The Forges of the Mountain King Chapter 1- Bottom's Up!

Grim

Lacking another option to attack the ogre at range, Grim focuses his will and gaze again on the undead giant.

[sblock=OOC]

standard: Penance stare on nearest active. No pull.

and the curse strikes again ...

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Dark Cloud

Condition:
[/sblock][/sblock]
 
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Mardred

This can't be happening... this can't be happening...

Mardred eyes his dagger collection nervously as it grow smaller and smaller by the second. He pulls another from his belt and flings it; a wave of hopelessness starts to overtake him.

[sblock=Mardred]Played by Herobizkit (filling in for ripjames)
Dwarf Thief Level 1

Perception: 18 Insight: 13 Low-light Vision

AC 15 Fortitude 11 Reflex 15 Will 13
Initiative: 3 Speed: 5
Str 8 Con 13 Dex 17 Int 11 Wis 16 Cha 13

Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 7 / 7

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +8, Bluff +6, Perception +8, Stealth +8, Streetwise +6, Thievery +8.
Other Skills: Arcana 0, Athletics -1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +3, History 0, Insight +3, Intimidate +1, Nature +3, Religion 0.

Feats: Backstabber.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
First Strike- At the start of any Encounter you gain Combat Advantage over any foe that has not acted yet.
Weapon Finesse- Use Dex not Str for Basic Attacks, with +2 damage for Light Blades, Hand Crossbows, Shortbows & Slings

At-Will Powers: Standard Actions.
Melee Basic Attack (Dagger): +6 vs AC 1d4+5 damage.
Melee Basic Attack (Shortsword): +6 vs AC 1d6+5 damage.
Ranged Basic Attack (Dagger): Range 5/10 +6 vs AC 1d4+5 damage.
Ranged Basic Attack (Shortbow): Range 15/30 +5 vs AC 1d8+5 damage.

At-Will Powers: Move Actions.
Ambush Trick: You Move your Speed. You have Combat Advantage over all enemies within 5 squares of you who are not adjacent to one of their allies. Move Action.
Sneak's Trick: You Move up to 3 squares (Speed -2), and then can make a Stealth Check to remain or become Hidden, providing you have some form of cover or concealment. Move Action.

At-Will Powers: Free Actions.
Sneak Attack: Once per Turn, when you have Combat Advantage and hit with a Crossbow, Light Blade, Shortbow or Sling, you do an extra 2d8 damage. Free Action.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Backstab: You make a Basic Attack (with a Weapon) against an enemy within 5 squares you have Combat Advantage against. You gain +3 To Hit and do an extra 1d6 damage. Free Action.

Conditions:[/sblock]
 
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Grim

Lacking another option to attack the ogre at range, Grim focuses his will and gaze again on the undead giant.

[sblock=OOC]

standard: Penance stare on nearest active. No pull.

and the curse strikes again ...

[/sblock]

Grim looks furious at the beast before him, and then furious at himself- all to no effect.

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan
18 Kazz
17 Len
15 Grim
Mardred*
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/15 Surges 11/5 +2 AC/Fort (Cinara). +2 all Defences (2nd Wind).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim- Penance Stare ZO #2- Miss.

Mardred-

Cinara-

[/sblock]

New Map- as soon as someone does something.
 

Mardred

This can't be happening... this can't be happening...

Mardred eyes his dagger collection nervously as it grow smaller and smaller by the second. He pulls another from his belt and flings it; a wave of hopelessness starts to overtake him.

GM: You can use your Ambush Trick now, it was only last round when it was a Readied Action- you're free to do what you want now. That said even with the extra +2 for Combat Advantage... that's a miss still.


Mardred looks forlorn, looks behind him quickly- eyes on the exit of the cave, perhaps it's time to head home...

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan
18 Kazz
17 Len
15 Grim
Mardred
Cinara*
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/15 Surges 11/5 +2 AC/Fort (Cinara). +2 all Defences (2nd Wind).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim- Penance Stare ZO #2- Miss.

Mardred- Thrown Dagger ZO #2- Miss.

Cinara-

[/sblock]

New Map- see previous.
 

Cinara

OOC: I'm loathe to pre-post, but I might be out most of tomorrow...

whether the Ogre has not dropped or not by the time Cinara's turn comes up, she'll either take a whack at the one standing, or ready the same attack for when the 2nd one comes into melee range

Standard: Burden of Earth, misses
Move: none

Next time I'm up it's the same deal, and if somehow Burden of Earth hits, next ally to attack the target gets +1 power bonus to hit.


OOC: disregard the 2nd attempt - thought the offer stood b/c the DM was desperate, not b/c of a specific attack ability! LOL

Cinara looks... lost, and very small- the Zombie Ogre moves its mouth like some ruminant, Cinara would latter swear she saw the foul undead smile.

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan
18 Kazz
17 Len
15 Grim
Mardred
Cinara
10 Zombie Ogre #2*
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/30 Surges 13/7
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2.
Len 29/15 Surges 11/5 +2 all Defences (2nd Wind).
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim- Penance Stare ZO #2- Miss.

Mardred- Thrown Dagger ZO #2- Miss.

Cinara- Burden of Earth ZO #2- Miss.

Zombie Ogre #2-

Zombie Ogre #1- Ready Action.

[/sblock]

And now it's my turn...
 

Zombie Ogre #2

The great beast interlaces it's fingers- raises its arms as high as it can and brings them down upon Len... and the lights go out- forever.

The sound of Len's neck snapping echoes around the cavern, Len's body- its spirit departed already, crumples and falls in slow motion- his eyes are already shut.

There's no blood.

No scream.

Just a dead Dwarf.

[sblock=ZO#2 Combat]
Standard: Zombie Smash Len- Crit 38 damage- taking Len to -23 HP, which is greater than his Bloodied state, therefore Len is dead.

Sorry.
[/sblock]

Zombie Ogre #1

The second creature cannot make any headway, it readies itself to engage as soon as its comrade falls, or else the fast fading Dwarves beyond break ranks and run...

[sblock=ZO#1 Combat]
Standard: Ready Action.
[/sblock]

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 9

Initiative (* = Next to play)

18 Krogan*
18 Kazz
15 Grim
Mardred
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/30 Surges 13/7
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2.
Len DEAD
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim- Penance Stare ZO #2- Miss.

Mardred- Thrown Dagger ZO #2- Miss.

Cinara- Burden of Earth ZO #2- Miss.

Zombie Ogre #2- Zombie Smash Len- Crit 38 damage- Len is DEAD

Zombie Ogre #1- Ready Action.

Turn #9

Krogan-

Kazz-

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/098+The+Cave-+DEAD+Len.jpg.html

Krogan & Kazz are up, are we working towards a TPK? Is it time to run? Can you fight on?

GM: Sorry Kev, I liked Len a lot.
 
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OOC: Blimey! We get six sucky rolls in a row and the DM gets a critical hit. Sorry, hairychin, Leonard d' Apricot will be remembered fondly. Bleh!
 

Krogan

Krogan watches in dismay as he hears the crack of bone and then sees Len's lifeless body crumple to the floor. Already enraged now he's bloody furious.

He swings with all his might, howling his anger lke never before.

And another attack goes wide!!

OOC: Howling Strike
 

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