The Forges of the Mountain King Chapter 1- Bottom's Up!

Len

Len sees the opening around the zombie and he takes it. Kazzagin is flailing about like a dwarf after a night of ale. "Git yerself together, Kazz!" he calls as the throwing hammer thumps to the ground. Anybody that was looking could swear there was a grin on Len's face as he charged in with the cold weapon in his hand. The cut was deep and strong, burning the undead flesh with icy frost. "Git back, ya beast! Yer about to be destroyed!"

OOC: Free - Drop throwing hammer
Minor - Draw battleaxe
Standard - Charge to S65 with Shield Bash 30 vs Ogre - Damage 17 hp on Critical Hit
Free - Combat Challenge on Ogre

[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1 (XP: 215)

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 6 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
*Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 
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Post pending tomorrow, but go ahead and resolve the action...

OOC: Move - Stand Up from Prone
Minor - Second Wind - 7 hp back
Standard - Radiant Smite 8 vs Ogre - Miss
Action Point - Holy Smite 13 vs Ogre - Miss

Kazz quickly regains his feet, feeling a little better now, he swiftly readies his battleaxe and swings furiously... damn! The battleaxe ricochets off the cavern wall and nearly takes Krogan's kneecaps off.

Krogan looks cross-eyed at the Paladin, the Barbarian drools and snorts, Kazz makes a mental note not to do that again.

And takes aim again- this time muttering a very short prayer to Pelor to guide his strike... damn! Closer this time but... no cigar.

Kazz makes ready for the Ogre's onslaught.

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 2

Initiative (* = Next to play)

20 Zombie Ogre #1
20 Zombie Ogre #2
19 Mardred
18 Krogan
18 Kazz*
17 Len
15 Grim
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 all Defences.
Kazzagin 31/16 Surges 13/9 +2 all Defences.
Krogan 34/34 Surges 10/6 Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1- 66 HP damage taken- Bloodied. Marked Kazz.
Zombie Ogre #2- wedged all Have Combat Advantage.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Ogre- Miss. Action Point. Holy Strike Ogre- Miss.

Len-

Grimm-

Cinara-

[/sblock]

New Map- no new map until after Len's attack.
 

Post pending tomorrow, but go ahead and resolve the action...

OOC: Free - Drop throwing hammer
Minor - Draw battleaxe
Standard - Charge to S65 with Shield Bash 30 vs Ogre - Damage 17 hp on Critical Hit
Free - Combat Challenge on Ogre

Len lets his Throwing Hammer drop, grabs out his Battleaxe and charges in to the Ogre, and connects- a perfect hit, his Battleaxe momentarily sparkles as it is rimed with ice which bites deep in to the wound.

The Zombie Ogre staggers back (Pushed 1 square), flaps at the air for a moment and then falls Prone. Perfect- just enough room for someone to move in to and attack the creature again, and while it is Prone (with Combat Advantage).

The Zombie Ogre tries desperately to right itself but has very little energy left (less than 5 HP).

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 2

Initiative (* = Next to play)

20 Zombie Ogre #1
20 Zombie Ogre #2
19 Mardred
18 Krogan
18 Kazz
17 Len
15 Grim*
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 all Defences.
Kazzagin 31/16 Surges 13/9 +2 all Defences.
Krogan 34/34 Surges 10/6 Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1- 84 HP damage taken- Bloodied & Prone. Marked Len.
Zombie Ogre #2- wedged all Have Combat Advantage.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Ogre- Miss. Action Point. Holy Strike Ogre- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Ogre- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm-

Cinara-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...Zombie+Ogre+#1+is+not+quite+dead+yet.jpg.html

Next up Grimm...
 
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Grim

Grim focuses his will on the already hurt ogre again. The beast cannot be stronger than a servant of the Queen and the Mountain Father!

As the beast falls down, finally dead, dark energy bleeds from it's form to be absorbed by Grim. Holding it, he moves to assist Cinara...

[sblock=OOC]

standard: Penance stare
vs will, psychic damage.
Free: Dark Reaping
move: to 62L (avoiding AOs)

Edit: ranged will be at -4 right?? Glad I rolled good enough to hit any way (I hope)

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Drak Reaping, Soul Eater
Daily Powers: Dark Cloud

Condition:
[/sblock][/sblock]
 
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Grim

Grim focuses his will on the already hurt ogre again. The beast cannot be stronger than a servant of the Queen and the Mountain Father!

As the beast falls down, finally dead, dark energy bleeds from it's form to be absorbed by Grim. Holding it, he moves to assist Cinara...

[sblock=OOC]

standard: Penance stare
vs will, psychic damage.
Free: Dark Reaping
move: to 62L (avoiding AOs)

Edit: ranged will be at -4 right?? Glad I rolled good enough to hit any way (I hope)
[/sblock]

GM: Let's say the Ogre was not Pushed one square last time, or else your attack and Dark Reaping are all out of range of the Zombie.

Your -2 to hit because of it being Prone, you can see over half the creature so there's no cover issue.


Grim affixes the beast with a deathly stare, the Ogre Zombie cannot help itself, it looks up- transfixed.

It takes but a moment, one second the creature is still attempting to right itself, the next it's head smacks in to the stone floor and it lies still... it's unlife energy spent.

A shimmering cloud of twinkling blackness takes flight from the remains of the beast, the cloud wends its way to Grimm, and is nonchantly swallowed by the strange Dwarf, who then scurries off.

