The Forges of the Mountain King Chapter 1- Bottom's Up!

Krogan heard the mighty Ogre! He wished he could be closer, but he tough that he could make it before the creature strikes again. Running as fast as he can, he jumps in the action with a satisfied smirk on his face... This time, he will get a chance to smack some sense into this creature.. or just smack his head away from its body...
OOC:
Sorry for the wait guys.. I came late last night form my trip and had to finish off some business that was waiting for me...
So, Krogan will double move and use his AP to charge the creature...to S65
I attack the Ogre this time, disregard the comment of the attack

[FONT=verdana, geneva]


Krogan rushes forward, leaving the other Dwarfs behind him, dodging in and out, till he's at the Ogre Zombie, and screaming.

Krogan's greataxe thumps in to the creature and sends out a curtain of viscera... you get the feeling that the Zombie is hardly injured at all.

[sblock=Combat]

Encounter #3 Dead Ogre Walking

Turn: 1

Initiative (* = Next to play)

20 Zombie Ogre
19 Mardred
18 Krogan
18 Kazz*
17 Len
15 Grim
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/31 Surges 13/10
Krogan 34/34 Surges 10/6
Len 29/29 Surges 11/6
Mardred 25/8 Surges 7/6- Bloodied & Prone. +4 all Defences.
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre- 13 HP damage taken.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz-

Len-

Grim-

Cinara-

[/sblock]

New Map- after Kazz.
 

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The smell is overwhelming, growing impatient in Kazzagin's nostrils with each passing second. And then it strikes, a massive lumbering form that once was an ogre, but Kazzagin doesn't care. Mardred is hurt, and Kazzagin must stand to defend him. He moves swiftly over the rocky terrain, trying to get close enough, his voice calling a challenge at the massive beast. He jumps forward, charging straight at the beast, his axe swinging powerfully and true. The ogre's hide is tough, but it bleeds. This battle was not going to be good. To constrained and too narrow. "We be falling back. Mardred get yourself back and let us be moving to more open terrain. We be killed in this tunnel..."

OOC: Unlikely that Krogan's going to affect Kazzagin's action, so here goes. This is going to hurt.

Move - To Q65
Minor - Divine Challenge vs Zombie Ogre - Marked
Standard - Charge to S65 with Melee Basic Attack 26 vs Ogre - Damage 6 hp

Kazz scoots forward, unleashes his Combat Challenge, and then rushes forward in to the action.

075 The Cave- Zombie gets smashed

Len you're on, followed by Grim.
 

Len

The sounds of battle were unmistakable. Len cursed under his breath. "What 'ave they got themselves inta this time?" He shook his head and dashed around the corner to spot the massive ogre. "Moradin be good! Can't get any worse." He knew he was to far away to get close enough, and besides between Kazzagin and Krogan the area was a little cramped. Stopping near the ogre, he drew out his throwing hammer. "Oi, ya big oaf, I git some hurtin' comin' your way."

OOC: Move - To M63
Move - To Q65
Minor - Draw Throwing Hammer

Since I didn't state anything to start with, I'm assuming Len has only his shield ready, so he can draw the throwing hammer. Normally I'd specify these things as I do for Kazzagin, but missed it for Len.

[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1 (XP: 215)

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 6 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 
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OOC: Waiting to see what Grim does before posting - too many variables me thinks....

If half the party is right on top of this thing, I wonder if we can circle 'round behind it?

Oh, and Pinotage, if you want someone else to take over for Len, don't feel like you have to carry him alone. :)
 
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The sounds of battle were unmistakable. Len cursed under his breath. "What 'ave they got themselves inta this time?" He shook his head and dashed around the corner to spot the massive ogre. "Moradin be good! Can't get any worse." He knew he was to far away to get close enough, and besides between Kazzagin and Krogan the area was a little cramped. Stopping near the ogre, he drew out his throwing hammer. "Oi, ya big oaf, I git some hurtin' comin' your way."

OOC: Move - To M63
Move - To Q65
Minor - Draw Throwing Hammer

Since I didn't state anything to start with, I'm assuming Len has only his shield ready, so he can draw the throwing hammer. Normally I'd specify these things as I do for Kazzagin, but missed it for Len.

Len waits to and aims- ready to get in to the attack.

GM: Remember you can take free actions to make Religion checks to identify any info you have regarding the creature- also remember not all players know all of the 4e ins and outs- so you may be helping someone with the info.


