The Forges of the Mountain King Chapter 1- Bottom's Up!

Grim

Grim chuckles:
"Yes, Moradin sent me... bu the had help to reach this place of darkness. No, Pelor had nothing to do with it. Maybe he doesn't approve, but I don't serve him, never did. I now serve the father of the mountains and the queen of winter." He points at the pedant with the anvil and the raven around his neck.
"See, you don't have to trust me ... again, but don't give lightly help away in this dark place. You are many, I'm just one, so you are in no danger. Give me the benefit of trust, so I can proof myself to you."

[sblock=OOC]
Sorry for taking me so long to respond. Had to go to bed. The children were calling.[/sblock]
 

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Cinara

"The Queen of Ravens. What business has she here in the dark? Grim, has Thorgrim passed on or are you he recast in her image? Are you here willingly or at her demand? And what does Moradin want of you? It is unlike the Forgemaster to interfere with the souls of his making."

"And what of this thing?" Cinara takes a long look at the ragged dwarf, truly looking it over for the first time. "Are you and it connected in some way? What has happened here? It obviously is no longer a dwarf by our standards...it is changed, maligned."

"Maybe it has been affected in some way by the Underdark itself?"

[sblock=OOC]
I don't know if Cinara is still under the effect of the chanting. If so, all her rolls are +1.

And huzzah for finding an elegant solution for WD to continue playing! :) [/sblock]
 
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Grim

"I'm Thorgrim as this is Thorgrim's body and I have his memories. But I was re-forged by the great soul-smith Moradin who took a favor from the Ravenqueen to bring me back to you as Grim.

And the Tannheim souls were of his making before his corruption. Sometimes a miscast item has to be broken down before it can be cleanly reforged. Let us free their souls and send them back to their maker! This is his will!"
Grim tries to explain, searching for words to say the impossible truth.

[sblock=OOC]
Goonalan, please stop me if I go to far.[/sblock]
 

Cinara

"The Queen of Ravens. What business has she here in the dark? Grim, has Thorgrim passed on or are you he recast in her image? Are you here willingly or at her demand? And what does Moradin want of you? It is unlike the Forgemaster to interfere with the souls of his making."

"And what of this thing?" Cinara takes a long look at the ragged dwarf, truly looking it over for the first time. "Are you and it connected in some way? What has happened here? It obviously is no longer a dwarf by our standards...it is changed, maligned."

"Maybe it has been affected in some way by the Underdark itself?"

[sblock=OOC]
I don't know if Cinara is still under the effect of the chanting. If so, all her rolls are +1.

And huzzah for finding an elegant solution for WD to continue playing! :) [/sblock]

Cinara looks hard at Grim, he has changed somewhat from Thorgrim the Dwarf she knew, albeit briefly, as to the changes then... Cinara suspects that Grim is as he states Thorgrim, only some new aspect, charged with a task to complete... Alas Cinara cannot fathom the puzzle with certainty- this much she knows, Thor/Grim is back...

GM: Sorry if that's a muddle but your Religion 12 is not helping things.


Cinara moves over to inspect the ragged Dwarf, the dead one, notices for the first time that the Dwarf has a number of 'Honour Raings' hidden away in its matted beard- the creature is covered in filth.

'Honour Rings' are rewarded in civilised Dwarven societys for acts of bravery, they are usually awarded to martial Dwarves that have proven themselves in battle. Now Cinara looks she sees that both of the ragged Dwarves have a fair collection of Honour Rings, the rings are of course valuable- most are made of base metals but edged, etched or chased in silver or gold.

There are ten of the rings between the two Dwarves, each with a value of 15gp, however value aside this new information leads Cinara to think again- these were once stout Dwarven guards, Tannheim- most likely, they fought well and defended their kin. They were once honourable Dwarves, and now... now they are nothing more than babbling wrecks.

Something terrible happened here, something befell the Tannheim...

Which leads Cinara to consider the following questions-

What happened here?
How did whatever it was leave the Tannheim corrupted?
How many more of them are there in the hold?

GM: The above are the results of your Perception, Insight and Dungeoneering checks. Funnily enough the skill I wanted you to use, and thought I was hinting at... you didn't attempt. And no, I'm not going to tell you what it is, but it is a skill that two of you are trained in...


Just an update now Healing Surges have been spent-

[sblock=Combat]

Encounter

Turn:

Initiative (* = Next to play)

Len
Kazzagin
Krogan
Mardred
Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/31 Surges 13/10
Krogan 34/34 Surges 10/6
Len 29/29 Surges 11/6
Mardred 25/25 Surges 7/7

Monsters


Actions To Date

Turn #1



[/sblock]

GM: Oh, and I need a seperate Perception check from each of you... I'm not going to tell you what for.

Lastly I will be happy to finish off this section, and get back to the adventure once I have had your perception checks (even Grim, and this is a new/different check Cinara). Although feel free to continue your investigations as regards Grim and the ragged Dwarves, clearly there is more you can discover.
 

GM: The above are the results of your Perception, Insight and Dungeoneering checks. Funnily enough the skill I wanted you to use, and thought I was hinting at... you didn't attempt. And no, I'm not going to tell you what it is, but it is a skill that two of you are trained in...


GM: Oh, and I need a seperate Perception check from each of you... I'm not going to tell you what for.

