The Forges of the Mountain King Chapter 1- Bottom's Up!

Cinara,

Looking left and right at her assembled Bottom Dwellers, Cinara was suddenly filled with a sense of pride. 'Here we are, assembled as one,' she thought. Just as Moradin meant for all Dwarves, noble or lower, forgeborn or otherwise. One wall, one mission, one great uber-Dwarf. It was inspiring.

"Like waves upon the cliffs, these beasts will break and fall before us, men! Do not lose your resolve and know we cannot be bested!"

Ready for their approach, Cinara watches as her brothers' attacks make and miss the mark. Amazed the creature continues to advance, she will the very stone of the ogre's passage to break free and rain down upon it as her hammer adds to the fray.

OOC: Looks like Cinara's luck has finally run out...fortunately, whether the attack hits or not, each ally (incl Cinara) within 3 squares of Cinara gains +2 power bonus to AC and Fort until the end of her next turn.

Cinara swings with all her might, alas her warhammer merely ricochets off the beasts tough frame...

Which just leaves Mardred...
 

log in or register to remove this ad

Mardred skips back, winds up, and lets loose a dagger...

OOC: move "South" two squares, Ambush Trick now active. CA +2 to hit.

My math is all messed up. That '3' stuck in my head. SHould be 19 total to hit.

GM: Now, before we get in to this I want you to know, that I know, that I shouldn't be doing this... As in Mardred is using a Readied Action (which costs a Standard Action to use), therefore he cannot Move and then attack- do you see. Readying an Action in and of itself costs a Standard, if he moved (Ambush Trick to gain Combat Advantage) then that would be the end of his turn, he couldn't then use another Standard Action to throw his Dagger. But if I did that then the attack wouldn't have Combat Advantage and would therefore be a miss...

So why am I doing it? Simple, if we were around the table then I'd be doing it- automatically, it's a game, this is a tough scenario and you are having a hard time of it already. Rules will get bent, but please do not presume they will get bent- ever. Think of me as a 'jolly tyrant'.


Mardred's dagger arcs out and... catches the Zombie Ogre full on... bloodying the beast, it staggers but is not prepared to give up yet...

GM: In answer to your previous question Cinara- clearly the Zombie Ogre's do not 'return' with full hit points, you've hit this guy twice and he's bloodied. There is hope for you yet...


Zombie Ogre #2

Continues in, and smashes out, a back-hand swipe, at... Len, catching the Dwarf and slamming his head hard right, and popping his shoulder out for good measure, Len is crippled with pain, and yet- fights on!

[sblock=Zombie Ogre #2 Combat]
Standard: Charge Len- Hit 21 damage, Len Bloodied.
[/sblock]

Zombie Ogre #1

The second creature lurches forward, as far as it can go, it jostles and flails behind its animated compatriot, looking for any opportunity to get in to the action.

[sblock=Zombie Ogre #1 Combat]
Move: K59
Standard = Move: K57 Can't get in.
[/sblock]

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan*
18 Kazz
17 Len
15 Grim
Mardred
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/8 Surges 11/6- Bloodied. +2 AC/Fort (Cinara).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan-

Kazz-

Len-

Grim-

Mardred-

Cinara-

[/sblock]

We're in to the 8th round of combat here, and Krogan (Hairychin), then Kazz, then Len, then Grim, then Mardred, then Cinara.

Remember the second Zombie Ogre has had his turn, he has no readied action so he's going to stay where he is until it's his turn; just reminding you just in case you kill Zombie Ogre #2.

New Map-

http://gallery.rptools.net/v/contri...The+Cave-+Len+takes+one+for+the+team.jpg.html

Go Team Dwarf 'em!
 
Last edited:

Kazzagin

Kazzagin again makes the most of Krogan's moves to get a moment of advantage on the massive beast, but it's arm swings wildly putting Kazzagin off balance to the point where the axe slams into the ground. He grunts and curses, and raises his shield up to defend himself again.

OOC: If Krogan manages to destroy the zombie ogre, Kazzagin will use his standard action to Ready an Action. Otherwise, he'll attack normally after Krogan.

Minor - Divine Strength Channel Divinity Power (+4 Str Bonus to Damage)
Standard (Ready an Action) - Holy Strike vs Zombie Ogre - Damage hp radiant damage ( hp with Vulnerability).

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 215)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
*Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 
Last edited:

Krogan

Krogan is growing annoyed that the big smelly dead thing still threatens his companions - time to cleft the thing in twain. He winds up and strikes with 'Desperate Fury'.

OOC: I've looked back and can't see that this encounter power has been used
 

Krogan is growing annoyed that the big smelly dead thing still threatens his companions - time to cleft the thing in twain. He winds up and strikes with 'Desperate Fury'.

OOC: I've looked back and can't see that this encounter power has been used

Krogan really is desperate, his furious swing is alas a little way off, his greataxe goes sailing wide.

