The Forges of the Mountain King Chapter 1- Bottom's Up!


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Krogan

The situation becomes clear to raging Krogan. These killing machines were sent to punish Krogan and his band of brothers for the crimes they commited in theirs previous lives... It occured to Krogan that despite his growing rage, at the moment Len fell, he felt a sudden calm.. a realization that everytihng will be alright.. as if the soothing sensation was not enough. the words of his grandfather came to him.. It was something he used to say when he tought Krogan about the art of Axe wielding.... It is inevitable.. either you die or I die...
Now closing his eyes and foolowing his inner straight, Krogan grips his axe, and flawing like the water, attacks the zombie..
 


Zombie Ogre #1

Alas before Krogan can get in to the fray the Zombie Ogre interlaces its fingers and... drags its knuckles along the ceiling- causing yet another shower of dirt to cascade down... its attack however is foiled completely, it staggers and stares hard at the space where its hands and knuckles used to be- now reduced to mangled black flesh and jutting shards of bone.

[sblock=Zombie Ogre #1 Mechanics]
Standard: Zombie Smash Cinara- Miss.
[/sblock]

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 10

Initiative (* = Next to play)

18 Krogan*
18 Kazz
15 Grim
Mardred
Cinara
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/24 Surges 10/7 +2 all Defences (2nd Wind)
Kazzagin 31/30 Surges 13/7
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2.
Len DEAD
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1- 35 HP damage taken- Bloodied.
Zombie Ogre #2- DEAD

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Cinara Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim- Penance Stare ZO #2- Miss.

Mardred- Thrown Dagger ZO #2- Miss.

Cinara- Burden of Earth ZO #2- Miss.

Zombie Ogre #2- Zombie Smash Len- Crit 38 damage- Len is DEAD

Zombie Ogre #1- Ready Action.

Turn #9

Krogan- Howling Strike ZO#2- Miss.

Kazz- Holy Strike ZO#2- Hit 10 Radiant damage +10 = DEAD (no, really), Readied Action ZO#1 Charge Cinara- Hit 9 damage.

Grim- Penance Stare ZO#1- Hit 14 damage.

Mardred- Ambush Trick N52. Thrown Dagger CA ZO#1- Hit 21 damage- Bloodied.

Cinara- Burden of Earth ZO#1- Miss. Second Wind +2 Defences.

Zombie Ogre #1- Zombie Smash Cinara- Miss.

Turn #10

Krogan-

Kazz-

[/sblock]

No new map- Krogan is up.
 
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The situation becomes clear to raging Krogan. These killing machines were sent to punish Krogan and his band of brothers for the crimes they commited in theirs previous lives... It occured to Krogan that despite his growing rage, at the moment Len fell, he felt a sudden calm.. a realization that everytihng will be alright.. as if the soothing sensation was not enough. the words of his grandfather came to him.. It was something he used to say when he tought Krogan about the art of Axe wielding.... It is inevitable.. either you die or I die...
Now closing his eyes and foolowing his inner straight, Krogan grips his axe, and flawing like the water, attacks the zombie..

<Ker-THUNK!>

Krogan buries his greataxe in the Zombie Ore's skull- neatly splitting it actually.

The undead brute straightens and then blinks, one eye either side of Krogan's axe, the creature moves its jaw and mouth- as if chewing. Clears its throat, which you'll remember is mostly not there, and then says something...

"Pancakes." The Zombie Ogre is certain.

It about-turns and stomps off, prompting attacks- most of which hit and rip through the creaure's already wrecked body.

The Zombie Ogre shuffles off, with Krogan, Cinara and Kazz heading after it.

Eventually the creature comes to a halt, in a dead end, turns and sits cross-legged, it stares at you each in turn, and then slowly lowering its head... dies.


[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 10

Initiative (* = Next to play)

18 Krogan*
18 Kazz
15 Grim
Mardred
Cinara
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/24 Surges 10/7 +2 all Defences (2nd Wind)
Kazzagin 31/30 Surges 13/7
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2.
Len DEAD
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2

Monsters

Zombie Ogre #1- 44 HP damage taken- DEAD.
Zombie Ogre #2- DEAD

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Cinara Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim- Penance Stare ZO #2- Miss.

Mardred- Thrown Dagger ZO #2- Miss.

Cinara- Burden of Earth ZO #2- Miss.

Zombie Ogre #2- Zombie Smash Len- Crit 38 damage- Len is DEAD

Zombie Ogre #1- Ready Action.

Turn #9

Krogan- Howling Strike ZO#2- Miss.

Kazz- Holy Strike ZO#2- Hit 10 Radiant damage +10 = DEAD (no, really), Readied Action ZO#1 Charge Cinara- Hit 9 damage.

Grim- Penance Stare ZO#1- Hit 14 damage.

Mardred- Ambush Trick N52. Thrown Dagger CA ZO#1- Hit 21 damage- Bloodied.