Lastly I will be happy to finish off this section, and get back to the adventure once I have had your perception checks (even Grim, and this is a new/different check Cinara). Although feel free to continue your investigations as regards Grim and the ragged Dwarves, clearly there is more you can discover.

OOC: I'm assuming you meant Heal... and I considered it, but I was trying to capture more what Cinara might actually do. She's a warpriest, a sly combatant first, a healer second. She really wasn't in the mood to consider the ragged dwarves' actual medical/physical/mental problems. She damn near killed the prisoner, too and likely would have it it wasn't for Grim's sudden appearance! :)


OOC: Is Cinara still under the benefit of the chanting? She never did miss in combat... or was that just for one encounter?
 

Grim

Grim looks around and waits if the other have another question for him.

[sblock=OOC]
Goonalan, gave me a signal when I should include a quick sheet.

Hm, maybe I have more dice-luck now :) .[/sblock]
 
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OOC: I'm assuming you meant Heal... and I considered it, but I was trying to capture more what Cinara might actually do. She's a warpriest, a sly combatant first, a healer second. She really wasn't in the mood to consider the ragged dwarves' actual medical/physical/mental problems. She damn near killed the prisoner, too and likely would have it it wasn't for Grim's sudden appearance! :)


OOC: Is Cinara still under the benefit of the chanting? She never did miss in combat... or was that just for one encounter?

The effect continues...

GM: And yes I meant Heal, I didn't think you would want to heal the Dwarfs, although by now you should be having twinges of pity (I hope). I meant Heal Check to see if you can recognise what is wrong with the creatures.

To recap you have met and fought some strange Dwarfs, you think (99%) they may be Tannheim, and from the Honour Rings were once good guys (99%)- like yourselves.

Even if you feel no sympathy wouldn't you be concerned that whatever it is that has befallen them isn't medical- are you walking in to a disease ridden Hold- are you going to share the same fate. The stories are the place fell in a night... isn't that a little worrying!


Waiting on other Perception checks- Len, Kazz & Krogan.
 

Cinara moves over to inspect the ragged Dwarf, the dead one, notices for the first time that the Dwarf has a number of 'Honour Raings' hidden away in its matted beard- the creature is covered in filth.

'Honour Rings' are rewarded in civilised Dwarven societys for acts of bravery, they are usually awarded to martial Dwarves that have proven themselves in battle. Now Cinara looks she sees that both of the ragged Dwarves have a fair collection of Honour Rings, the rings are of course valuable- most are made of base metals but edged, etched or chased in silver or gold.

There are ten of the rings between the two Dwarves, each with a value of 15gp, however value aside this new information leads Cinara to think again- these were once stout Dwarven guards, Tannheim- most likely, they fought well and defended their kin. They were once honourable Dwarves, and now... now they are nothing more than babbling wrecks.

Something terrible happened here, something befell the Tannheim...

Which leads Cinara to consider the following questions-

What happened here?
How did whatever it was leave the Tannheim corrupted?
How many more of them are there in the hold?

Cinara

"Look here, men," Cinara points to the ragged dwarves' beards. "These aren't simple creatures. There were once warriors, honored not once but multiple times. The Gaffer's story was that the Tannheim fell nearly overnight. Could they have gotten sick? After this many years, are they even alive as you and I? Well, maybe not as you Thorg....er, Grim."

Calling on her practical and divine training in the healing arts, Cinara inspects the dwarves for hints as to what may have taken place....
 

Cinara

"Look here, men," Cinara points to the ragged dwarves' beards. "These aren't simple creatures. There were once warriors, honored not once but multiple times. The Gaffer's story was that the Tannheim fell nearly overnight. Could they have gotten sick? After this many years, are they even alive as you and I? Well, maybe not as you Thorg....er, Grim."

Calling on her practical and divine training in the healing arts, Cinara inspects the dwarves for hints as to what may have taken place....

You start by looking at the dead Dwarf- beneath the patched clothing you note that the creature's skin in places is incredibly red- sore looking, as if it were covered in rashes- in several places the skin is flaked and bloody- the Dwarf has been itching.

In other places (much fewer) the skin has a shrivelled look- not dry but rather the scar tissue left after intense heat- burns.

The redness is mostly on the hidden parts of the body, the shrivelled burnt areas (only a few of them) are on the hands, neck, head and face- the exposed areas of the body.

The Dwarf also looks malnourished and...

"Moradin be blessed..."

The dead Dwarf you've just noticed has a small-ish sixth finger on its left hand.

This is... You've never...

The second (alive Dwarf) bears out your findings, the Dwarfs have been infected, or diseased, or... something has happened that has left them looking like they do, something terrible.

The alive Dwarf has no oddities that you can find, save perhaps for a slight hunch...

Weird.
 

Len

Len walks a little closer as Cinara examines the body. "What do ya think?" He looks at the Gaffer, as if considering something the odd dwarf had said earlier. "Ya mentioned forges? Aye? Great magical forges? I wonder if they na leaked? Magic leaking can cause all sorts of things? Yea?" He looks over at Cinara. "Not sure if this is natural or not, but it looks magical ta me." He shrugs his shoulders and then looks at the Gaffer. "How long have ya been down here? Do you have marks like these? Cinara can inspect ya."

OOC: Minor - None
Move - None
Move - None

[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1 (XP: 215)

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 6 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 

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