The Forges of the Mountain King Chapter 1- Bottom's Up!

Mardred

"Methinks if the door is wet, there's bound to be some water or something behind it. Could be the only thing keeping us from being drowned..."


OOC: Mardred will examine the door for anything trap-like.

"It is not clear..." Mardred draws back from the portal... in a rush, something just moved.

He watches intently.

You are certain that you saw something- the something had a long very thin body, maybe only a few inches long, with lots of legs...

What's more the creature moved to the surface of the sodden door as you came close, you were thinking about listening at the door- you've decided that this would be a really stupid thing to do.

As would slamming against it with your bodies...

In fact anything that brought your body in to contact with the door would be a bad thing, possibly a very bad thing... there are some nasty looking creatures (insects?) living in the door.

Think again, unless you wish to continue with your actions...

Waiting for new replies.
 

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Grim

"Kathra... that was the name, right?... can you use your magic to freeze or burn this nasties away? I could try to stare them down, but I doubt that will be very effective..."

[sblock=OOC]
Moving back after aiding Cinara. Will note if he/they finds something.
I assume we cannot take 20?

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 

Grim

"Kathra... that was the name, right?... can you use your magic to freeze or burn this nasties away? I could try to stare them down, but I doubt that will be very effective..."

[sblock=OOC]
Moving back after aiding Cinara. Will note if he/they finds something.
I assume we cannot take 20?

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

The door is effectively 'infected', the only safe way to bypass the door is to destroy it- totally, note if you wish to do this there's no need to roll- the strength checks you have made already are enough- you just use your weapons instead...

However then you need to destroy the door... fire would be good (but see my previous dislike of fire sealed chambers) that said I will happily rule that a Burning Hands will do it- it's intense and instantaneous.

My intention is not to stop you progressing in this direction.
 

Cinara

"Steel yourselves, men. What sort of ugliness waits on the other side of an infected door, I can barely fathom. Burn down the door, Red...."

OOC: Readied action: RBA w/ throwing hammer if a threat presents itself.
 

Kathra

After giving her companions a moment to ready anything that they wish, Kathra focuses on the door, and send out the full force of her power in a burning torrent.

OOC: Stand at R100, Burning hands straight forward, then step back to Q99
 

Cinara

"Steel yourselves, men. What sort of ugliness waits on the other side of an infected door, I can barely fathom. Burn down the door, Red...."

OOC: Readied action: RBA w/ throwing hammer if a threat presents itself.

After giving her companions a moment to ready anything that they wish, Kathra focuses on the door, and send out the full force of her power in a burning torrent.

OOC: Stand at R100, Burning hands straight forward, then step back to Q99

The door splits easily- first blow, the second shatters a further section of the portal, from there it's easy- and you never let up.

Even before the fire comes you can see the rotten interior of the wood squirms with a myriad multi-legged creatures... and then the fire comes and seers and chars ninety percent of the horrible insects. The last ten percet are crisped manually- that is by flaming torch.

Which just leaves an open door way, and a set of very old cobbled steps leading down- the room beyond is warm, and wet of course.

Mardred cautiously descends the stairs to take a look at the chamber ahead.

New Map-

140 Beyond The Sodden Door

The stairs descend into a dark, murky pool that almost fills the chamber, most of the floor is missing- just small sections are left in each of the room's corners. The air is stifling with heat, and the stink of sulfur is nearly overwhelming- at the far side of the chamber a rupture in the wall vents a greyish mist, this seems to be the source of the heat, and the sulfur.

Fallen beams and soaked debris float amid the water and blackened algae, forming islands, atop one such flaoting debris island sits a brass-bound wooden chest.

The only visible exit is another narrow passage on the south wall- another set of stairs lead up to what looks to be a closed rusty metal door.

Other than the sound of the water and the debrtis, and the hiss of the escaping steam... silence.

What's to be done?
 

"I love it when I'm right," Mardred deadpans. "While I'm at it, let's all just assume the water is full of... I don't know... flesh-eating steam fish or something. Best we just head out of here."

Then Mardred's eyes catch something near the middle of the room [Q-117]...

"Saaaay, might that be a treasure chest?"
 

"I love it when I'm right," Mardred deadpans. "While I'm at it, let's all just assume the water is full of... I don't know... flesh-eating steam fish or something. Best we just head out of here."

Then Mardred's eyes catch something near the middle of the room [Q-117]...

"Saaaay, might that be a treasure chest?"

Fallen beams and soaked debris float amid the water and blackened algae, forming islands, atop one such floating debris island sits a brass-bound wooden chest.

GM: Taken from my post before yours... YES!
 

OOC: to be clear, DM, you said a wooden chest... Mardred said a TREASURE chest! ARRRR! Thar be treasure!!!!! LOL

me, I just think it's a ruse... who floats a treasure chest on a pile of flotsom and jetsam? maybe a mimic? THAT'd be awesome, I've never seen one in play...

also, is that another passageway around the south corner? looks like stairs maybe?


Cinara

"Augh! Reminds me of me father's work! Smells of ... well, it smells..... Wait, sulfur. Could be we're near a natural fissue?

Regardless, I'm loathe to care too much about this place...natural or man-made, this room reeks of danger. I wonder if even the remaining floor is stable enough to support us..."
 

OOC: to be clear, DM, you said a wooden chest... Mardred said a TREASURE chest! ARRRR! Thar be treasure!!!!! LOL

me, I just think it's a ruse... who floats a treasure chest on a pile of flotsom and jetsam? maybe a mimic? THAT'd be awesome, I've never seen one in play...

also, is that another passageway around the south corner? looks like stairs maybe?


Cinara

"Augh! Reminds me of me father's work! Smells of ... well, it smells..... Wait, sulfur. Could be we're near a natural fissue?

Regardless, I'm loathe to care too much about this place...natural or man-made, this room reeks of danger. I wonder if even the remaining floor is stable enough to support us..."

The only visible exit is another narrow passage on the south wall- another set of stairs lead up to what looks to be a closed rusty metal door.

The stone floor ahead seems to be fairly solid- certainly it will hold the weight of you guys, and it would be easy enough to move across to the other stairs without getting anyones feet wet.
 

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