The Four Lands - Southern Operatives

Andor A. de Andrade HP: 36/36; AC 19/13/16; saves F 6/ R 4/ W 7

OOC: How far are everyone from Andor now?

After giving infant to her brother and seating him on his horse, Andor hefts his mace and advances on nearest enemy.

OOC2: change of situation, does it warrant another init roll?

When within 30' of wounded companions (pressumably Padraig is closest) Andor calls upon Pelor's light again. From dawn to dusk He lights our path, radiating healing rays upon our bodies.
Touch hit 1d20+7 = 20; Padraig healed for 2d8 +4 = 17
OOC: Converted Zone of Truth

If Andor can see enemy in metal armor prefferably priest of some sort, he casts heat metal, otherwise closes to melee range.

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Level 0: Detect Magic(Divination) x2, Light(Evocation), Mending(Transmutation), Purify Food and Drink(Transmutation)

Level 1: Command(Enchantment), Comprehend Languages(Divination), Detect Evil(Divination), Endure Elements(Abjuration), Obscuring Mist (Conjuration)

Level 2: Augury(Divination), Heat Metal(Transmutation), Zone of Truth(Enchantment)
 
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Alban Cleric/Divine Mind

Feeling confident with the stalwart paladin at his back, Alban swings the Longaxe (1d20+8=24) and it slices (1d12+10=18) deep into another Orc. He continues to shout down holy writ on the foes as he fights.

OOC: +1 AC to allies within 10', all allies within earshot gain +2 to attack (which I forgot to add, so attack was really a 26), damage (which I did add), ability and skill checks this round and next.
 

Rhun - Roak "Cairnwalker" - Warblade

Reflex Save 11 (I will assume this fails)


ANother bolt of lightning tears into Roak, staggering him. He again groans in pain, but a moment later feels the healing warmth of Andor's prayer.

Crashing into the two nearest ogiers, Cairnwalker release the fury of the Steel Wind, slashing his greatsword across at each of the powerful giants.



AC: 23, HP: 36/53

JA, can you please roll the two attacks for me this time around? Attack +10, 2d6+7 (19-20)

Stances: Stance of Clarity, Stonefoot Stance
Maneuvers Readied: Moment of Perfect Mind, Steel Wind, Leading the Attack, Tactical Strike
 

Aidan Bladesong, Warlock, AC 17 (DR 4/Cold Iron), 27/27hp

Leif said:
"Aidan?" Nijel cries, "How do you fare brother?"

"As well as can be expected given we're surrounded by Ogiers and Orcs. Those magi are going to be trouble."


Needing to stop the lightning bolts before Roak and Padraig take too much more punishment, Aidan calls upon his gloves to lace his blast with corrosive force and sends another energy bolt at the same Ogier he hit before.

OOC: Expend one charge from Gloves of Eldritch Admixture as a Swift Action to add 2d6 Acid damage to his next Eldritch Blast.

Eldritch Blast Touch Attack: 22
Eldritch Blast Damage: 13 + 8 Acid = 21
 

The Ambush

OM's
OG's
Roak 26
Nijel 20
Padraig 17
Kat 15
Young Boys
Orcs 1
Orcs 2
Aidan 10
Alban 9
Orcs 3
Ewan 8
Andor 5

Their heavy hitters having engaged the party, the two heavily cloaked figures that were casting lighting begin to move towards the party. Having ridden forward to meet three of the oncoming ogiers, Roak swings with his greatsword barring two from closing on the party and delivering savage wounds to both of them. In return two of the three engage the armored clad figure and both connect with their great clubs while the third attempts to skirt Roak. Perhaps due to the effectivness of his greatsword, both deliver minimal damage to the gallant fighter doing only 9 points of damage. In the woods locked in a desperate battle with almost overwhelming odds, Nijel sings his battleaxe in a deft underhand movement and buries it deep into the chest of an orc facing him leaving only two remaing opponets facing him. Steadying himself from the excitment, Padraigattempts to bring his crossbow to bear but with no effect. To the north of the party, Kat continues her dance of death with her hulking opponet. In a dazzling display of swordsman ship feints with one of her swords and as the ogier tries to counter neatly slices into his left side with her other sword. Dazzled by the sheer termity of his small foe, the ogier misses her on his return swing. The other ogiers closing upon the party's postion are meet with arrows coming from the underbrush. While none of the shots are effective they do slow the oncoming foes down somewhat. In the desperate fight occuring to the south in the brush the orcs continue to press their attack against Nijel, Ewan and Alban. Only one manages to penetrate Nijel's defenses with a slight wound, merely pinking his sking (1 point of damage) while the other completly misses. The remaing opponet facing Ablan manages to score against the young priest landing a solid cut against his lef thigh for (5 points of damage). The one remaing opponet that was engaged against Ewan is unsuccessful in getting close enough to attack the elusive scout. Adian sensing the true danger is approachin raises his hands and send forth his power striking one of the oncoming spell casters with his magic. Screams can be heard from the victum of his power as it appears to encase his entire body. Alban, upset by the orcs attack upon him continues to shout his scripture was he rasies his long axe and cleaves his final opponef from crown to cleft, showering even Nijel with orcish blood as he pulls his axe free. From the east, the other group of orcs continues to close upon the party;s position being roughly three rounds away. Ewan meanwhile contiues to lead his orc away from the party and youngsters but is unable to score a hit against his opponet. As Andor postions himself to engage the third ogier that skirited the armoured clad figure of Roak, he calls upon divine power and sends it forth to aid Padraig, who feels a warming touch of light and healing.

