And so after what seemed like an eternity but was in fact only a short rest the Dwarve rise again and decide once and for all on their plan, previously they had of course summarised their situation- which is-
1) Take the door south from the waterlogged chamber in which they fought the Ghouls- see map.
153 The Waterlogged Chamber- Krogan makes ready to charge
However, they ponder, there must be a good reason for the Ghoul running away in to the chamber of the Trapmaster (like the DM knowing that the door south here leads directly to a TPK- lets pretend that this door is marked, "you must be Level 2 to enter here", sorry I don't mean to rail-road but I was trying to save you). Hmm... the Dwarves ponder- the sixth senses flashing wildly accompanied by the sounds of klaxons.
2) Take on the Trapmaster, hiding away behind the curtains, in the chamber they recently fled- see map.
174 Raven Attack- The Retreat
The Dwarves could easily construct something like a tower shield or other (you decide) from the bits of wood and the like that is scattered around the ruined chamber. All it would take is a little time and dedication (and a series of skill checks for an easy Skill Challenge- you chose the skills you are using). They could start this project straight away... If they wanted to.
3) Move past the Trapmaster, who is afterall hiding away, and in to the open chambers discovered by Mardred, behind the secret door- see map.
175 Raven Attack- Mardred explores
According to Big Uppity, the Goblin Boss, that way lies a few Goblins, and perhaps a pair of Dwarves...
And so...
The assembled Dwarves stand around scratching their chins- considering the situation; 1, 2 or 3?
Can someone play Kathra?
1) Take the door south from the waterlogged chamber in which they fought the Ghouls- see map.
153 The Waterlogged Chamber- Krogan makes ready to charge
However, they ponder, there must be a good reason for the Ghoul running away in to the chamber of the Trapmaster (like the DM knowing that the door south here leads directly to a TPK- lets pretend that this door is marked, "you must be Level 2 to enter here", sorry I don't mean to rail-road but I was trying to save you). Hmm... the Dwarves ponder- the sixth senses flashing wildly accompanied by the sounds of klaxons.
2) Take on the Trapmaster, hiding away behind the curtains, in the chamber they recently fled- see map.
174 Raven Attack- The Retreat
The Dwarves could easily construct something like a tower shield or other (you decide) from the bits of wood and the like that is scattered around the ruined chamber. All it would take is a little time and dedication (and a series of skill checks for an easy Skill Challenge- you chose the skills you are using). They could start this project straight away... If they wanted to.
3) Move past the Trapmaster, who is afterall hiding away, and in to the open chambers discovered by Mardred, behind the secret door- see map.
175 Raven Attack- Mardred explores
According to Big Uppity, the Goblin Boss, that way lies a few Goblins, and perhaps a pair of Dwarves...
And so...
The assembled Dwarves stand around scratching their chins- considering the situation; 1, 2 or 3?
Can someone play Kathra?