The Forges of the Mountain King Chapter 1- Bottom's Up!

His blood lust not satisfied, Krogan continues to dash forward. Running down the corridor, he makes a left turn and then charges the beast... Krogan is determined to brake his axe on the next one...His blow is going to be so awesome, that the last one he made will be soon forgotten...
GAAAAAAAAAAARRRHHHHHHH!!!!


OOC: +2 on speed should allow me to reach the beast with a charge attack ending at R73. If not, scratch my action and wait for the rest to regroup and continue our attack together.

OOC: I guess all that excitement got to the point that Krogan didn`t concentrate enough on the attack...

Krogan skids around the corner and spots the second Zombie Ogre, he charges and...

WHUMP!

Is met full force by an over-head two-handed blow from the creature.

GM: Readied Action- Zombie Smash Krogan.


GM: I'll take the second roll for the Save vs Prone- because I'm nice.


Krogan staggers the last few feet, his helm crushed around his head- and swats wildly with his Greataxe- missing by a good margin.

Krogan is suddenly not very well, these Ogres, Zombie or otherwise- they hurt bad!

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 3

Initiative (* = Next to play)

20 Zombie Ogre #2
18 Krogan
18 Kazz*
17 Len
15 Grim
Mardred
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/30 Surges 13/8 +2 all Defences.
Krogan 34/9 Surges 10/6- Bloodied. Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2 Dark Reaping damage next Hit.

Monsters

Zombie Ogre #1- 98 HP damage taken- DEAD.
Zombie Ogre #2- 33 HP damage taken. Immobilised.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz-

Len-

Grimm-

Mardred-

Cinara-

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/084+The+Cave-+Krogan+takes+the+pain.jpg.html

Next up is Kazz and the Len...
 
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Krogan skids around the corner and spots the second Zombie Ogre, he charges and...

WHUMP!

Is met full force by an over-head two-handed blow from the creature.

GM: Readied Action- Zombie Smash Krogan.


Krogan staggers the last few feet, his helm crushed around his head- and swats wildly with his Greataxe- missing by a good margin.

OOC: Hello Insult. Meet Injury. DOH!

And Cinara's out of Heals - Krogan may need a Lay on Hands...
 


OOC: Hello Insult. Meet Injury. DOH!

And Cinara's out of Heals - Krogan may need a Lay on Hands...

I couldn`t go out of this world without saying ... *I solo charged Zombie Ogre* :-)

OOC: Glorious!

LOL


Just wanted to add, because I appreciate the map is a little difficult to see that, Kazz can get in to the ZO#2 with a move and a charge, as can Len. However once one of them has done this then the other has to Run and then Charge to get in to the fight...

Hope that's understandable- the first is okay with Move-Charge, the second would have to be Run-Charge.

Unless you use Action Points of course.
 
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Kazzagin

The beast fell. Kazzagin looked at Len and nodded seriously in thanks. His face was streaming with sweat, and the pain of his injuries was evident. "We be helping Krogan. This be not finished." He jumped over one of the dead orgre's arms, and then dashed around the corridor to see the blow that staggered Krogan. Kazzagin cursed silently and made his was closer. "I be here. You be fighting well, Krogan. Pelor be with you." He lightly touched Krogan on the shoulder, giving him strength.

OOC: Move - To V70
Move - To S74
Minor - Lay on Hands - Kazzagin spends a Healing Surge for Krogan

With a little luck Kazzagin can use his Daily next round and there'll be another Healing Surge for somebody whose's wounded.

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 215)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 


The beast fell. Kazzagin looked at Len and nodded seriously in thanks. His face was streaming with sweat, and the pain of his injuries was evident. "We be helping Krogan. This be not finished." He jumped over one of the dead orgre's arms, and then dashed around the corridor to see the blow that staggered Krogan. Kazzagin cursed silently and made his was closer. "I be here. You be fighting well, Krogan. Pelor be with you." He lightly touched Krogan on the shoulder, giving him strength.

OOC: Move - To V70
Move - To S74
Minor - Lay on Hands - Kazzagin spends a Healing Surge for Krogan

With a little luck Kazzagin can use his Daily next round and there'll be another Healing Surge for somebody whose's wounded.

Krogan feels a new surge of energy, he remains bloodied, but only just- if only someone else could take the next hit and not him...