OCC: No we will usually just only roll initative once despite actions unless their is a compelling reason/special ability/spell/special motive/etc to warrant such.

OCC: The closet opponet to Andor would be the third ogier that skirted Roak. The orcs to the east) 12 in number are perhaps three rounds away.

Round 3 Gentlemen..Actions please
 

Andor A. de Andrade HP 16/16; AC: 19/13/16; saves F 6/ R 4/ W 7

After healing Padraig Andor steps in to ogier trying to avoid Roak and delivers precise if not devastating hit with his mace. TH 1d20 +8 = 27; dmg = 1d8 +4 +2= 8

In Pelor's name, beast, you die today!


OOC: Additional +2 to damage is for Inspire allies from Alban.


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Level 0: Detect Magic(Divination) x2, Light(Evocation), Mending(Transmutation), Purify Food and Drink(Transmutation)

Level 1: Command(Enchantment), Comprehend Languages(Divination), Detect Evil(Divination), Endure Elements(Abjuration), Obscuring Mist (Conjuration)

Level 2: Augury(Divination), Heat Metal(Transmutation), Zone of Truth(Enchantment)
 
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Katherine Brightlaw

[sblock=For GM]Todd, no time to post descriptions this AM - if you would be so kind? Katherine is attacking twice, the first a hit for 8 points, the second a miss (natural one, if that means anything in your game). Rolls can be found here: http://invisiblecastle.com/find.py?id=1407919.

Could you do a sketch of the combat as it stands after this round? I'm having a hard time picturing relative positions of various party/enemies. Thanks.[/sblock]
 

Maps?

We need a map as I can see from descriptions that we are spread in several groups with groups of enemies approaching and can't quite position them all :( If it's possible?

[sblock=For Mowgli]
Mowgli, I noticed that you labeled button 'GM' and not 'DM', do you game in other systems too?
[/sblock]
[sblock=Fumble and critical rolls]
My group has 1d6 roll for every 1 and 20.
If it helps:
On 20
1 Ignore DR without multiplier or critical damage as normal
2 Normal critical
3 Extra attack with same to hit, normal damage (no multiplier)
4 Foe shaken, critical damage
5 Foe knocked down (except for light weapons), critical damage
6 Extra attack and critical damage

On 1
1 Looses weapon, it flies 1d6 yards in random direction
2 Miss
3 Miss, unbalanced, -2 AC 'till next turn
4 Miss, fall down
5 Miss, weapon turns in hand, -2 attack and dmg 'till next turn, looses Expertise and similar feats which depend on correctly holding weapon for duration
6 Miss, hits self (except with long reach weapons which drops)

Yes, yes, I know, I'm full of useless suggestions, sorry JA :)
[/sblock]
 
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Padraig, Dragon Shaman 4, 34/38 HP, AC 19 (16 FF; 13 T) Fort +7, Ref +4, Will +5

Refreshed by the healing light of the Pelorian, Padraig grimly replaces his crossbow in its pocket of his saddlebags and grabs his mace, riding closer to the ogiers that threaten Roak. As he does so he spares a moment's thoughts to ask the Dragon Saint for the power to burn those who would harm his allies, and all are sheathed with an aura of magical flames.

[sblock=ooc] Stow crossbow, draw mace and move closer, switch aura to energy shield. [/sblock]

Aura--Energy Shield Anyone making a melee attack against one of my allies (or myself) takes 4 points of fire damage.
 

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