Cinara- Burden of Earth ZO#1- Miss. Second Wind +2 Defences.

Zombie Ogre #1- Zombie Smash Cinara- Miss.

Turn #10

Krogan- Howling Strike ZO#1- Hit 9 damage- DEAD.

Kazz-

[/sblock]

New Map-

100 The Cave- Pancakes

The Zombie Ogres are dead, as is Len- although he does possess a shiny new axe.

You noticed a passage to a stone chamber on your wanders in this area- see previous map.

GM: This is a Short Rest, what do you wish to do-

Cinara 29/24 Surges 10/7
Kazzagin 31/30 Surges 13/7
Krogan 34/14 Surges 10/5- Bloodied.
Len DEAD
Mardred 25/18 Surges 7/5
Grim 25/25 Surges 2/2


What now?
 
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Grim

"Let's remove these tings heads and burn them, Korgan. I don't want to see them again. And we should bury Len and bless his resting place. Would you do the honor, Cinara?"
Grim says. Len's death uncomfortably reminds him of his 'own' demise.

[sblock=OOC]

regains dark reaping power during short rest

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Dark Cloud

Condition:
[/sblock][/sblock]
 

After a considerable amount of time resting back in the webbed cave, with Cinara using her Healing Words again and again to make good any wounds then the gang are all back to full, or thereabouts-

HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/34 Surges 10/3
Len DEAD
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2

And for the destruction of the two powerful Ogre Zombies, you have earned 116 XP each- that's 331 XP in total.

Before Len's burial there's the small matter of his +1 Frost Battleaxe that needs relocating... I think Len would have wanted it to be put to good use, I know the DM does. Kazzagin is a Battleaxe wielding Dwarf- will you take up Len's weapon?

Where would you like Len to be buried, are you heading back to the Gaffer, or else... I require info please Cinara- you're in charge of the burial.

Just an odd fact, the fight with the Zombie Ogres, with all the running, chasing, fleeing, getting up and putting 'em down- in real terms it lasted 1 minute. It's odd that when you think about it- ten rounds, 1 minute.
 
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Kazzagin

As the ogre retreated to die Kazzagin rushed forward and fell to his knees beside Len. He'd started to feel some affinity of the dwarf, fighting side by side with him in battle. It was strange that battle could bring them together so much. No matter how much Kazzagin looked, though, the angle of Len's head indicated that there was nothing that could be done. Two dead dwarves one one day - would this one too return from Moradin's grave? Pelor, let there be light!

He looked up Cinara, his grief evident on his face. "We be burying him where he be fallen, or we be burying him where Grim be?" He looked up at the resurected Grim. "Where you had been fallen," he stated to the strange dwarf. He took out a scrap piece of cloth and wiped some blood from the body, righting the neck to give the dwarf some honor. Then he took up the battleaxe. "This be yours. Earned. Well earned. It be wielded with strength and honor by a Bottom Dweller worthy of any. In life I be wielding it to honor you. You be mighty amongst bottom dwellers." Taking his own axe, he placed it on the fallen dwarf. "Blood for blood. So I be you honor."


OOC: Kazzagin will take Len's battleaxe if nobody objects. Dead man walking? :)

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 

Mardred

Mardred slumped to the floor, falling back on his haunches and outstretched legs. He resembled an unstable toddler who had just lost his balance. He looked at the corpse of Lem, then the Zombie Ogre.

"This," he began, "... this is not what we signed on for. The cost is already too high. We should turn back before we lose anyone else..." He looked up at the group with sad eyes.
 
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As the ogre retreated to die Kazzagin rushed forward and fell to his knees beside Len. He'd started to feel some affinity of the dwarf, fighting side by side with him in battle. It was strange that battle could bring them together so much. No matter how much Kazzagin looked, though, the angle of Len's head indicated that there was nothing that could be done. Two dead dwarves one one day - would this one too return from Moradin's grave? Pelor, let there be light!

He looked up Cinara, his grief evident on his face. "We be burying him where he be fallen, or we be burying him where Grim be?" He looked up at the resurected Grim. "Where you had been fallen," he stated to the strange dwarf. He took out a scrap piece of cloth and wiped some blood from the body, righting the neck to give the dwarf some honor. Then he took up the battleaxe. "This be yours. Earned. Well earned. It be wielded with strength and honor by a Bottom Dweller worthy of any. In life I be wielding it to honor you. You be mighty amongst bottom dwellers." Taking his own axe, he placed it on the fallen dwarf. "Blood for blood. So I be you honor."

Mardred

Mardred slumped to the floor, falling back on his haunches and outstretched legs. He resembled an unstable toddler who had just lost his balance. He looked at the corpse of Lem, then the Zombie Ogre.

"This," he began, "... this is not what we signed on for. The cost is already too high. We should turn back before we lose anyone else..." He looked up at the group with sad eyes.

GM: You guys- I'm welling up here... choked.
 

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