GM: You realise you can take a 5 HP damage to roll again, although if you miss the second time then you take another 5 HP damage, just a thought- I'd let you keep the damage roll?



[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan
18 Kazz*
17 Len
15 Grim
Mardred
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/8 Surges 11/6- Bloodied. +2 AC/Fort (Cinara).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz-

Len-

Grim-

Mardred-

Cinara-

[/sblock]

New Map- when we need it, nothing has changed, for ever... and ever... and ever!
 

Kazzagin again makes the most of Krogan's moves to get a moment of advantage on the massive beast, but it's arm swings wildly putting Kazzagin off balance to the point where the axe slams into the ground. He grunts and curses, and raises his shield up to defend himself again.

OOC: If Krogan manages to destroy the zombie ogre, Kazzagin will use his standard action to Ready an Action. Otherwise, he'll attack normally after Krogan.

Minor - Divine Strength Channel Divinity Power (+4 Str Bonus to Damage)
Standard (Ready an Action) - Holy Strike vs Zombie Ogre - Damage hp radiant damage ( hp with Vulnerability).

Kazz's attack is unfortunate to say the least, the Dwarf juggles his battleaxe a while but manages to maintain his grip upon it- and that's it, a feeble attempt that leaves the Paladin of Freedom quivering in anger... next time!

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan
18 Kazz
17 Len*
15 Grim
Mardred
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/8 Surges 11/6- Bloodied. +2 AC/Fort (Cinara).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len-

Grim-

Mardred-

Cinara-

[/sblock]

New Map- as above, when we need one.

Next up is Len, followed by Grim, followed by Mardred, then Cinara- can I say you are probably in trouble now- I'd put money on another dead Dwarf...
 

Len

Battered and bruised Len calls on his reserves of Dwarven toughness, and preapres to swing again, determined to bring the ogre zombie to it's knees. He's fully aware that the companions are deep in non-recyclable biowaste.

OOC: Second wind, followed by Shield Feint


OOC: The dice are cursed, or the ogres are blessed!?!
 
Last edited:

OOC: if i'm not mistaken, Len still has a Second Wind to use...

LOL - way to go [MENTION=6676224]hairychin[/MENTION], posting the same thing at the same time :)

and have no fear, oh evil DM, we will prevail! .... er... i hope? LOL
 
Last edited:

Battered and bruised Len calls on his reserves of Dwarven toughness, and preapres to swing again, determined to bring the ogre zombie to it's knees. He's fully aware that the companions are deep in non-recyclable biowaste.

OOC: Second wind, followed by Shield Feint


OOC: The dice are cursed, or the ogres are blessed!?!

Next one to hit something (Zombie Ogre shaped) gets 1d6 Temporary Hit Points, just because...

[sblock=Combat]

Encounter #3 Dead Ogres Walking

Turn: 8

Initiative (* = Next to play)

18 Krogan
18 Kazz
17 Len
15 Grim*
Mardred
Cinara
10 Zombie Ogre #2
3 Zombie Ogre #1

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 +2 AC/Fort (Cinara).
Kazzagin 31/30 Surges 13/7 +2 AC/Fort (Cinara).
Krogan 34/14 Surges 10/5- Bloodied. Shift 2 & Speed +2. +2 AC/Fort (Cinara).
Len 29/15 Surges 11/5 +2 AC/Fort (Cinara). +2 all Defences (2nd Wind).
Mardred 25/18 Surges 7/5 +2 AC/Fort (Cinara).
Grim 25/25 Surges 2/2 +2 AC/Fort (Cinara).

Monsters

Zombie Ogre #1-
Zombie Ogre #2- 26 HP damage taken- Bloodied. Marked Len.

Actions To Date

Turn #1

Zombie Ogre- Move T66. Zombie Smash Mardred- Hit 23 damage- Bloodied & knocked Prone.

Mardred- Second Wind +2 to defences. Total Defence = +4 all defences.

Krogan- Double Move. Action Point. Howling Charge Ogre- Hit 13 damage.

Kazz- Move S64. Combat Challenge Zombie Ogre. Charge Ogre- Hit 6 damaage.

Len- Move M63. Move Q65. Draw Throwing Hammer.

Grim- Move O65. Penance Stare Ogre- Miss.

Cinara- Healing Word +4 HP Mardred. Move L66 then Move back L65. Total Defence +2.

Turn #2

Zombie Ogre #1- Recharge Zombie Smash- Success. Zombie Smash Kazz- Hit 22 damage- Bloodied & Prone.

Zombie Ogre #2- Move N69. Charge Cinara- Miss. Zombie wedged- all have Combat Advantage.

Mardred- Ambush Strike Stand. Dagger with Backstab & Sneak Attack ZO#1- Hit 18 damage.

Krogan- Swift Panther Rage ZO#1- Hit 29 damage- Bloodied. Shift U65.

Kazz- Stand. Second Wind- no longer Bloodied & +2 Defences. Radiant Smite Zombie Ogre #1- Miss. Action Point. Holy Strike Zombie Ogre #1- Miss.

