The Forges of the Mountain King Chapter 1- Bottom's Up!

Ghoul #3

In the far corner of the chamber the water suddenly shapes in to a 'v' formation- something is approaching... sure enough bursting from ther dpeths comes a third of the foul Dwarves... it charges hissing and clawing at Grim.

Alas the creature stumbles in its rush- Grim is alerted and ready to defend himself- the two struggle to deflect each others blows...

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
13 Ghoul #3
8 Kazz*
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/-7 Surges 10/10- Dying. Immobilised & Stunned (save ends x2).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 59 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2-
Ghoul #3-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz-

Mardred-

Krogan-

Kathra-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...logged+Chamber-+Cinara+hits+the+dirt.jpg.html

Kazz is up, followed by Mardred- whatever it is it better be good.

GM: Just a note about your choice to press on, i.e. head through the sodden door, you do realise the closer you get to the end the harder the scenario will get, the easy stuff was on the outside- lol.
 
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Kazzagin

Kazzagin's eyes widened as Cinara fell so quickly to the power of these ghouls. Angry at the loss they've suffered and the loss they might be about to suffer, Kazzagin reached out to Cinara through Pelor. "Come, Cinara," he whispered, "Don't be giving up!" And then he raised his axe, and cut towards the ghoul, missing with a splash of foul water.

OOC: Move - Shift To S113
Minor - Lay on Hands - Cinara - Kazzagin spends a Healing Surge
Standard - Radiant Smite 9 vs Dwarven Aquatic Ghoul #2 - Miss

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 12 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
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Kazzagin's eyes widened as Cinara fell so quickly to the power of these ghouls. Angry at the loss they've suffered and the loss they might be about to suffer, Kazzagin reached out to Cinara through Pelor. "Come, Cinara," he whispered, "Don't be giving up!" And then he raised his axe, and cut towards the ghoul, missing with a splash of foul water.

OOC: Move - Shift To S113
Minor - Lay on Hands - Cinara - Kazzagin spends a Healing Surge
Standard - Radiant Smite 9 vs Dwarven Aquatic Ghoul #2 - Miss

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 12 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

Kazz moves swiftly in, one touch from the Paladin and Cinara, whose head is only just out of the dank water, suddenly sucks in air- blinks her eye, once, twice and is alive again...

Alas the effort leads Kazz's attack to founder and go astray...

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #1
13 Ghoul #2
13 Ghoul #3
8 Kazz
7 Mardred*
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. Immobilised & Stunned (save ends x2).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 59 HP damage taken- Bloodied. Combat Advantage all & no Opportunity Attacks (Kathra).
Ghoul #2-
Ghoul #3-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred-

Krogan-

Kathra-

[/sblock]

New Map-

146 The Waterlogged Chamber- Cinara is saved

Mardred up next, and then Krogan, then Kathra.
 

Mardred sees his opening...

OOC: Shift to U-113. Hurl +1 Vicious Dagger at Q-114 which is granting CA from Kathra.
 
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Mardred sees his opening...

OOC: Shift to U-113. Hurl +1 Vicious Dagger at Q-114 which is granting CA from Kathra.

Mardred's aim is deadly, the first- already bloodied and quivering Ghoul scrabbles at the vicious Dwarf's vicious Dagger- which is sunk, hilt deep, in its back- it cannot reach.

The Ghoul staggers and the slumps forward- dead.

In the same instant the vicious Dagger reappears in the vicious Dwarf's hand.

"One down... two to go!" Mardred sing-songs with a fiendish smile.

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #2
13 Ghoul #3
8 Kazz
7 Mardred
7 Krogan*
4 Kathra

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. Immobilised & Stunned (save ends x2).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2-
Ghoul #3-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan-

Kathra-

[/sblock]

New Map-

147 The Waterlogged Chamber- First Ghoul down

Krogan and then Kathra...

GM: Just to note Mardred you are +9 To Hit with Combat Advantage...
 

Krogan

Krogan is wandering what created this abomination of nature. In all his travels he never saw anything as ugly as this ghouls....` I know what will improve their looks.... my Axe.. I will just trim a little on the side`

Stepping back and gaining momentum, Krogan rushes to end this creature pitiful existence.


OOC: Move-Shift R111
Standard-charge to R113 att ghoul #2
 

Krogan is wandering what created this abomination of nature. In all his travels he never saw anything as ugly as this ghouls....` I know what will improve their looks.... my Axe.. I will just trim a little on the side`

Stepping back and gaining momentum, Krogan rushes to end this creature pitiful existence.


OOC: Move-Shift R111
Standard-charge to R113 att ghoul #2

The second Ghoul is swiftly smashed down- a monster hit from Krogan... the creature however is not done- it wants Krogan's blood...

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 2

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #2
13 Ghoul #3
8 Kazz
7 Mardred
7 Krogan
4 Kathra*

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. Immobilised & Stunned (save ends x2).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 25 HP damage taken.
Ghoul #3-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra-

Turn #3

Grim-

Cinara-

[/sblock]

New Map-

148 The Waterlogged Chamber- Krogan hits big

Kathra up next, followed by Grim.
 


Another fiery creature forms before Kathra and heads straight for one of the watery abominations.

OOC: Phantasmal Assault on Ghoul 2

Alas Kathra's aim is off, the Ghoul barely notices her magical assault... more concerned with bringing death and destruction to Krogan as soon it can.


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 3

Initiative (* = Next to play)

22 Grim*
20 Cinara
13 Ghoul #2
13 Ghoul #3
8 Kazz
7 Mardred
7 Krogan
4 Kathra

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. Immobilised & Stunned (save ends x2).
Kazzagin 31/31 Surges 13/13
Krogan 34/34 Surges 10/10
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 25 HP damage taken.
Ghoul #3-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #3

Grim-

Cinara-

[/sblock]

New Map- not needed, no moves.

Next up Grim, then Cinara.
 

Grim

Grim is shocked that he is still unable to hit any of the ghuls... maybe these are beyond his redemptive touch?

[sblock=OOC]

standard: Anvil Touch on 114 p
attack vs Reflex

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 
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