The Forges of the Mountain King Chapter 1- Bottom's Up!

Kazzagin takes a lingering look at Grim, and then nods. "You be right. We cannot be turning help away. But we be watching you. Thorgrim be one of us. You be not yet." His gaze lingers a little longer before he turns away and walks over to inspect Cinara's finds with his own skills.

"This be interesting. Very interesting." He nods sagely at Len's comments. The warrior was very perceptive. "Gaffer, do you be allowing us to inspect you. I be taking a look, if you not be minding. Then I think we be giving these poor dwarves the burial they deserve as honored warriors and dwarves. This be not they fault." He looked around the darkness. "The longer we be staying in the place, the more dangerous it gets. It be taking a goblin a day or so to notice you, but when it does, you be in trouble."


OOC: Minor - None
Move - None
Move - None

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 215)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 10 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 

log in or register to remove this ad


Kazzagin takes a lingering look at Grim, and then nods. "You be right. We cannot be turning help away. But we be watching you. Thorgrim be one of us. You be not yet." His gaze lingers a little longer before he turns away and walks over to inspect Cinara's finds with his own skills.

"This be interesting. Very interesting." He nods sagely at Len's comments. The warrior was very perceptive. "Gaffer, do you be allowing us to inspect you. I be taking a look, if you not be minding. Then I think we be giving these poor dwarves the burial they deserve as honored warriors and dwarves. This be not they fault." He looked around the darkness. "The longer we be staying in the place, the more dangerous it gets. It be taking a goblin a day or so to notice you, but when it does, you be in trouble."


OOC: Minor - None
Move - None
Move - None

The Gaffer hurriedly moves back when Cinara and Kazz come close- slaps away a helping hand.

"Yer not lookin' at me with yer prying eyes, I don't needs you poking and prodding me- I ain't got any of that stuff- whatever it is. I'm as normal as normal is... like her." The Gaffer nods towards Cinara, his eyes pleading- clearly flustered, scared and perhaps even a little upset.

You leave Gaffer be, for now (perhaps).

Kazz moves over to look at the ragged Dwarves, confirm Cinara's findings... and even spend a moment pondering Len's ramblings- they do seem to be burnt, and... well, who knows what could have happened, and yet...

This is certainly beyond your knowledge, you are both however fairly certain that the Dwarves themselves are not carriers of some disease but were instead exposed to some... and here your explanation ends as your knowledge falls short.

Something terrible happend to the Tannheim, you are convinced you need to find out what.

GM: If there are no more questions, or things you want to do, then I will move you back to the trail- although I need to know what you are going to do with your prisoner? The Gaffer is happy to feed the thing- if that's what you want?


And very well played by the way.
 
Last edited:

Kazzagin

Kazzagin shrugged his shoulder. "So it be," he remarked, turning away from the Gaffer. Where the Bottom Dwellers found him and what his story was could perhaps wait for another time. He walked over to Cinara and once beside her, said, "What do we be doing with it?" He looked over at the live ragged dwarf and walked closer as something occured to him. "Do you be wanting to die?" he asked the dwarf, trying to determine if through the madness he could see some sign of recognition and indication of desire.

OOC: Minor - None
Move - None
Move - None

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 215)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 10 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 

Kazzagin shrugged his shoulder. "So it be," he remarked, turning away from the Gaffer. Where the Bottom Dwellers found him and what his story was could perhaps wait for another time. He walked over to Cinara and once beside her, said, "What do we be doing with it?" He looked over at the live ragged dwarf and walked closer as something occured to him. "Do you be wanting to die?" he asked the dwarf, trying to determine if through the madness he could see some sign of recognition and indication of desire.

OOC: Minor - None
Move - None
Move - None

GM: Sorry, synchronicity.


Alas the Dwarf just squirms away from you, gibbers a little, and continues to look forlorn and yet frightening at the same time...

It's disconcerting for all of you to see how low your form has sunk from civility.
 

Grim

"It is noble of you to ask this, but look at him, Kazzagin. He was most likely once like you before he was changed... mutated by something. I f you would be in his situation, not even able to speak and think for yourself, would you want tom continue that ... existence. I will not call it living.

When you have answered the question for yourself and think he should be released from this torture, I will release his soul as it is Moradin's will."


Grim says, looking down at the wretched thing that was a dwarf before.

[sblock=OOC]
[/sblock]
 

"Very well," Kazzagin said, a hint of sadness and regret in his voice. "I be doing it," he continued, "Quickly." He looked over at Cinara and Len, before walking up to the bound ragged dwarf. "I be quick," he said. "Mardred," he suddenly said, looking at the dwarf that was once his squire, only briefly. "This be not the work for an axe. Do you be having a dagger?" He takes a dagger from Mardred, leaning the ragged dwarf forward. "I'm sorry," he said, before plunging the dagger in between the two shoulder blades, a quick death. He cleaned the dagger quickly, and passed it back. "Let us be ending this," he said and stood ready to return to Tannheim.

OOC: Minor - None
Move - None
Move - None

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 215)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 10 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 

Grim

"No!"

Grim calls as Kazzadin asks for the dagger and before he can take it.

"My touch will free him without having to cut him open. Let me do as Moradin asked me to do."

[sblock=OOC]
[/sblock]
 


Cinara...

... watches the tete-a-tete between Kazz and Grim in fascination. How does the former Thorgrim know Moradin's will? What touch does he possess now as a risen tool of the Queen of Ravens that can free the Tannheim? Until now, the Kvan-che had only been stories of myth to her, yet here she was apparently facing one, one that supposedly knew of her ForgeFather more than she. Suddenly, she felt small, insignificant before her god and Grim. For years, she had always thought the divine spark was alive in her, that she knew what the Soulforger expected of her. But did she? Does she? What does her Forgeborn Heritage mean to her? Mean to anyone? She will have to find time to deal with these questions and speak with Grim one-on-one... when there was time.

Now the fortune and future of a lost dwarf and his kin lie in the balance. Kazzigan's offer of release is a proper one by any means. But Grim.... what is it he can do for them? Unsure what to believe is 'right' she whispers to her Rock, "Father, my faith is tested this day...I know not to believe in Grim, who professes to be your instrument. I do not deem myself worthy to hear from you, but if you would provide your lowly servant a sign of your approval of Grim and attendance to my prayer, I would be most grateful."
 

Remove ads

Top