[sblock=Combat]

Encounter #3 Dead Ogre Walking

Turn: 1

Initiative (* = Next to play)

20 Zombie Ogre
19 Mardred
18 Krogan
18 Kazz
17 Len
15 Grim*
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/31 Surges 13/10
Krogan 34/34 Surges 10/6
Len 29/29 Surges 11/6
Mardred 25/8 Surges 7/6- Bloodied & Prone. +4 all Defences.
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre- 19 HP damage taken.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim-

Cinara-

[/sblock]

New Map-

075 The Cave- Zombie versus Dwarves

Grim's up, followed by Cinara...
 

Grim

Grim moves very fast and sure between Cinara and the (un)dead ogre. His eyes seem to briefly flare in a cold blue light as he stares at the creature...

[sblock=OOC]

move: to O65
standard: Penance stare
vs will, psychic damage. There has to be enough room for a creature to
stand in to pull it, right? So, no pull.

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Drak Reaping, Soul Eater
Daily Powers: Dark Cloud

Condition:
[/sblock][/sblock]
 

Grim

Grim moves very fast and sure between Cinara and the (un)dead ogre. His eyes seem to briefly flare in a cold blue light as he stares at the creature...

[sblock=OOC]

move: to O65
standard: Penance stare
vs will, psychic damage. There has to be enough room for a creature to
stand in to pull it, right? So, no pull.

[/sblock]

Alas Grim staring at the Undead monster has no effect, the Zombie Ogre makes ready to bring the pain...

[sblock=Combat]

Encounter #3 Dead Ogre Walking

Turn: 1

Initiative (* = Next to play)

20 Zombie Ogre
19 Mardred
18 Krogan
18 Kazz
17 Len
15 Grim
6 Cinara*

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/31 Surges 13/10
Krogan 34/34 Surges 10/6
Len 29/29 Surges 11/6
Mardred 25/8 Surges 7/6- Bloodied & Prone. +4 all Defences.
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre- 19 HP damage taken. Marked Kazz.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara-

[/sblock]

New Map-

076 The Cave- The Grim stare is ineffective

GM: The bad guy has done more damage this round than all of you combined (so far)... don't let it get as desperate as last time... there's only one of them!


Cinara, then the Zombie Ogre comes out to play again... can't wait- Kazz get ready.
 

Cinara

"Guess we're takin' it down where it stands...I'll try to circle around...."

"Mardred - feel the healing power of the stone!"

OOC: Minor: Healing Word Mardred - surge plus 4
OOC:
Double Move: first 4 squares to M67... hoping to get around behind the ogre... will be double running, so can cover 14 squares total - move her whereever makes most sense as the fog of war lifts.
 
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Cinara

"Guess we're takin' it down where it stands...I'll try to circle around...."

"Mardred - feel the healing power of the stone!"

OOC: Minor: Healing Word Mardred - surge plus 4
OOC:
Double Move: first 4 squares to M67... hoping to get around behind the ogre... will be double running, so can cover 14 squares total - move her whereever makes most sense as the fog of war lifts.

GM: I'll forgive you the fact that you are actually 6 squares away from Mardred- the Healing Word gets through.


Mardred feels much better, well again in fact, no longer bloodied.

Cinara winks and then heads around the corner... doesn't get far- there's a second Zombie Ogre, the great ragged brute- a mass of glistening raw flesh turns to stare at the oncoming Dwarf.

Cinara swears it smiles.

New Map-

077 The Cave- Double Trouble

Cinara, what next- you've used your Minor and moved 3 squares so far of your movement, I figure this new information may change your actions!

Just to remind you, the Ogres are up next... I think you are very fortunate you looked around the corner, I nearly got you all...


[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 1

Initiative (* = Next to play)

20 Zombie Ogre #1
20 Zombie Ogre #2
19 Mardred
18 Krogan
18 Kazz
17 Len
15 Grim
6 Cinara*

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/31 Surges 13/10
Krogan 34/34 Surges 10/6
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5 Prone. +4 all Defences.
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1- 19 HP damage taken. Marked Kazz.
Zombie Ogre #2

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 (3 squares only).

[/sblock]
 

Cinara

"Hear me brothers! FALL BACK! Another beast comes this way! I'll hold the line until you are clear!"

OOC: Move (continued) one more step back to L65. Hoping the narrow pass makes it difficult for the ogre to fight.
Standard: TOTAL DEFENSE
 

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