Beholder Bob said:He doesn't become an animal, he approximates one by choosing from the menu below. Take a hint from the astral construct 3.0 for lv of ability gained (1 menu a, 2 menu b, etc - then assign the below info for the menu).
Actually that was almost the concept behind another exparimental class I was working on, The Bodyshaper. I like the concept, but I find it's just to much trouble to create option-heavy classes like that, as the key rule to an option-heavy class is to give them more options than they could every possibly use.
Khaalis said:Wild Talent sorcerer concept that basically uses a Spell Point Pool (similar to Psi Points [balanced to appropriat uses per day]) to use Alter Self, Polymorph and Shapechange (gained at different levels)? Those are the only "spells" they know. Thoughts?
That would be alot simpler, but it brings back the problem of quantifying "Forms known." Another option could be that their assume-form ability increased in potency as they leveled - from Alter Self, to Polymorph, to Shapechange. Sort of weakens them at low levels, though.
Storyteller01 said:1) No time limit on forms.
Since the forms taken will be of lower power than most players of the same level, there is little conflict of interest.
I'm not sure I follow you on this... according to the Dungeon Master's Guide, a 1 CR creature is balance against an entire 1st-level party. While I've always liked the idea of duration-less shapeshifting, I just don't know if it would be balanced. Being able to become a creature that can take on your party, 1 to 4, for as long as you wish seems a bit much.
Storyteller01 said:2) Gain new forms as you progress
Maybe start with beasts or vermin at first level, then gain new types as the character improves. It may give the players something to shoot for as they progress.
There's an idea, sort of fits in with the Polymorph/shapechange progression idea...
Level 1: Assume form (aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. No incorporeal/gaseous forms.)
Level 10: (Any type. Incorporeal/gaseous forms allowed.)
Storyteller01 said:3) Keep the HD per day, but loose the memorization. Much more fun to
transform on the fly.
No one seems to like the memorization bit.

Storyteller01 said:4) Loose the familiar, but possibly gain similar abilities through levels? (Living as other animals does give a new perspective. Wasn't that a focus on Disney's "The Sword and the Stone"?)
Another bit no one seems to like. I honestly just can't think of anything to replace the familiar with. Anyone have any ideas?
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So, basic changes we're looking at so far:
1. BAB raised to Medium (as Cleric)
2. Slightly better skill set... Can't think of what to add though.
3. Spontaneous Assume Form
4. HD becomes CR
5. Assumes all abilities, ala Shapechange
6. CR cap = Form Mage level.
7. Increased CR/day.
8. Something to replace the Familiar, a Thousand Faces, perhaps?
9. Minutes/level becomes Hours/level.
Anything I miss?
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