The Forge of Fury


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Gerlari takes the nod as a go ahead and he burst through the door.

The room was once a shrine to the dwarven gods. The walls are carved in their dour images, and a low stone altar stands at the western end of the room. Stone benches once stood in even rows on the floor, but the pews have been smashed and thrown askew, and the icons of the gods have been defaced.

Atop the altar arms folded over his chest lies the corpse of an old dwarven warrior in half-plate armor. Bones lie scattered around the altar's base, and the leathery remains of an orc in half-plate armor crouches at the foot of the altar.

"Hmm... looks like we got here to..."
Geralri starts to say then stops short.

You sense an evil presence in this room - a cold whisper of death and dark magic. Then the bones at the altar's foot stir and form into towering skeletons, rising up with bronze maces in their bony grasp. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate filled eyes!
"Then again."

[sblock=Combat]
Code:
Character         AC  HP  InHand/Condition
Auris             [COLOR=royalblue]20[/COLOR]  48  wand/[COLOR=royalblue][I]mage armor[/I][/COLOR]
Sabern            [COLOR=White]20[/COLOR]  50  mace&shield/none
[COLOR=White]Hinderpick        17  [/COLOR][COLOR=orange]47[/COLOR]  w.axe/none
Gerlari           19  [COLOR=orange]70[/COLOR]  g.axe/none
wight             15  26  none/none
skeletons         19  18  g.club/none
[/sblock]
[sblock=Note] All squares in this room are treated as difficult terrain do to the debris.[/sblock]

OCC: Roll INIT
 

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OOC: Looks like Hinderpick then Auris are up.

[sblock=Combat]
Posted in INIT order
Code:
Character         AC  HP  InHand/Condition
[COLOR=White]Hinderpick        17  [/COLOR][COLOR=orange]47[/COLOR]  w.axe/none
Auris             [COLOR=royalblue]20[/COLOR]  48  wand/[COLOR=royalblue][I]mage armor[/I][/COLOR]
skeleton          19  18  g.club/none
skeleton          19  18  g.club/none
Gerlari           19  [COLOR=orange]70[/COLOR]  g.axe/none
wight             15  26  none/none
Sabern            [COLOR=White]20[/COLOR]  50  mace&shield/none
[/sblock]
[sblock=Note] All squares in this room are treated as difficult terrain do to the debris.[/sblock]
 


Auris

Auris steps forward and summons the familiar ball of lightning again.

[sblock=OOC]

step up left
summon Flaming (lighning) sphere in the wights square

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

Hinderpick readies his axe as Auris steps up spell already on his lips.

The glow of Auris's electric orb creat huge shadows of the two armored skeletons as the bash their way through the debris towards the group. As soon as they are close enough Gerlari smiles and moves forward.

The skeleton takes the opportunity to swing and the half-orc. It misses as the orc dodges as he comes in. This throws Gerlari's counter attack off it's mark as well.
[sblock=Combat]
Posted in INIT order
Code:
Character         AC  HP  InHand/Condition
Auris             [COLOR=royalblue]20[/COLOR]  48  wand/[COLOR=royalblue][I]mage armor[/I][/COLOR]
skeleton          19  18  g.club/none
skeleton          19  18  g.club/none
[COLOR=White]Hinderpick        17  [/COLOR][COLOR=orange]47[/COLOR]  w.axe/none
Gerlari           19  [COLOR=orange]70[/COLOR]  g.axe/none
wight             15  [COLOR=DarkOrange]16[/COLOR]  none/none
Sabern            [COLOR=White]20[/COLOR]  50  mace&shield/none
[/sblock]
[sblock=Note] All squares in this room are treated as difficult terrain do to the debris.[/sblock]

OCC: Hinderpick may go (actually before Gerlari but trying to get that out of the way) and remember no 5' steps allowed in difficult terrain. Unless you have some sort of special ability.
 

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Last edited:

Hinderpick will move 1 square north and 1 square west of his current location, and trying to hit with the wide flat area of the blade rather than the narrow edge (basically deal bludgeoning damage instead of slashing, taking -4 penalty similar to if he was trying to do nonlethal), takes a swing the giant skeleton.
 

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