The Four Lands - Southern Operatives


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Rhun - Roak "Cairnwalker" - Warblade

Padraigs healing energies continue to flow into Roak, and now into the injured Halcyon as well. Seeing his companions deal with the ogre mages, Cairnwalker strikes out at the nearest ogre, hoping to drop one and buy some time for the company to escape the ambush.



Stonefoot Stance active: +2 AC vrs large opponents, +2 to all STR checks.

AC: 23 / 25 vrs large foes, HP: 20/53

Attack +10, Damage 2d6+7 (19-20)
Attack: 17
Damage: 12

Stances: Stance of Clarity, Stonefoot Stance
Maneuvers Readied: Moment of Perfect Mind, Steel Wind, Leading the Attack, Tactical Strike

Halcyon's Hit Points: 11/22 (assuming average hit points)
 

The Ambush

Initative
Aidan 20
Kat 19
OM's - 2
Padraig 18
Nijel 16
Ewan 14
Ogers - 4
Roak 10
Alban 7
Orcs - 11
Andor 6

Aidan reaches out and touches one of the ogiers before him and his magic flares delivering a solid blow to his opponet. Kat continues on her path towards freedom and flanking the opponets. Reacting to the magical attack one of the ogier's targets Aidan and the other continues to focus his attention on Roak. Perhaps due to the pressure of so many attacks both fail in their attempt to slay their prey. Padraig continues to bolster the party with his healing magic and prevents any flanking movement by covering his friedns back and sides. In a ride by attack, Nijel deals a devasting blow to his opponet causing him to fall to the ground. Ewan sends forth several arrows in an attempt to clear Kat's path of opponets by keeping them off balance. One of his arrows strikes true but is only a glancing blow. The other ogiers close and begin to prepare for a bloody melees fight. Roak continues his upfront and personla combat with the ogier who having recently been joined begin to prepare for next round. Alban meanwhile in another display of savergy, neatly axes the remaing ogier magi facing the party once again showering Roak and Nijel with bits of gore and blood. The orcs continue to close from the east. Andor invoking the power of his faith, begins conceal the party from their opponets.

ACTIONS
 

Rhun - Roak "Cairnwalker" - Warblade

Feeling that the deaths of the ogier magi have perhaps changed the tide of the battle, the wounded Cairnwalker presses the attack against his ogre opponent. He maintains his stance, knowing that it is his best option against these giant foes, and strikes again with Widow's Lament.



Stonefoot Stance active: +2 AC vrs large opponents, +2 to all STR checks. Roak will also use a swift action to recover his spent maneuvers, providing that the 22 below is a successful hit.

AC: 23 / 25 vrs large foes, HP: 22/53

Attack +10, Damage 2d6+7 (19-20)
Attack: 22
Damage: 13

Stances: Stance of Clarity, Stonefoot Stance
Maneuvers Readied: Moment of Perfect Mind, Steel Wind, Leading the Attack, Tactical Strike

Halcyon's Hit Points: 11/22 (assuming average hit points)
 
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Nijjel Bladesong, Paladin 24/49 HP, AC20

Nijel only gains one hp this round from Padraig's Aura (from 23 to 24), because the second point would put him over 50%. OOC: Does the aura help at all for those above 50%?

Regardless, Nijel wheels to Roak's side, assisting him against his foe:

to hit: 1d20+10+4 = 18 http://invisiblecastle.com/roller/view/1446632/
damage: 1d8+5 = 13 http://invisiblecastle.com/roller/view/1446635/

Nijel's ride check, if necessary: 1d20+7 = 20 http://invisiblecastle.com/roller/view/1446636/

Nijel calls out, "Bless you, Padraig! You have already saved us all!"
And, to Roak, "Whither now, Captain?"
 

Leif said:
Nijel only gains one hp this round from Padraig's Aura (from 23 to 24), because the second point would put him over 50%. OOC: Does the aura help at all for those above 50%?[/COLOR]

Nope, it only provides benefit up to 50%, unfortunately. :D
 

Ewan Driscoll - Scout/Ranger

Ewan continues moving around the edge of the combat taking shots at the ogiers when presented. He raises his voice to be heard above the din.

"Lads, keep shooting the orcs! We don't want them joining in this mess! We've got the ogiers!"

[sblock=OOC]AC 17 HP 20 / 39

Point Blank Attack on Ogier = 1d20 + 8 with Precise Shot
Damage on an Ogier = 1d20 + 6 + 1d6 (Favored Enemy and Skirmish)
Threat Range 18-20, Crit x5

Invisible Castle is not working for me now. You will have to roll for me.

[/sblock]
 


Katherine Brightlaw

OOC:

JA, could you give me an idea about everyone's positions now, including ogier and orcs? Perhaps an updated map? I thought the idea was to ride through the line and keep going so as not to get bogged down in another pitched battle, but perhaps I misunderstood the proximity of the orcs.

IC:

Katherine, torn between getting her charge out of harms way and staying with her comrades, wheels Caoimhe around to face the conflict once she's got a little distance.

OOC: Further action once I have mental picture of the situation.
 

Padraig, Dragon Shaman 4, 20/38 HP, AC 19 (16 FF; 13 T) Fort +7, Ref +4, Will +5

As the final ogier magi goes down, Padraig switches his concentration over to actively defending his comrades. He continues to stay to the middle, only attacking any enemy that comes wtihin reach.
[sblock] I believe I have one more round of using two auras. Padraig will switch energy resistance to energy shield, but keep up vigor. He will also ready an action to swing his mace at any orc or ogier that comes into range. Attack roll (1d20+7)=11 [/sblock]

Auras--Vigor--Fast Healing 2 to those at or below 1/2 hp
--Energy Shield--4 points fire damage to anyone who hits my allies with melee or natural weapon.
 

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