Len- Drop Throwing Hammer. Draw Battleaxe. Charge Shield Bash Zombie Ogre #1- Crit 17 damage +1 Cold damage & Pushed 1 and knocked Prone.

Grimm- Penance Stare Zombie Ogre #1- Hit 14 Psychic Damage- Dead with Dark Reaping. Move 62L.

Cinara- Smite Undead with CA Zombie Ogre #2- Hit 17 damage + 10 (Radiant) =27 damage and Pushed 6 squares and 6 extra damage and Immobilised. Move O65. Healing Word +7 HP Kazz.

Turn #3

Zombie Ogre #2- Immobilised. Ready Action...

Mardred- Delay till after Grimm.

Krogan- Move U72. Charge Zombie Ogre #2- Readied Action Zombie Smash Krogan- Hit 25 damage- Bloodied but not Prone. Charge Zombie Ogre #2- Miss.

Kazz- Move V70. Move S74. Lay on Hands Krogan- 8 HP back.

Len- Move V70. Move R72. Action Point. Shove & Slap Ogre Zombie #2- Miss 7 damage & Marked.

Grimm- Move 66L. Penance Stare Zombie Ogre #2- Hit 14 Psychic damage- Bloodied.

Mardred- Double Move L67.

Cinara- Move M67. Charge Zombie Ogre #2- Hit 10 damage. Action Point. Holy Nimbus of Light Ogre Zombie #2- Hit 12 Radiant damage +10 extra =22 damage.

Zombie Ogre #1- Rise Again. Stand. Move U70.

Turn #4

Zombie Ogre #2- Recharge Zombie Smash- Fail. Slam Len- Miss.

Krogan- Howling Strike Zombie Ogre #2- Miss.

Kazz- Move Q73. Holy Strike Zombie Ogre #2- Hit 13 Radiant damage +10 = 23 damage- Dead.

Len- Double Move (Run) L59.

Grimm- Move L60. Move L55 with Stealth.

Mardred- Move L62. Move K60.

Cinara- Shift P71. Stone's Resolve Krogan. Readied Actions if Zombie Ogre #2 rises.

Zombie Ogre #1- Move T73. Zombie Smash Krogan- Hit 16 -5 DR = 11 damage & saves vs Prone.

Turn #5

Krogan- Move L66. Move L59. Second Wind.

Kazz- Move (Run) L67. Move (Run) L61.

Len- Move L54. Ready Shield Feint.

Grimm- Move L52. Ready Penance Stare.

Mardred- Move (Run) K52. Ready Ranged Dagger.

Cinara- Action Point. Move (Run) L64.

Zombie Ogre #2- Reanimate. Stand. Move L67.

Zombie Ogre #1- Move V69. Move T65.

Turn #6

Krogan- Move K54. Ready Action.

Kazz- Move (Run) M55. Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Move L59. Move M54.

Zombie Ogre #2- Move L65- with squeeze. Move L61.

Zombie Ogre #1- Move P64. Move L63.

Turn #7

Krogan- Ready Action.

Kazz- Ready Action.

Len- Ready Action.

Grimm- Ready Action.

Mardred- Ready Action.

Cinara- Ready Action.

Zombie Ogre #2- Move K57. Charge & Trigger all Readied Actions. Krogan Howling Strike ZO #2- Miss. Kazz Holy Smite ZO #2- Hit 5 Radiant damage +10 = 15 damage. Grim Penance Stare ZO #2- Miss. Len Shield Feint ZO #2- Miss & Marked. Earthen Hail ZO #2- Miss, all +2 AC & Fort. Mardred Dagger Combat Advantage ZO #2- Hit 11 damage- Bloodied. Back around to ZO #2 Charge Len- Hit 21 damage & Bloodied.

Zombie Ogre #1- Move K59. Move K57. Can't get in to the fight.

Turn #8

Krogan- Desperate Fury ZO #2- Miss.

Kazz- Divine Strength +4 Damage. Holy Strike ZO #2- Miss.

Len- Second Wind +2 Defences, no longer Bloodied. Shield Feint ZO #2- Miss.

Grim-

Mardred-

Cinara-

[/sblock]

New Map- really not needed, still.

Len how did you get +13 To Hit? Not saying you're wrong just would love to see the maths there.

Grim is in play...
 

Cinara

OOC: I'm loathe to pre-post, but I might be out most of tomorrow...

whether the Ogre has not dropped or not by the time Cinara's turn comes up, she'll either take a whack at the one standing, or ready the same attack for when the 2nd one comes into melee range

Standard: Burden of Earth, misses
Move: none

Next time I'm up it's the same deal, and if somehow Burden of Earth hits, next ally to attack the target gets +1 power bonus to hit.


OOC: disregard the 2nd attempt - thought the offer stood b/c the DM was desperate, not b/c of a specific attack ability! LOL
 
Last edited:

Remove ads

Top