in the area of effect takes 1d8 sonic damage *and* must succeed on a Fort save to avoid being stunned for one round.

[/sblock]

If there are to many dead do you wish to change your action? You could just let me know OOC and will have you empty this post. :)

Lusk seems to stand unmoving for a moment, not reacting to the fact they have found more orcs.

[sblock=OOC]
Init - 1d20+5=6

With that thrilling roll, I'm going to wait to see what other do before i figure my actual move out.
[/sblock]

NP

Peers at his friends, waiting for the charge.

[sblock=OOC]Hold action I guess? I'm not charging in there by myself! Once someone else goes in, I'll move in myself to attack.[/sblock]

I am to sick to be laughing this hard. I will have to ask you to tone it down till I feel better LOL..... thanks for the :) been awhile.

Noting the hesitation of his peers, Gerlari springs into action, moving quickly to attack the pretty violet colored orc at the southern end of the line. His axe sweeps through the soft flesh of the first orc and into a second, then follows through into the third orc in line, mowing them down like sheaves of wheat.

[sblock=Actions]Initiative (1d20+3=13)

Move to (eu).

To Hit (dv) (1d20+7=19) for Damage (1d12+13=21)
To Hit (ev) (1d20+7=18) for Damage (1d12+13=18)
To Hit (fv) (1d20+7=16) for Damage (1d12+13=21)

Forgot to subtract for Power Attack from the first two rolls, remembered on the third. Forgot to do x1.5 damage for two handed weapon on all. Posted results include Power Attack, IC results do not.[/sblock]

Quote from orc, "I'm not dead yet." they have ready actions yours might not go off I did say (checks down at other posts - yep I did) that two of them have flails, one a javelin :devil: LOL Also, I don't think you can use Power Attack and Cleave together. Please look that up for me.
(thanks)

Will wait for WD to post incase he has a higher init and then post a half round so those with low init can see what happens.

HM[/sblock]
 

[sblock=OOC]Quote from orc, "I'm not dead yet." they have ready actions yours might not go off I did say (checks down at other posts - yep I did) that two of them have flails, one a javelin :devil: LOL Also, I don't think you can use Power Attack and Cleave together. Please look that up for me.
(thanks)[/sblock]

[sblock=OOC]I checked the general info on feats and the specific descriptions of Great Cleave and Power Attack. I see nothing prohibiting their use together - in fact it seems like they were designed to go hand in hand.

Cleave/Great Cleave are Standard Actions, Power Attack is a modifier that doesn't require any action.[/sblock]
 

Auris


[sblock=OOC]

Initiative (1d20+4=18)

If this is enough to act before the orcs, Auris moves forward and tires to hit most of them with his wand of Color Spray.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 50/50

Effects: -

XP: 6,000


[/sblock]
 

Round 1.5

Oddly enough th efirst member of the group to enter the room is Auris. The little halfling ducks under another orcs attempt to throoow a javelin, and then points his wand at the gathered enemy. A myrid fan of color burst from the tiny stick and when it is gone one of the orcs lies on the floor the other two stand blinking as they try and see straight once more.

Gerlari gives them no time to recover as he charages into the room quickly and moves to attack. One of the orcs not caught in the wand blast attempts to trip the half-orc but Gerlari easily deflects the attack. His axe then does a nasty job of killing as it guts three orcs in one massive swing.

Yarrack throws one of his hand axes at Gerlari while he isn't looking but fails to hit as his wounds make it hard to concentrate.

The others start making their way into this fight...

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l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l lOl lYl l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l lAl l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l lLl l l l lGl l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l lSlEl l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l lxlxl l lxl l l l l l l
lkl l l l l l l l l l l l l l l l l lxl l l l l l l l l lxl l l l l l l
lll l l l l l l l l l l l l l l l lxlxlxlxl l l l l l lxlxl l l l l l l
lml l l l l l l l l l l l l l l l l lxlxlxlxl l l l l lxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l lxlxlxl l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l
lpl l l l l l l l l l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
KEY:
l l = mountain
l l = shadowy path
l l = path
lWl = Well
lxl = crates and barrels


L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
Y = Yarrack
O = rainbow orcs be afraid

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Auris             [COLOR=lime]38    [/COLOR][COLOR=royalblue]20[/COLOR]    wand/mage armor
Yarrack           [COLOR=red]-3[/COLOR]    18    h.axe/stable
Gerlari           [COLOR=lime]55    [/COLOR][COLOR=white]18[/COLOR]    g.axe/none
Lusk              [COLOR=lime]56    [/COLOR][COLOR=royalblue]25[/COLOR]    axe&shield/none
Sabern            40    [COLOR=orange]18    [/COLOR]c.bow/none
Ears              [COLOR=#00ff00]35    [/COLOR][COLOR=royalblue]22    [/COLOR][COLOR=white]??[/COLOR]/none
[/sblock]

[sblock=NOTES]
Gerlari - greater cleave
Auris - uses wand
Ears - hold
Sabern - hasn't gone yet
Lusk - hasn't gone yet
Orange orc - unconsious
Yarrack - throws axe miss

LUSK, SABERN, AND EARS ARE UP [/sblock]
 
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