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 3

Initiative (* = Next to play)

20 Zombie Ogre #2
18 Krogan
18 Kazz
17 Len*
15 Grim
Mardred
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/30 Surges 13/7
Krogan 34/17 Surges 10/6- Bloodied. Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2 Dark Reaping damage next Hit.

Monsters

Zombie Ogre #1- 98 HP damage taken- DEAD.
Zombie Ogre #2- 33 HP damage taken. Immobilised.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len-

Grimm-

Mardred-

Cinara-

[/sblock]

New Map-

085 The Cave- Kazz to the rescue

Len's up next, then Grimm- and just to say that Len can Move and Charge from where he is to get to the Zombie Ogre, he doesn't have to run or even use his action point, obviously he can use his action point once he's there...

It's ten squares to the Ogre for Len-

T66- U67- V68- V69- V70 First Move over
Charge
V71- U72- T73- S73- R72 Bingo!
 
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Len



"C'mon Mardred, the fight's 'round the corner!"

Moving with haste to join the fray, Len follows the sound of battle around the southern path and see his target. He squares himself to charge, but at the last minute decides it's high time to put the smack down on something.

"It's high time I put the smack down on something...."

With a swagger only an Apricot could muster, he makes his way up to the zombie, certain its doom will come at his hands.

"You doom comes at m'hands, zombie...."

Putting all his bravado and swagger into the maneuver, he crashes his shield into the great beast, sure it will fall before him.

"Fall b'fer me, ya oaf!"

And the swing goes wide...VERY wide... so much that he takes a giant chunk of rock off the nearby wall, which, somehow, makes its mark square on the ogre's nose, drawing a bleed........


And now that this narrator has completely gotten Len off his game for the second time, he'll tuck tail in embarassment and drown his miserable dicebot luck in homemade peanut butter chocolate bars........

OOC:
Move: to V70
Standard: move to R72
AP: Shove & Slap - horrible horrible........................... 7pts dmg


[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1 (XP: 215)

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 6 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
*Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 
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Grim

Grim uses his deathly stare again, enhancing it with the energy absorbed from the other ogre's demise...

[sblock=OOC]

move: to 66L
standard: Penance stare (no pull)
vs will, psychic damage.
Free: Dark Reaping extra damage (necrotic)

no good charge attack, but I can reach him next round :devil:

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Drak Reaping, Soul Eater
Daily Powers: Dark Cloud

Condition:
[/sblock][/sblock]
 
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Len



"C'mon Mardred, the fight's 'round the corner!"

Moving with haste to join the fray, Len follows the sound of battle around the southern path and see his target. He squares himself to charge, but at the last minute decides it's high time to put the smack down on something.

"It's high time I put the smack down on something...."

With a swagger only an Apricot could muster, he makes his way up to the zombie, certain its doom will come at his hands.

"You doom comes at m'hands, zombie...."

Putting all his bravado and swagger into the maneuver, he crashes his shield into the great beast, sure it will fall before him.

"Fall b'fer me, ya oaf!"

And the swing goes wide...VERY wide... so much that he takes a giant chunk of rock off the nearby wall, which, somehow, makes its mark square on the ogre's nose, drawing a bleed........


And now that this narrator has completely gotten Len off his game for the second time, he'll tuck tail in embarassment and drown his miserable dicebot luck in homemade peanut butter chocolate bars........

OOC:
Move: to V70
Standard: move to R72
AP: Shove & Slap - horrible horrible........................... 7pts dmg

Len looks dumbfounded all that for... a bloody nose, the Ogre Zombie grins down at him- particularly as Len has just marked the creature.

GM: Why didn't you just Charge the thing with a +1 To Hit, then Action Point and Daily- two attacks for the price of one...


[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 3

Initiative (* = Next to play)

20 Zombie Ogre #2
18 Krogan
18 Kazz
17 Len
15 Grim*
Mardred
6 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/30 Surges 13/7
Krogan 34/17 Surges 10/6- Bloodied. Shift 2 & Speed +2 Rage
Len 29/29 Surges 11/6
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2 Dark Reaping damage next Hit.

Monsters

Zombie Ogre #1- 98 HP damage taken- DEAD.
Zombie Ogre #2- 40 HP damage taken. Immobilised. Marked by Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm-

Mardred-

Cinara-

[/sblock]

New Map-

After Grims turn.
 

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