The Forges of the Mountain King Chapter 1- Bottom's Up!

Grim

Grim stares intensely at the creatures... but nothing happens :(

[sblock=OOC]

standard: Penance Stare on ?1
pull to 111 S on a hit

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 

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Grim

Grim stares intensely at the creatures... but nothing happens :(

[sblock=OOC]

standard: Penance Stare on ?1
pull to 111 S on a hit

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

The creatures slaver and salivate, taking in the scene- spotting for the first time that Mardred is not alone, alas they barely notice Grim's stare...

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 1

Initiative (* = Next to play)

22 Grim
20 Cinara*
13 Creature #1
13 Creature #2
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Creature #1
Creature #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Creature #1- Miss.

Cinara-

Creature #1-

Creature #2-

Kazz-

Mardred-

Krogan-

Kathra-

[/sblock]

Don't forget you can attempt to identify and learn something about the creatures with Monster Knowledge checks.
 

Cinara

"Hells Bells, what in the name of the Forgefather are they?"

OOC: not sure what the appropriate knowledge check is... they're dwarves, but quite unnatural... Nature? on the odd chance they're undead, Religion?


"Mardred! We're coming!" Cinara yells as her little legs take her far as they can.

OOC: surprise round action: run 7 to S113
 

Cinara

"Hells Bells, what in the name of the Forgefather are they?"

OOC: not sure what the appropriate knowledge check is... they're dwarves, but quite unnatural... Nature? on the odd chance they're undead, Religion?


"Mardred! We're coming!" Cinara yells as her little legs take her far as they can.

OOC: surprise round action: run 7 to S113

Cinara the Hero

Cinara dashes to protect Mardred, throwing herself in the way of the oncoming beasts... and then it clicks- she knows what they are...

"Ghouls... Dwarven Ghouls- Aquatic Dwarven Ghouls..." Cinara yells back.

But that's not all- Cinara knows about Ghouls, Undead creatures unable to find rest- rejected by the Raven Queen. These creatures feast upon the flesh of the living, in the process creating more of their own... Their claw attacks can immobilise a creature, while their bites can stun- and cause horrendous amounts of damage.

"Radiant damage..." Cinara yells again, and then hopes she will make it through the next few seconds.

New Map- to follow.

Next up the Ghouls.
 

Ghoul #1

The creature pulls up short, about to charge at Mardred its progress is thwarted by Cinara, it can only move in close- ready to unleash its fury...

The foul Dwarf Undead flails and snarls and claws but Cinara keeps it at bay.

New Map- to follow.

Next up Ghoul #2.
 

Ghoul #2

The second creature has no problems finding a target, it charges straight for Cinara, flailing wildly with its claws...

Cinara is off-guard.

GM: Granting Combat Advantage after running.


GM: Even with the extra +1 for charging, which I missed off, that's a miss- shame, nice damage, welcome back to the bad ass world of the Forges of the Mountain King.


The creature flails, attempts to claw out Cinara's eye, but the brave Dwarf is having none of it- she holds the line, hoping that the others can get there fast...

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 1

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
8 Kazz*
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10. All have Combat Advantage.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz-

Mardred-

Krogan-

Kathra-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...r-+Bad+Ghoul+Dwarfs_+Cinara+the+Hero.jpg.html

Kazz, and then Mardred to follow- remember this is a surprise round- one action only.
 
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Kazzagin

Trouble started almost immediatly after Mardred came near the chest. There was something about trouble and that dwarf, but Kazzagin couldn't quite put his finger on it. First falling down a hole, then bumping into bile ogres, and now uncovering more undead. They'd need to think of a strategy to prevent this kind of thing happening. Like rope. Kazzagin was fond of rope. It was a lifeline. His father had taught him as much from the exploits he told Kazzagin about in the mines. Shrugging, Kazzagin shifted the battlegear into position and waded into the water, charging straight at the nearest undead monstrosity.

OOC: Charge - To S112 - Melee Basic Attack vs Aquatic Ghoul #1 -

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 13 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
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Mardred sighs loudly. Weapon (Dagger or Warhammer? I don't know if our character re-fit applies yet or not) in hand, he glares cock-eyed at the Dwarven Ghouls as he shuffles toward some better footing.

OOC: 5' step to T-114.
 

Krogan

HA! Krogan knew something nasty would crawl out of this water. He never liked the water and this will further his resolve to continue feeling the same. Feeling light on his feet, and aching for action, Krogan charges into the battle yelling "Go back to that fitly yuck, you ugly muck!" While charging, he was proud of himself for making this one rime :-) !


OOC: Chargin' to S112, howling strike on ghoulie num 1
 

Kathra

The now familiar shape of a fire drake forms and shoots out ahead of Kathra, towards one of the ghouls.

OOC: Phantasmal assault at ghoul#1
 

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