Maidhc O Casain
Na Bith Mo Riocht Tá!
What some of these others may not realize yet is that no matter the system, JA's game is going to be uniquely JA's game! Meaning that stuff won't always necessarily work exactly like you think or the books say it should, IF such a result does not mesh well with JA's overarching evil campaign plan.![]()
(Apologies for talking about your games rather than to you, JA - it felt really weird trying to do both so I picked one

It's this very thing that disinclines me to playing it as 4E. JA's games are not nearly so much about rules as about characters, not about balance but about the story. But 4E is ALL about rules - very precise, detailed instructions as to what can be done when and to whom, and exactly what the effect will be. Everything is geared toward maintaining game balance.
Even with 3.5/Pathfinder's approach I like to know what my character can do - I rely on those guidelines provided by the game and honestly it's often very frustrating to have those thrown out the window. I play in JA's games anyway because I love the detail and flavor, but I really think trying to mesh 4E with that play style would drive me completely insane.
Switches - now speaking to JA (But anyone else is welcome to 'listen'

I actually think the best game system I've seen for one of your games is Wushu Open. It's a very rules and dice light system that tries to maintain focus on the narrative story and role-play, and use that to drive the mechanics. Because you like to control your storylines, you might want to make GM Veto more powerful than regular Veto (you'll understand what I mean if you read about the system).
If anyone's interested in checking it out, you can read about it here.
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