The Forges of the Mountain King Chapter 1- Bottom's Up!

Trouble started almost immediatly after Mardred came near the chest. There was something about trouble and that dwarf, but Kazzagin couldn't quite put his finger on it. First falling down a hole, then bumping into bile ogres, and now uncovering more undead. They'd need to think of a strategy to prevent this kind of thing happening. Like rope. Kazzagin was fond of rope. It was a lifeline. His father had taught him as much from the exploits he told Kazzagin about in the mines. Shrugging, Kazzagin shifted the battlegear into position and waded into the water, charging straight at the nearest undead monstrosity.

OOC: Charge - To S112 - Melee Basic Attack vs Aquatic Ghoul #1 -

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 13 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

Kazz gets his feet wet, rushes the nearest vile Ghoul Dwarf and <BANG> connects full on with his Battleaxe- an inch to the right and it would have been the perfect hit.

The blow crushes the left side of the beasts skulls- fracturing its jaw and sending rotten teeth flying...

New Map to follow.

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 1

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
8 Kazz
7 Mardred*
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10. All have Combat Advantage.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 14 HP damage taken.
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred-

Krogan-

Kathra-

[/sblock]
 

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Mardred sighs loudly. Weapon (Dagger or Warhammer? I don't know if our character re-fit applies yet or not) in hand, he glares cock-eyed at the Dwarven Ghouls as he shuffles toward some better footing.

OOC: 5' step to T-114.

Mardred hunches his shoulders, and shuffles around the fracas- all the while his beady eyes searching for the perfect opening... not yet, hold on... nearly there...

New Map to follow.

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 1

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
8 Kazz
7 Mardred
7 Krogan*
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10. All have Combat Advantage.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 14 HP damage taken.
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan-

Kathra-

[/sblock]
 

HA! Krogan knew something nasty would crawl out of this water. He never liked the water and this will further his resolve to continue feeling the same. Feeling light on his feet, and aching for action, Krogan charges into the battle yelling "Go back to that fitly yuck, you ugly muck!" While charging, he was proud of himself for making this one rime :-) !


OOC: Chargin' to S112, howling strike on ghoulie num 1

GM: Charge to R112, Kazz changed his move.


Krogan's war cry- something to do with 'fitly yuck', a small village in the Shadowfell perhaps, rings out.

The ferocious Dwarf barrels forward and...

<WHAM>

Connects with his greataxe, the Ghoul is bloodied, ribs broken it's breaths come short and ragged, and the fight has only just begun.

New Map to follow.


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 1

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
8 Kazz
7 Mardred
7 Krogan
4 Kathra*

HP & Conditions

PCs
Cinara 29/29 Surges 10/10. All have Combat Advantage.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 33 HP damage taken- Bloodied.
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra-

[/sblock]
 

The now familiar shape of a fire drake forms and shoots out ahead of Kathra, towards one of the ghouls.

OOC: Phantasmal assault at ghoul#1

The already battered Ghoul clutches at it's head, crouches low- seemingly oblivious to the chaos that surrounds it... blodd and worse pours from the creatures mouth and nose... it screams...

GM: Combat Advantage to all vs Ghoul #1, the creature cannot make Opportunity Attacks either- you are safe to manouever around it- genius work Kathra.



[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim*
20 Cinara
13 Ghoul #1
13 Ghoul #2
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10. All have Combat Advantage.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 39 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim-

Cinara-

[/sblock]

Turn 2 begins- normal round, Grim then Kathra are up.

New Map-

144 The Waterlogged Chamber- Undead half dead already

Good work there- now finish them off, and remember Combat Advantage over Ghoul #1 and he can't make Opportunity Attacks.
 

Grim

Grim moves to take advantage of Kathra's spell, but nearly stumbles and misses badly.

[sblock=OOC]

move: to 113 Q
standard: Anvil Touch on ghoul 1
attack vs Reflex

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 

Cinara

More beasts from beyond the grave. What happened here? Were they twisted by their own design? Were they attacked and made to turn on themselves? Cinara is wracked with questions and pain at having to dispatch yet another of her kin.

"You will soon feel Moradin once again brothers and take his hand."

OOC: Standard: Smite Undead vs. bloody ghoul #1, 12 radiant dmg
Minor: Elemental Legacy - 3 addl points of fire dmg
Move: Shift to R114 (to provide flanking and not provoke from the ghoul #2)
 
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Grim

Grim moves to take advantage of Kathra's spell, but nearly stumbles and misses badly.

[sblock=OOC]

move: to 113 Q
standard: Anvil Touch on ghoul 1
attack vs Reflex

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

The first of the undead Dwarves is almost surrounded now, alas Grim's flailing touch is wide of the mark- the Ghoul, between clutching at its skull, is a bloodied whirling dervish- desperate to cause harm.

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara*
13 Ghoul #1
13 Ghoul #2
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10. All have Combat Advantage.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 39 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara-

[/sblock]

New Map to follow.
 

Cinara

More beasts from beyond the grave. What happened here? Were they twisted by their own design? Were they attacked and made to turn on themselves? Cinara is wracked with questions and pain at having to dispatch yet another of her kin.

"You will soon feel Moradin once again brothers and take his hand."

OOC: Standard: Smite Undead vs. bloody ghoul #1, 12 radiant dmg
Minor: Elemental Legacy - 3 addl points of fire dmg
Move: Shift to R114 (to provide flanking and not provoke from the ghoul #2)

The same Ghouls squeals broken and bloodied, as Cinara's warhammer connects- the creature's skin seems to want to be elsewhere, where the hammer hits the creature unpeels- leaving a gaping hole, you can see through it.

However even after the fire cauterises the wound the creature still stands- it lives, at least of a fashion.

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1*
13 Ghoul #2
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/29 Surges 10/10.
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 59 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1-

Ghoul #2-

[/sblock]

New Map to follow.
 

Ghoul #1

The foul creature fights on, trpped in the centre of you Dwarves it dodges and duck and scuttles backwards and out of the way of the big hitters- setting up a flanking opportunity with its compatriot on Cinara.

These are intelligent undead, or at least abominations capable of cunning...

In position it sinks its filthy twisted clawed hand in to Cinara- sinking both of its taloned hands in to Cinara's body- the creatures brittle nails crack and shatter as they are plunged in to Cinara's flesh- leaving shards of the foul beast in the Warpriest.

Cinara's feels a coldness sweep through her body, in an instant he limbs lock, she cannot feel her feet at all- she's Immobilised.


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2*
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/12 Surges 10/10- Bloodied & Immobilised (save ends).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 59 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2-

[/sblock]

New Map to follow.

Next Ghoul #2.
 
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Ghoul #2

The creature sees its opportunity- too good to miss, it grimaces and grins at Cinara and then sinks its horrid teeth in to her flesh... and sucks, not just the blood from her veins- but the marrow from her bones... as it gobbles at her quivering red flesh.

Cinara slumps and splashes down in to the water- not yet dead- but certainly dying, leaving the Ghoul chewing on the pound of her flesh it clutches...

GM: Cinara is Immobilised, Stunned and Dying...


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
13 Ghoul #3*
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/-7 Surges 10/10- Dying. Immobilised & Stunned (save ends x2).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 59 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2-
Ghoul #3-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3-

[/sblock]

New map to follow.

Next- Ghoul #3.
 
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