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 2

Initiative (* = Next to play)

20 Zombie Ogre #2
19 Mardred
18 Krogan
18 Kazz
17 Len
15 Grim
6 Cinara*

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 all Defences.
Kazzagin 31/16 Surges 13/9 +2 all Defences.
Krogan 34/34 Surges 10/6 Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2 Dark Reaping damage next Hit.

Monsters

Zombie Ogre #1- 98 HP damage taken- Dead.
Zombie Ogre #2- wedged all Have Combat Advantage.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Ogre- Miss. Action Point. Holy Strike Ogre- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Ogre- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Ogre- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara-

[/sblock]

New Map-

082 The Cave- Grimm stares ZO#1 down (and to death)

Cinara you're up... and then it's the remaining Zombie Ogre.
 

Cinara

"HA! Seems we've got this ogre-thing licked finally, boys! Huzzah! For the Forge!!"

Cinara swings her warhammer wide in hopes of driving the undead beast back with her divine power...and hopes it connects.......

OOC:
OK, so unsure if a 18 Will (forgot to add in CA) is a hit or not... so, option one - assumes it hits:
Standard: Smite Undead, 14 dmg (radiant) and the ogre is pushed 3 squares and immobilized until end of my next turn
Free: Elemental Legacy: adds 3 extra acid damage
Move: to O65
Minor: Healing Word on Kazz, heal surge + 7hp

option two - on miss from Smite Undead (please let it have hit!):
Standard: Smite Undead, miss
AP: Burden of Eath, miss (and should only be a 10 b/c if Smite Undead missed, chant bonus ends)
Move: shift to M64 to allow others to get a crack at it
 
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Cinara

"HA! Seems we've got this ogre-thing licked finally, boys! Huzzah! For the Forge!!"

Cinara swings her warhammer wide in hopes of driving the undead beast back with her divine power...and hopes it connects.......

OOC:
OK, so unsure if a 18 Will (forgot to add in CA) is a hit or not... so, option one - assumes it hits:
Standard: Smite Undead, 14 dmg (radiant) and the ogre is pushed 3 squares and immobilized until end of my next turn
Free: Elemental Legacy: adds 3 extra acid damage
Move: to O65
Minor: Healing Word on Kazz, heal surge + 7hp

option two - on miss from Smite Undead (please let it have hit!):
Standard: Smite Undead, miss
AP: Burden of Eath, miss (and should only be a 10 b/c if Smite Undead missed, chant bonus ends)
Move: shift to M64 to allow others to get a crack at it

Option 1. Works.

Cinara smashes the Zombie Ogre with her Warhammer...

"FUMMMM!"

The creature comes unstuck in an instant, the blow however is radiant in nature- the impact point glows with a spectral light and burns clean through the beast leaving a ragged gaping hole.

GM: An extra 10 damage from the Radiant energy for a total of 27 damage.


The creature, like a cork out of a bottle, careens down the corridor, flailing wildly as it goes, and taking a little extra damage as it thumps from wall to wall.

GM: It's actually Pushed 6 squares (3+Con Bonus).


The foul Undead is left impaled winded and unable to move, it needs to recover itself.

GM: Immobilised.


Cinara then scurries south and spends the last of her Healing Words to bring Kazz up to almost full.

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 3

Initiative (* = Next to play)

20 Zombie Ogre #2*
19 Mardred
18 Krogan
18 Kazz
17 Len
15 Grim
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 all Defences.
Kazzagin 31/30 Surges 13/8 +2 all Defences.
Krogan 34/34 Surges 10/6 Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2 Dark Reaping damage next Hit.

Monsters

Zombie Ogre #1- 98 HP damage taken- DEAD.
Zombie Ogre #2- 33 HP damage taken. Immobilised.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...2+takes+a+beating+courtesy+of+Cinara.jpg.html

Next up, Zombie Ogre #2, then Mardred.
 
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Zombie Ogre #2

Looks down at the hole burnt through his abdomen, then tries to move- he cannot as of yet.

The great beast joins its hands together and awaits any fool who tries to get close to it...

[sblock=Zombie Ogre #2 Combat]
Immobilised till end of Cinara's next round.
Standard: Ready Action.
[/sblock]

No new map needed.

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 3

Initiative (* = Next to play)

20 Zombie Ogre #2
19 Mardred*
18 Krogan
18 Kazz
17 Len
15 Grim
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 all Defences.
Kazzagin 31/30 Surges 13/8 +2 all Defences.
Krogan 34/34 Surges 10/6 Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2 Dark Reaping damage next Hit.

Monsters

Zombie Ogre #1- 98 HP damage taken- DEAD.
Zombie Ogre #2- 33 HP damage taken. Immobilised.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred-

Krogan-

Kazz-

Len-

Grimm-

Cinara-

[/sblock]

Mardred up next, then Krogan, then Kazz...
 


Krogan

His blood lust not satisfied, Krogan continues to dash forward. Running down the corridor, he makes a left turn and then charges the beast... Krogan is determined to brake his axe on the next one...His blow is going to be so awesome, that the last one he made will be soon forgotten...
GAAAAAAAAAAARRRHHHHHHH!!!!


OOC: +2 on speed should allow me to reach the beast with a charge attack ending at R73. If not, scratch my action and wait for the rest to regroup and continue our attack together.

OOC: I guess all that excitement got to the point that Krogan didn`t concentrate enough on the attack...
 

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