Mardred skips back, winds up, and lets loose a dagger...
OOC:
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move "South" two squares, Ambush Trick now active. CA +2 to hit.
My math is all messed up. That '3' stuck in my head. SHould be 19 total to hit.
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GM: | Now, before we get in to this I want you to know, that I know, that I shouldn't be doing this... As in Mardred is using a Readied Action (which costs a Standard Action to use), therefore he cannot Move and then attack- do you see. Readying an Action in and of itself costs a Standard, if he moved (Ambush Trick to gain Combat Advantage) then that would be the end of his turn, he couldn't then use another Standard Action to throw his Dagger. But if I did that then the attack wouldn't have Combat Advantage and would therefore be a miss...
So why am I doing it? Simple, if we were around the table then I'd be doing it- automatically, it's a game, this is a tough scenario and you are having a hard time of it already. Rules will get bent, but please do not presume they will get bent- ever. Think of me as a 'jolly tyrant'. | |
Mardred's dagger arcs out and... catches the Zombie Ogre full on... bloodying the beast, it staggers but is not prepared to give up yet...
GM: | In answer to your previous question Cinara- clearly the Zombie Ogre's do not 'return' with full hit points, you've hit this guy twice and he's bloodied. There is hope for you yet... | |
Zombie Ogre #2
Continues in, and smashes out, a back-hand swipe, at... Len, catching the Dwarf and slamming his head hard right, and popping his shoulder out for good measure, Len is crippled with pain, and yet- fights on!
[sblock=Zombie Ogre #2 Combat]
Standard: Charge Len- Hit 21 damage, Len Bloodied.
[/sblock]
Zombie Ogre #1
The second creature lurches forward, as far as it can go, it jostles and flails behind its animated compatriot, looking for any opportunity to get in to the action.
[sblock=Zombie Ogre #1 Combat]
Move: K59
Standard = Move: K57 Can't get in.
[/sblock]
[sblock=Combat]
Encounter #3 Dead Ogres Walking
Turn: 8
Initiative (* = Next to play)
18 Krogan*
18 Kazz
17 Len
15 Grim
Mardred
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1
HP & Conditions
PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/8 Surges 11/6- Bloodied. +2 AC/Fort (Cinara).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).
Monsters
Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.
Actions To Date
Turn #1
Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.
Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.
Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.
Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.
Len- Move M63. Move Q65. Draw Throwing Hammer.
Grim- Move O65. Penance Stare Ogre- Miss.
Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.
Turn #2
Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.
Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.
Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.
Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.
Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.
Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.
Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.
Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.
Turn #3
Zombie Ogre #2- Immobilised. Ready Action...
Mardred- Delay till after Grimm.
Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.
Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.
Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.
Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.
Mardred- Double Move L67.
Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.
Zombie Ogre #1- Rise Again. Stand. Move U70.
Turn #4
Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.
Krogan- Howling Strike Zombie Ogre #2- Miss.
Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.
Len- Double Move (Run) L59.
Grimm- Move L60. Move L55 with Stealth.
Mardred- Move L62. Move K60.
Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.
Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.
Turn #5
Krogan- Move L66. Move L59. Second Wind.
Kazz- Move (Run) L67. Move (Run) L61.
Len- Move L54. Ready Shield Feint.
Grimm- Move L52. Ready Penance Stare.
Mardred- Move (Run) K52. Ready Ranged Dagger.
Cinara- Action Point. Move (Run) L64.
Zombie Ogre #2- Reanimate. Stand. Move L67.
Zombie Ogre #1- Move V69. Move T65.
Turn #6
Krogan- Move K54. Ready Action.
Kazz- Move (Run) M55. Ready Action.
Len- Ready Action.
Grimm- Ready Action.
Mardred- Ready Action.
Cinara- Move L59. Move M54.
Zombie Ogre #2- Move L65- with squeeze. Move L61.
Zombie Ogre #1- Move P64. Move L63.
Turn #7
Krogan- Ready Action.
Kazz- Ready Action.
Len- Ready Action.
Grimm- Ready Action.
Mardred- Ready Action.
Cinara- Ready Action.
Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.
Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.
Turn #8
Krogan-
Kazz-
Len-
Grim-
Mardred-
Cinara-
[/sblock]
We're in to the 8th round of combat here, and Krogan (Hairychin), then Kazz, then Len, then Grim, then Mardred, then Cinara.
Remember the second Zombie Ogre has had his turn, he has no readied action so he's going to stay where he is until it's his turn; just reminding you just in case you kill Zombie Ogre #2.
New Map-
http://gallery.rptools.net/v/contri...The+Cave-+Len+takes+one+for+the+team.jpg.html
Go Team Dwarf 'em!